League builds

15 ARAM Mayhem builds. Hover or focus an item for details.

Ivern

Ivern

Start

Guardian's OrbGuardian's Orb50 Ability Power150 HealthAbility power, health, and mana regeneration for AP starts.BootsBoots25 Move SpeedBasic movement speed. Upgrade according to the matchup.Refillable PotionRefillable PotionTwo reusable healing charges that refill at the shop.

Boots

Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move SpeedAbility haste and summoner spell haste.

Core

Moonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana RegenHealing or shielding an ally chains part of the effect to another ally.DawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana RegenAmplifies heal and shield power as base mana regeneration increases.Sword of Blossoming DawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability HasteAttacks heal the lowest-health nearby ally; heal and shield power grants attack speed.Ardent CenserArdent Censer45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move SpeedHealing or shielding an ally grants attack speed and bonus on-hit damage.Rabadon's DeathcapRabadon's Deathcap130 Ability PowerLarge ability power increase and a percentage boost to total ability power.

Options

Moonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana RegenHealing or shielding an ally chains part of the effect to another ally.Ardent CenserArdent Censer45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move SpeedHealing or shielding an ally grants attack speed and bonus on-hit damage.Staff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability HasteHealing or shielding an ally grants temporary offensive caster stats.Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana RegenSlowing or immobilizing a champion marks them for allied bonus damage.

Choose Moonstone, Ardent, or Staff first; add a second after Sword. Also works on Lulu, Nami, Karma, Rakan, Mel, and Seraphine. Skip Mandate without reliable immobilization.

Soraka

Soraka

Start

Guardian's HornGuardian's Horn150 HealthHealth, health regeneration, and reduced incoming champion damage.Tear of the GoddessTear of the Goddess240 ManaBuilds maximum mana as abilities are used; later upgrades into a mana item.Health PotionHealth PotionRestores health over time.

Boots

Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move SpeedAbility haste and summoner spell haste.

Core

Moonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana RegenHealing or shielding an ally chains part of the effect to another ally.Whispering CircletWhispering Circlet200 Health8% Heal and Shield Power75% Base Mana Regen300 ManaSupport item focused on repeated healing and shielding in long fights.Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health RegenHealth and magic resistance; increases healing and shielding received.Warmog's ArmorWarmog's Armor1000 Health100% Base Health RegenVery high health with strong regeneration after leaving combat.

Options

Locket of the Iron SolariLocket of the Iron Solari200 Health30 Armor30 Magic Resist10 Ability HasteActive shield for you and nearby allies.Zhonya's HourglassZhonya's Hourglass105 Ability Power50 ArmorActive stasis makes you untargetable and invulnerable briefly.Mikael's BlessingMikael's Blessing250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability HasteActive cleanse removes most crowd control from an allied champion.Knight's VowKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health RegenLink to an ally and redirect part of the damage they take.Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health RegenHigh magic resistance and a large anti-magic shield after avoiding magic damage.

Sixth item: Locket generally; Zhonya vs assassins; Mikael vs telegraphed CC; Knight's Vow for a fed carry; Rookern vs magic burst.

Zilean

Zilean

Start

Guardian's OrbGuardian's Orb50 Ability Power150 HealthAbility power, health, and mana regeneration for AP starts.Tear of the GoddessTear of the Goddess240 ManaBuilds maximum mana as abilities are used; later upgrades into a mana item.Health PotionHealth PotionRestores health over time.

Core

Luden's EchoLuden's Echo100 Ability Power600 Mana10 Ability HasteDamaging abilities consume charges to deal additional burst damage.Seraph's EmbraceSeraph's Embrace70 Ability Power1000 Mana25 Ability HasteConverts mana into ability power and provides a low-health mana shield.
Morgana

Morgana

Start

Guardian's OrbGuardian's Orb50 Ability Power150 HealthAbility power, health, and mana regeneration for AP starts.BootsBoots25 Move SpeedBasic movement speed. Upgrade according to the matchup.Refillable PotionRefillable PotionTwo reusable healing charges that refill at the shop.

Boots

Gluttonous GreavesGluttonous Greaves45 Move Speed4% OmnivampMovement speed with omnivamp for sustained fighting.

Core

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana RegenSlowing or immobilizing a champion marks them for allied bonus damage.Zhonya's HourglassZhonya's Hourglass105 Ability Power50 ArmorActive stasis makes you untargetable and invulnerable briefly.Rabadon's DeathcapRabadon's Deathcap130 Ability PowerLarge ability power increase and a percentage boost to total ability power.Bloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability HasteRepeated magic damage reduces the target's magic resistance.

Options

MorellonomiconMorellonomicon75 Ability Power350 Health15 Ability HasteAbility power and anti-heal through Grievous Wounds.Banshee's VeilBanshee's Veil105 Ability Power40 Magic ResistAbility power, magic resistance, and a spell-blocking shield.Liandry's TormentLiandry's Torment60 Ability Power300 HealthAbilities burn targets over time and reward extended combat.
Thresh

Thresh

Start

Guardian's HornGuardian's Horn150 HealthHealth, health regeneration, and reduced incoming champion damage.Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability HasteAttack damage, health, and ability haste for AD starts.BootsBoots25 Move SpeedBasic movement speed. Upgrade according to the matchup.Refillable PotionRefillable PotionTwo reusable healing charges that refill at the shop.

Boots

Boots of SwiftnessBoots of SwiftnessHigh movement speed and resistance to slows.Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move SpeedAbility haste and summoner spell haste.

First item

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana RegenSlowing or immobilizing a champion marks them for allied bonus damage.

Options

BandlepipesBandlepipes200 Health15 Ability Haste20 Armor20 Magic ResistSlowing or immobilizing grants movement speed and nearby allied attack speed.Zeke's ConvergenceZeke's Convergence300 Health25 Armor25 Magic Resist10 Ability HasteCasting your ultimate creates a damaging, slowing storm around you.Knight's VowKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health RegenLink to an ally and redirect part of the damage they take.Locket of the Iron SolariLocket of the Iron Solari200 Health30 Armor30 Magic Resist10 Ability HasteActive shield for you and nearby allies.Frozen HeartFrozen Heart75 Armor400 Mana20 Ability HasteArmor, mana, ability haste, and an aura that slows enemy attack speed.Protoplasm HarnessProtoplasm Harness600 Health20 Ability HasteLow-health lifeline grants temporary maximum health, healing, speed, and tenacity.Hextech RocketbeltHextech Rocketbelt60 Ability Power350 Health20 Ability HasteActive dash that fires rockets for damage and gap closing.Iceborn GauntletIceborn Gauntlet300 Health50 Armor15 Ability HasteSpellblade attack creates a slowing field and adds durability.
Blitzcrank

Blitzcrank

Start

Guardian's HornGuardian's Horn150 HealthHealth, health regeneration, and reduced incoming champion damage.Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability HasteAttack damage, health, and ability haste for AD starts.Tear of the GoddessTear of the Goddess240 ManaBuilds maximum mana as abilities are used; later upgrades into a mana item.Health PotionHealth PotionRestores health over time.

Boots

Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% TenacityMagic resistance and tenacity against magic damage and crowd control.Plated SteelcapsPlated Steelcaps25 Armor45 Move SpeedArmor and reduced damage from incoming basic attacks.Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move SpeedAbility haste and summoner spell haste.

Core

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana RegenSlowing or immobilizing a champion marks them for allied bonus damage.Hextech RocketbeltHextech Rocketbelt60 Ability Power350 Health20 Ability HasteActive dash that fires rockets for damage and gap closing.
ChoGath

Cho'Gath

Start

Guardian's OrbGuardian's Orb50 Ability Power150 HealthAbility power, health, and mana regeneration for AP starts.BootsBoots25 Move SpeedBasic movement speed. Upgrade according to the matchup.Refillable PotionRefillable PotionTwo reusable healing charges that refill at the shop.

Boots

Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% TenacityMagic resistance and tenacity against magic damage and crowd control.Plated SteelcapsPlated Steelcaps25 Armor45 Move SpeedArmor and reduced damage from incoming basic attacks.

Core

Rod of AgesRod of Ages45 Ability Power350 Health500 ManaHealth, mana, and ability power that grow over time.RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteDamage ramps during combat; grants sustain once fully ramped.Warmog's ArmorWarmog's Armor1000 Health100% Base Health RegenVery high health with strong regeneration after leaving combat.Jak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic ResistArmor and magic resistance that increase while fighting.

Options

Force of NatureForce of Nature400 Health55 Magic Resist4% Move SpeedMagic resistance and movement speed that build against repeated magic damage.Randuin's OmenRanduin's Omen350 Health75 ArmorArmor and health, reduced critical-strike damage, and an active slow.ThornmailThornmail150 Health75 ArmorArmor that reflects basic-attack damage and applies Grievous Wounds.Frozen HeartFrozen Heart75 Armor400 Mana20 Ability HasteArmor, mana, ability haste, and an aura that slows enemy attack speed.Hextech RocketbeltHextech Rocketbelt60 Ability Power350 Health20 Ability HasteActive dash that fires rockets for damage and gap closing.

Rocketbelt can replace Rod of Ages if you can play without the mana.

Nasus

Nasus

Start

Guardian's HornGuardian's Horn150 HealthHealth, health regeneration, and reduced incoming champion damage.Tear of the GoddessTear of the Goddess240 ManaBuilds maximum mana as abilities are used; later upgrades into a mana item.Health PotionHealth PotionRestores health over time.

Boots

Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% TenacityMagic resistance and tenacity against magic damage and crowd control.Plated SteelcapsPlated Steelcaps25 Armor45 Move SpeedArmor and reduced damage from incoming basic attacks.

Core

Trinity ForceTrinity Force36 Attack Damage30% Attack Speed333 Health15 Ability HasteSpellblade damage, attack speed, health, haste, and movement speed in combat.

Options

Force of NatureForce of Nature400 Health55 Magic Resist4% Move SpeedMagic resistance and movement speed that build against repeated magic damage.Randuin's OmenRanduin's Omen350 Health75 ArmorArmor and health, reduced critical-strike damage, and an active slow.ThornmailThornmail150 Health75 ArmorArmor that reflects basic-attack damage and applies Grievous Wounds.Frozen HeartFrozen Heart75 Armor400 Mana20 Ability HasteArmor, mana, ability haste, and an aura that slows enemy attack speed.Jak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic ResistArmor and magic resistance that increase while fighting.

After Trinity Force, build tank for the enemy team.

KayleTeemoKaisaMissFortune

Kayle / Teemo / Kai'Sa / MF?

Start

Guardian's OrbGuardian's Orb50 Ability Power150 HealthAbility power, health, and mana regeneration for AP starts.BootsBoots25 Move SpeedBasic movement speed. Upgrade according to the matchup.Refillable PotionRefillable PotionTwo reusable healing charges that refill at the shop.

Boots

Gluttonous GreavesGluttonous Greaves45 Move Speed4% OmnivampMovement speed with omnivamp for sustained fighting.

vs squishies

Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack SpeedSpellblade attack deals magic damage, heals, and applies on-hit effects again.Nashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability HasteAbility power, attack speed, haste, and magic on-hit damage.Rabadon's DeathcapRabadon's Deathcap130 Ability PowerLarge ability power increase and a percentage boost to total ability power.Void StaffVoid Staff95 Ability Power40% Magic PenetrationAbility power and percentage magic penetration.Zhonya's HourglassZhonya's Hourglass105 Ability Power50 ArmorActive stasis makes you untargetable and invulnerable briefly.

vs tanks

Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack SpeedSpellblade attack deals magic damage, heals, and applies on-hit effects again.Nashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability HasteAbility power, attack speed, haste, and magic on-hit damage.Guinsoo's RagebladeGuinsoo's Rageblade30 Attack Damage30 Ability Power25% Attack SpeedAttack speed and on-hit damage; repeated attacks trigger on-hit effects again.TerminusTerminus30 Attack Damage35% Attack SpeedAttacks build armor and magic penetration while also granting defenses.Blade of The Ruined KingBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life StealAttack speed, lifesteal, and current-health physical damage on hit.

Options

Wit's EndWit's End50% Attack Speed45 Magic Resist20% TenacityAttack speed, magic resistance, tenacity, and magic on-hit damage.
VarusKogMaw

Varus / Kog'Maw — AP

Start

Guardian's OrbGuardian's Orb50 Ability Power150 HealthAbility power, health, and mana regeneration for AP starts.Tear of the GoddessTear of the Goddess240 ManaBuilds maximum mana as abilities are used; later upgrades into a mana item.Health PotionHealth PotionRestores health over time.

Boots

Gluttonous GreavesGluttonous Greaves45 Move Speed4% OmnivampMovement speed with omnivamp for sustained fighting.

vs tanks

Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack SpeedSpellblade attack deals magic damage, heals, and applies on-hit effects again.Seraph's EmbraceSeraph's Embrace70 Ability Power1000 Mana25 Ability HasteConverts mana into ability power and provides a low-health mana shield.Nashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability HasteAbility power, attack speed, haste, and magic on-hit damage.Rabadon's DeathcapRabadon's Deathcap130 Ability PowerLarge ability power increase and a percentage boost to total ability power.Void StaffVoid Staff95 Ability Power40% Magic PenetrationAbility power and percentage magic penetration.
Jhin

Jhin

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability HasteAttack damage, health, and ability haste for AD starts.BootsBoots25 Move SpeedBasic movement speed. Upgrade according to the matchup.Refillable PotionRefillable PotionTwo reusable healing charges that refill at the shop.

Boots

Gluttonous GreavesGluttonous Greaves45 Move Speed4% OmnivampMovement speed with omnivamp for sustained fighting.

Core

HubrisHubris55 Attack Damage18 Lethality10 Ability HasteLethality item that grants additional attack damage after champion takedowns.The CollectorThe Collector50 Attack Damage10 Lethality25% Critical Strike ChanceCritical strike and lethality; executes enemies at very low health.Infinity EdgeInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike DamageHigh attack damage with increased critical-strike damage.Lord Dominik's RegardsLord Dominik's Regards35 Attack Damage35% Armor Penetration25% Critical Strike ChanceCritical strike and percentage armor penetration.Rapid FirecannonRapid Firecannon35% Attack Speed25% Critical Strike Chance4% Move SpeedEnergized attacks gain range and deal bonus magic damage.
Singed

Singed

Start

Guardian's OrbGuardian's Orb50 Ability Power150 HealthAbility power, health, and mana regeneration for AP starts.BootsBoots25 Move SpeedBasic movement speed. Upgrade according to the matchup.Refillable PotionRefillable PotionTwo reusable healing charges that refill at the shop.

Boots

Boots of SwiftnessBoots of SwiftnessHigh movement speed and resistance to slows.Gluttonous GreavesGluttonous Greaves45 Move Speed4% OmnivampMovement speed with omnivamp for sustained fighting.Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% TenacityMagic resistance and tenacity against magic damage and crowd control.Plated SteelcapsPlated Steelcaps25 Armor45 Move SpeedArmor and reduced damage from incoming basic attacks.

Core

Liandry's TormentLiandry's Torment60 Ability Power300 HealthAbilities burn targets over time and reward extended combat.Bloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability HasteRepeated magic damage reduces the target's magic resistance.

Options

Rabadon's DeathcapRabadon's Deathcap130 Ability PowerLarge ability power increase and a percentage boost to total ability power.Zhonya's HourglassZhonya's Hourglass105 Ability Power50 ArmorActive stasis makes you untargetable and invulnerable briefly.RiftmakerRiftmaker70 Ability Power350 Health15 Ability HasteDamage ramps during combat; grants sustain once fully ramped.Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power400 HealthHealth and ability power; damaging abilities slow enemies.
Malphite

Malphite — AP

Start

Guardian's OrbGuardian's Orb50 Ability Power150 HealthAbility power, health, and mana regeneration for AP starts.BootsBoots25 Move SpeedBasic movement speed. Upgrade according to the matchup.Refillable PotionRefillable PotionTwo reusable healing charges that refill at the shop.

Boots

Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration45 Move SpeedMagic penetration for higher spell damage.

Core

MalignanceMalignance90 Ability Power600 Mana15 Ability HasteUltimate damage creates a burning zone that lowers enemy magic resistance.Zhonya's HourglassZhonya's Hourglass105 Ability Power50 ArmorActive stasis makes you untargetable and invulnerable briefly.Rabadon's DeathcapRabadon's Deathcap130 Ability PowerLarge ability power increase and a percentage boost to total ability power.Banshee's VeilBanshee's Veil105 Ability Power40 Magic ResistAbility power, magic resistance, and a spell-blocking shield.Void StaffVoid Staff95 Ability Power40% Magic PenetrationAbility power and percentage magic penetration.
Ezreal

Ezreal — traditional

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability HasteAttack damage, health, and ability haste for AD starts.Tear of the GoddessTear of the Goddess240 ManaBuilds maximum mana as abilities are used; later upgrades into a mana item.Health PotionHealth PotionRestores health over time.

Boots

Gluttonous GreavesGluttonous Greaves45 Move Speed4% OmnivampMovement speed with omnivamp for sustained fighting.

Core

Trinity ForceTrinity Force36 Attack Damage30% Attack Speed333 Health15 Ability HasteSpellblade damage, attack speed, health, haste, and movement speed in combat.MuramanaMuramana35 Attack Damage1000 Mana15 Ability HasteConverts mana into attack damage and adds damage to attacks and abilities.Spear of ShojinSpear of Shojin45 Attack Damage450 HealthHealth, attack damage, and high basic-ability haste with ramping spell damage.Serylda's GrudgeSerylda's Grudge45 Attack Damage35% Armor Penetration15 Ability HasteAttack damage, haste, armor penetration, and slows against low-health targets.Endless HungerEndless Hunger65 Attack Damage5% Omnivamp20% TenacityDurability and sustain for repeated ability casts in extended fights.

Less damage; more casts and kiting. +50 ability haste, +20 movement speed, +783 health, and slows against targets below 50% health.

Ezreal

Ezreal — on-hit

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability HasteAttack damage, health, and ability haste for AD starts.Tear of the GoddessTear of the Goddess240 ManaBuilds maximum mana as abilities are used; later upgrades into a mana item.Health PotionHealth PotionRestores health over time.

Boots

Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move SpeedAbility haste and summoner spell haste.

Core

Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack SpeedSpellblade attack deals magic damage, heals, and applies on-hit effects again.MuramanaMuramana35 Attack Damage1000 Mana15 Ability HasteConverts mana into attack damage and adds damage to attacks and abilities.Blade of The Ruined KingBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life StealAttack speed, lifesteal, and current-health physical damage on hit.TerminusTerminus30 Attack Damage35% Attack SpeedAttacks build armor and magic penetration while also granting defenses.Kraken SlayerKraken Slayer45 Attack Damage40% Attack Speed4% Move SpeedRepeated attacks trigger bonus physical damage, stronger against low-health targets.

Options

Wit's EndWit's End50% Attack Speed45 Magic Resist20% TenacityAttack speed, magic resistance, tenacity, and magic on-hit damage.

Best with a high-cooldown augment and into tanks. Otherwise it may not have enough ability haste.