
AP On-Hit

Intro
Nashor's
Nashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit. Azir build
Summoner spells
MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
FlashFlashTeleports you a short distance toward your cursor.Skill order
WArise!W — Arise!Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line.→
QConquering SandsQ — Conquering SandsAzir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.→
EShifting SandsE — Shifting SandsAzir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.Start
Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.League Wiki
BootsBoots25 Move Speed300 gold
Refillable PotionRefillable Potion150 goldActive (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.Boots
Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration45 Move Speed1100 goldCore
Nashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.League Wiki→
Liandry's TormentLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」
Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.League Wiki→
ShadowflameShadowflame110 Ability Power15 Magic Penetration3200 goldUnique – Cinderbloom: Your magic and true damage will critically strike for 120% damage against enemies below 40% maximum health.League Wiki→
Rabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League Wiki→
Void StaffVoid Staff95 Ability Power40% Magic Penetration3000 gold/
Bloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks.League WikiOptions

Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power400 Health2600 goldUnique – Rimefrost: Dealing ability damage slows affected units by 30% for 1 second.Build with
Ice ColdLeague Wiki
Banshee's VeilBanshee's Veil105 Ability Power40 Magic Resist3000 goldUnique – Annul: Grants a spell shield that blocks the next hostile ability (40 second cooldown, timer restarts upon taking damage from champions).League Wiki
Zhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.Build with
Upgrade Zhonya'sLeague Wiki
MorellonomiconMorellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League Wiki


Rite of RuinRite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants 2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of 20%.
Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage.Build with
Jeweled Gauntlet
Twin Fire
Jeweled GauntletLeague Wiki
Statikk ShivStatikk Shiv45 Attack Damage45 Ability Power30% Attack Speed4% Move Speed3000 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100.
Unique – Electroshock: Basic attacks generate 9 bonus Energize stacks, for a total of 15 stacks per attack.
Unique – Electrospark: When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4 / 5 / 6 / 7 / 8 (based on level) targets, dealing the same damage and applying on-hit effects to secondary targets hit.Build with
ADAPtLeague Wiki


Blackfire TorchBlackfire Torch80 Ability Power600 Mana20 Ability Haste2800 goldUnique – Baleful Blaze: Dealing ability damage burns enemies, causing them to take 10 (+ 1% AP) magic damage every 0.5 seconds over 3 seconds, for a total of 60 (+ 6% AP). Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 20 (+ 1% AP) magic damage per tick for up to 120 (+ 6% AP).
Unique – Blackfire: For each champion, epic monster, and large monster afflicted with Baleful Blaze's burn, increase your ability power by 4%.Build with
Mystic Punch
Eureka
Infinite RecursionLeague WikiAugments
Deft
Deft — PrioritySilverGrants 60% bonus attack speed.
ADAPt
ADAPtSilverConvert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.Build with
Statikk Shiv
Witchful Thinking
Witchful ThinkingSilverGrants 20 – 80 (based on level) ability power.
Ice Cold
Ice ColdSilverYour slowing effects reduce the movement speed of targets by an additional 75.Build with
Rylai's Crystal Scepter
Twin Fire
Twin FireSilverDamaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) missiles at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 25% critical strike chance.Build with
Rite of Ruin
Light 'Em Up!
Light 'Em Up!SilverBasic attacks generate a stack, up to 4. The fourth stack consumes them all to quickly launch 4 missiles at the target that each deal 11 – 80 (based on level) (+ 35% bonus AD) (+ 19% AP) bonus magic damage on-hit, for a total of 44 – 320 (based on level) (+ 140% bonus AD) (+ 76% AP).
Upgrade Zhonya's
Upgrade Zhonya'sSilverUpgrades Seeker's Armguard, Wooglet's Witchcap, and Zhonya's Hourglass, empowering Stasis to allow you to move during its active effect, during which time you also gain 50% bonus movement speed. Additionally, the cooldown of Zhonya's Hourglass' Stasis is reduced to 45 seconds.Build with
Zhonya's Hourglass
Magic Missile
Magic MissileGoldDealing damage to an enemy champion with an ability fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.★
Marksmage
Marksmage — PriorityGoldBasic attacks deal bonus physical damage equal to 75% AP.★
Phenomenal Evil
Phenomenal Evil — PriorityGoldGain Veigar's Phenomenal Evil Power. PHENOMENAL EVIL POWER: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.★
Ethereal Weapon
Ethereal Weapon — PriorityGoldYour abilities apply on-hit effects (1 second cooldown per target).
Warlock Juicebox
Warlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp.
Firebrand
FirebrandGoldBasic attacks apply a Burn for 5 seconds that deals bonus magic damage equal to「 0.4% of the target's maximum health per second. 」This Burn stacks infinitely and refreshes with each application.
Eureka
Eureka — PriorityPrismaticGain ability haste equal to 30% AP.Build with
Blackfire Torch★
Dual Wield
Dual Wield — PriorityPrismaticYour basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.★
Mystic Punch
Mystic Punch — PriorityPrismaticBasic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.Build with
Blackfire Torch★
Wooglet's Witchcap
Wooglet's Witchcap — PriorityPrismaticImmediately gain a Needlessly Large Rod.
QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass.
REWARD: Gain Wooglet's Witchcap.
Infernal Conduit
Infernal ConduitPrismaticYour ability hits against champions apply a Burn for 3 seconds that deals「 2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.
Infinite Recursion
Infinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.Build with
Blackfire Torch
Jeweled Gauntlet
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Build with
Rite of Ruin
Giant Slayer
Giant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.
Tap Dancer
Tap DancerPrismaticBasic attacks on-hit against enemy champions and minions grant 10 bonus movement speed, lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed.
Notes
Nashor's
Nashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit. is too efficient not to get on Azir, he benefits from everything on it.
Liandry's
Liandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」
Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%. after that to deal with the tankier tanks in aram mayhem.
Shadowflame
Shadowflame110 Ability Power15 Magic Penetration3200 goldUnique – Cinderbloom: Your magic and true damage will critically strike for 120% damage against enemies below 40% maximum health. is you're vs squishies.
Deathcap
Rabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%. becomes too efficient not to get as a 3rd AP item.
Void staff
Void Staff95 Ability Power40% Magic Penetration3000 gold for more tank killing. Bloodletter is better if nobody else has built it and you have other AP users.
Zhonya's
Zhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items. is good general final item, but should be bought much earlier vs heavy AD teams or divers.
Banshee's
Banshee's Veil105 Ability Power40 Magic Resist3000 goldUnique – Annul: Grants a spell shield that blocks the next hostile ability (40 second cooldown, timer restarts upon taking damage from champions). is great vs AP assassins, or full ap teams.
Start Oblivion Orb
Oblivion Orb25 Ability Power800 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds. instead of Guardian's Orb
Guardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead. vs Soraka or multiple healers. Build it into Morello
Morellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds. after Nashor's
Nashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit..
Ice Cold
Ice ColdSilverYour slowing effects reduce the movement speed of targets by an additional 75. is amazing, make sure to build Rylais
Rylai's Crystal Scepter65 Ability Power400 Health2600 goldUnique – Rimefrost: Dealing ability damage slows affected units by 30% for 1 second. if you get it.
Twin Fire
Twin FireSilverDamaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) missiles at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 25% critical strike chance. Jeweled Gauntlet
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). build Rite of Ruin
Rite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants 2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of 20%.
Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage..
ADAPt
ADAPtSilverConvert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%. is great, and you should also build Statikk Shiv
Statikk Shiv45 Attack Damage45 Ability Power30% Attack Speed4% Move Speed3000 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100.
Unique – Electroshock: Basic attacks generate 9 bonus Energize stacks, for a total of 15 stacks per attack.
Unique – Electrospark: When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4 / 5 / 6 / 7 / 8 (based on level) targets, dealing the same damage and applying on-hit effects to secondary targets hit. with it.
If you get Mystic Punch
Mystic PunchPrismaticBasic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds., Eureka
EurekaPrismaticGain ability haste equal to 30% AP., or Infinite Recursion
Infinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown. AND you're vs Tanks you should get Blackfire Torch
Blackfire Torch80 Ability Power600 Mana20 Ability Haste2800 goldUnique – Baleful Blaze: Dealing ability damage burns enemies, causing them to take 10 (+ 1% AP) magic damage every 0.5 seconds over 3 seconds, for a total of 60 (+ 6% AP). Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 20 (+ 1% AP) magic damage per tick for up to 120 (+ 6% AP).
Unique – Blackfire: For each champion, epic monster, and large monster afflicted with Baleful Blaze's burn, increase your ability power by 4%. for mana.
Last updated
Updated build! Mainly Augments!