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Amumu
Amumu

the most bandages

LemonNation

Intro

Imperial mandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. rush AP amumu, very efficient item, gives you a lot of CDR on your grabs and ult.

Summoner spells

MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.

Skill order

ETantrumETantrumPermanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced.QBandage TossQBandage TossAmumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.WDespairWDespairOvercome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.

Leveling plan3 points in Emax Qmax Emax W

Start

Guardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).League WikiRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.BootsBoots25 Move Speed300 gold

Boots

Gluttonous GreavesGluttonous Greaves45 Move Speed4% Omnivamp1000 goldUnique – Slay: Scoring a takedown against an enemy champion grants you 0.6% omnivamp, stacking up to 10 times for a total of 6%.League WikiSorcerer's ShoesSorcerer's Shoes12 Magic Penetration45 Move Speed1100 gold

Core

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League WikiLiandry's TormentLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」 Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.League WikiBloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks.League WikiAbyssal MaskAbyssal Mask350 Health45 Magic Resist15 Ability Haste2650 goldUnique – Unmake: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources.League WikiZhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League Wiki

Options

Rabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League WikiUnending DespairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt.League WikiKaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League WikiMorellonomiconMorellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League WikiJeweled GauntletJeweled GauntletRite of RuinRite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants  2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of  20%. Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage.Build withJeweled GauntletJeweled GauntletLeague Wiki

Augments

ErosionErosion — PrioritySilverEach instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.Slap AroundSlap Around — PrioritySilverImmobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.Witchful ThinkingWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power.Upgrade Zhonya'sUpgrade Zhonya'sSilverUpgrades Seeker's Armguard, Wooglet's Witchcap, and Zhonya's Hourglass, empowering Stasis to allow you to move during its active effect, during which time you also gain 50% bonus movement speed. Additionally, the cooldown of Zhonya's Hourglass' Stasis is reduced to 45 seconds.
Bread And ButterBread And Butter — PriorityGoldYour champion's first basic ability (Q) gains 100 ability haste.RecursionRecursion — PriorityGoldGrants 60 ability haste.Phenomenal EvilPhenomenal EvilGoldGain Veigar's Phenomenal Evil Power. PHENOMENAL EVIL POWER: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.Big BrainBig BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.Tank EngineTank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.VulnerabilityVulnerabilityGoldDamage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage) damage (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
GoliathGoliath — PriorityPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Infernal ConduitInfernal Conduit — PriorityPrismaticYour ability hits against champions apply a Burn for 3 seconds that deals「 2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.Infinite RecursionInfinite Recursion — PriorityPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.Ultimate RevolutionUltimate RevolutionPrismaticCasting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).Rite of RuinJeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Build withRite of RuinEurekaEurekaPrismaticGain ability haste equal to 30% AP.Final FormFinal FormPrismaticCasting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).CrueltyCrueltyPrismaticImmobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within a 300 radius (6 second cooldown per cast instance). For displacement effects, the comet will be summoned at the displacement's end location.Wooglet's WitchcapWooglet's WitchcapPrismaticImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap.
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Notes

Guardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities). works extremely efficiently with Amumu's E dmg mitigation, so grab 3 early points of E, before maxing Q. Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. for a lot more Q's and Ult's, It's amazing on Amumu. Landry's + BloodlettersBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks. is the default core and makes Amumu a great Tank killer, but if they don't have tanks drop BOTH of those. Grab abyssal maskAbyssal Mask350 Health45 Magic Resist15 Ability Haste2650 goldUnique – Unmake: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources. or zhonyasZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items. depending on enemy comp damage types. DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%. is good vs squishies. Unending despairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt. + ZhonyasZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items. vs heavy AD. Abyssal MaskAbyssal Mask350 Health45 Magic Resist15 Ability Haste2650 goldUnique – Unmake: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources. + Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed. vs Heavy AP. Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). needs Rite of RuinRite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants  2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of  20%. Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage. and VulnerabilityVulnerabilityGoldDamage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage) damage (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). to be truely OP.

LemonNation
LemonNation

updated build! improved augments massively!

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