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Blitzcrank
Blitzcrank

Imperial Mandate Rush

LemonNation

Intro

Blade + Imperial mandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. rush to give an early 50 ability haste on Blitz Q and E. Maximum Hooks.

Summoner spells

MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QRocket GrabQRocket GrabBlitzcrank fires their right hand to grab an opponent on its path, dealing damage and dragging it back to them.EPower FistEPower FistBlitzcrank charges up their fist to make the next attack deal double damage and pop their target up in the air.WOverdriveWOverdriveBlitzcrank super charges themself to get dramatically increased Move and Attack Speed. They are temporarily slowed after the effect ends.

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldTear of the GoddessTear of the Goddess240 Mana400 goldUnique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant 3 bonus mana, increased to 6 if they are a champion, up to maximum of 360 bonus mana. Can only be triggered if an ability was cast and only once per cast instance. Unique – Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.League WikiHealth PotionHealth Potion50 goldConsume Restores 120 Health over 15 seconds.

Boots

Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 goldPlated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League WikiIonian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move Speed900 goldIonian Insight Gain 10 Summoner Spell Haste.Boots of SwiftnessBoots of Swiftness55 Move Speed1000 goldFleetfooted Reduce the effectiveness of Slows by 25%.

Core

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League WikiFimbulwinterFimbulwinter550 Health1000 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana. Unique – Everlasting: Immobilizing an enemy champion, or slowing one if you are melee, grants a 100 (+ 4.5% current mana) shield for 3 seconds (8 second cooldown). The shield is increased by 80% if more than one enemy champion is within 1200 units.League WikiSpirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%.League WikiFrozen HeartFrozen Heart75 Armor400 Mana20 Ability Haste2500 goldUnique – Winter's Caress: Cripples the attack speed of enemy champions within 700 units by 20%.League WikiUnending DespairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt.League Wiki

Options

Jak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League WikiBandlepipesBandlepipes200 Health15 Ability Haste20 Armor20 Magic Resist2300 goldUnique – Fanfare: Slowing or immobilizing an enemy champion empowers you with Fanfare for ( 8 / 4) seconds, granting you 20 bonus movement speed. While empowered, you and nearby allied champions also gain ( 30 / 20)% bonus attack speed.League WikiUltimate AwakeningZeke's ConvergenceZeke's Convergence300 Health25 Armor25 Magic Resist10 Ability Haste2200 goldUnique – Cryocombustion: Gain 15 ultimate haste. Unique – Frostfire Tempest: Upon casting your ultimate ability, and once an enemy champion is within Frostfire Tempest's radius or after 5 seconds otherwise, you summon a storm of flame and ice around you for 5 seconds. The storm deals「 7.5 magic damage every 0.25 seconds 」「 150 total magic damage over the duration 」to enemy champions within a 350 radius and slows them by 30% (45 second cooldown, starts on ultimate cast).Build withUltimate AwakeningLeague Wiki

Augments

Mind to MatterMind to Matter — PrioritySilverGrants bonus health equal to 50% maximum mana.Purist - CasterPurist - Caster — PrioritySilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.Slap AroundSlap AroundSilverImmobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.Tank It Or Leave ItTank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).Mountain SoulMountain SoulSilverGrants the Mountain Dragon Soul, or a different Dragon Soul if you aleady have it.
Q - Pursuit of HasteQ - Pursuit of HasteGoldAssigns quests that require you to hit enemy champions with Q a number of times (counts up to 1 hit per champion per cast instance). Complete two tiers to gain 80 then 160 total ability haste for Q.Tank EngineTank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.Divine InterventionDivine InterventionGoldAutomatically cast Taric's Cosmic Radiance, calling down a protective star upon you that descends over 2.5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2.5 seconds (35 second cooldown).Soul EaterSoul EaterGoldImmobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance). If this is your second augment, also gain 300 bonus health.MarksmageMarksmageGoldBasic attacks deal bonus physical damage equal to 75% AP.
Courage of the ColossusCourage of the Colossus — PriorityPrismaticImmobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.Infinite RecursionInfinite Recursion — PriorityPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.MultishotMultishot — PriorityPrismaticAssigns quests that require you to hit enemy champions with a specific ability's missile a number of times (counts up to 1 hit per champion per cast instance). There are six quest tiers, and each completed tier rewards you with an additional missile fired on the ability's cast. The reward effect also modifies the ability to fire all of its missiles in a cone. Subsequent missile hits from the same cast against the same enemy deal 30% damage. Hit requirements as denoted below are rounded down to whole numbers, with a minimum value of 1. Quest info Tier Quest Reward 1 Hit an enemy champion with the ability's missile (50 ÷ Ability's Base CD) times. Ability fires an additional missile. (2 missiles total) 2 Hit an enemy champion with the ability's missile (250 ÷ Ability's Base CD) more times. Ability fires an additional missile. (3 missiles total) 3 Hit an enemy champion with the ability's missile (700 ÷ Ability's Base CD) more times. Ability fires an additional missile. (4 missiles total) 4 Hit an enemy champion with the ability's missile (2000 ÷ Ability's Base CD) more times. Ability fires an additional missile. (5 missiles total) 5 Hit an enemy champion with the ability's missile (4000 ÷ Ability's Base CD) more times. Ability fires an additional missile. (6 missiles total) 6 Hit an enemy champion with the ability's missile (8000 ÷ Ability's Base CD) more times. Ability fires an additional missile. (7 missiles total)Zeke's ConvergenceUltimate AwakeningUltimate Awakening — PriorityPrismaticCasting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.Build withZeke's ConvergenceGoliathGoliathPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Mystic PunchMystic PunchPrismaticBasic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.ArchmageArchmagePrismaticWhenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the casted ability's cooldown.
LemonNation sharing a note

Notes

GuardiansGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead. sword for the cdr and dmg. Imperial mandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. cdr on Q and E seems pretty broken. Winter's approachWinter's Approach550 Health500 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana. Unique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant 3 bonus mana, increased to 6 for champion targets, up to a maximum of 360 bonus mana. is too efficient on blitz not to get. BandlepipesBandlepipes200 Health15 Ability Haste20 Armor20 Magic Resist2300 goldUnique – Fanfare: Slowing or immobilizing an enemy champion empowers you with Fanfare for ( 8 / 4) seconds, granting you 20 bonus movement speed. While empowered, you and nearby allied champions also gain ( 30 / 20)% bonus attack speed. if you have multiple auto-attackers on your team. MarksmageMarksmageGoldBasic attacks deal bonus physical damage equal to 75% AP. wasn't working before on blitz, but is fixed now, seems decent! Get Zeke'sZeke's Convergence300 Health25 Armor25 Magic Resist10 Ability Haste2200 goldUnique – Cryocombustion: Gain 15 ultimate haste. Unique – Frostfire Tempest: Upon casting your ultimate ability, and once an enemy champion is within Frostfire Tempest's radius or after 5 seconds otherwise, you summon a storm of flame and ice around you for 5 seconds. The storm deals「 7.5 magic damage every 0.25 seconds 」「 150 total magic damage over the duration 」to enemy champions within a 350 radius and slows them by 30% (45 second cooldown, starts on ultimate cast). if you have Ultimate AwakeningUltimate AwakeningPrismaticCasting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste..

Anonymous

I know you don't have a lot of ability upgrade augments, but spell split on blitz Q is so strong

LemonNation
LemonNation

Updated the Augments and build a bit!

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