MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.
Skill order
QWinter's BiteQ — Winter's BiteBraum propels freezing ice from his shield, slowing and dealing magic damage.Applies a stack of Concussive Blows.→EUnbreakableE — UnbreakableBraum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.→WStand Behind MeW — Stand Behind MeBraum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.
Start
Guardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds.
Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).League WikiTear of the GoddessTear of the Goddess240 Mana400 goldUnique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant 3 bonus mana, increased to 6 if they are a champion, up to maximum of 360 bonus mana. Can only be triggered if an ability was cast and only once per cast instance.
Unique – Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.League WikiHealth PotionHealth Potion50 goldConsume
Restores 120 Health over 15 seconds.
Boots
Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 goldPlated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League Wiki
Core
HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.League Wiki→Winter's ApproachWinter's Approach550 Health500 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana.
Unique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant 3 bonus mana, increased to 6 for champion targets, up to a maximum of 360 bonus mana.League Wiki→BandlepipesBandlepipes200 Health15 Ability Haste20 Armor20 Magic Resist2300 goldUnique – Fanfare: Slowing or immobilizing an enemy champion empowers you with Fanfare for ( 8 / 4) seconds, granting you 20 bonus movement speed. While empowered, you and nearby allied champions also gain ( 30 / 20)% bonus attack speed.League Wiki→Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%.League Wiki/Knight's VowKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether.
Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions.League Wiki
Options
ThornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds.League WikiKaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League WikiRanduin's OmenRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds.
Unique – Resilience: Reduces incoming damage from critical strikes by 30%.League WikiLocket of the Iron SolariLocket of the Iron Solari200 Health30 Armor30 Magic Resist10 Ability Haste2200 goldUnique – Devotion: Grants you and allied champions within 850 units a shield for 290 – 360 (based on target's level) that decays over 2.5 seconds.League WikiForce of NatureForce of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed.League WikiWarmog's ArmorWarmog's Armor1000 Health100% Base Health Regen3100 goldUnique – Warmog's Heart: Regenerate「 1.5% maximum health every 0.5 seconds 」「 15% maximum health every 5 seconds 」if damage has not been taken in the last 8 seconds (3 seconds for damage from non-champions).
Unique – Warmog's Vitality: Gain bonus health equal to 12% bonus health from items.League WikiJak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League Wiki
Augments
★Heavy HitterHeavy Hitter — PrioritySilverBasic attacks deal bonus physical damage equal to 3.5% of your maximum health.★Mind to MatterMind to Matter — PrioritySilverGrants bonus health equal to 50% maximum mana.Escape PlanEscape PlanSilverUpon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.
★Tank EngineTank Engine — PriorityGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.★Steel Your HeartSteel Your Heart — PriorityGoldQUEST: Possess Heartsteel with 300+ stacks.
REWARD: Multiply your Heartsteel stacks by 3.★Celestial BodyCelestial Body — PriorityGoldGain 1500 bonus health, but reduce your damage output by 10%.★Apex InventorApex Inventor — PriorityGoldGrants 100 item haste, which is equivalent to 50% cooldown reduction for items.Soul EaterSoul EaterGoldImmobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance). If this is your second augment, also gain 300 bonus health.Pressure CookerPressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to「 0.5% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. Quest info Tier Quest Reward 1 Deal a total of 1500 damage with the Burn. Increase the Burn's range to 500 units. 2 Deal an additional total of 12,000 damage with the Burn (13,500 damage total). Double the rate at which the Burn is inflicted, applying two stacks of the effect to targets every second. 3 Deal an additional total of 15,000 damage with the Burn (28,500 damage total). Increase the Burn's range to 600 units.ImpassableImpassableGoldGain the Aftershock and Glacial Augment keystone runes.Growth SpurtGrowth SpurtGoldReplace a summoner spell with Growth Spurt. GROWTH SPURT: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.
★Fan The HammerFan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage, for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled). Each missile can critically strike for (200% + 30%) damage and applies on-hit effects at 20% effectiveness.★GoliathGoliath — PriorityPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Courage of the ColossusCourage of the ColossusPrismaticImmobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.DropkickDropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5.5% per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health). The execution may also be triggered by the explosion and ignores shields.Final FormFinal FormPrismaticCasting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).Protein ShakeProtein ShakePrismaticGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.Blade WaltzBlade WaltzPrismaticReplace a summoner spell with Blade Waltz. BLADE WALTZ: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0.25 seconds over the next 1.75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act. This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.Infinite RecursionInfinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.
Notes
HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size. is great to start growing stacks and to make your shield larger. After that Winter's ApproachWinter's Approach550 Health500 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana.
Unique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant 3 bonus mana, increased to 6 for champion targets, up to a maximum of 360 bonus mana. is very efficient on Braum, and then BandlepipesBandlepipes200 Health15 Ability Haste20 Armor20 Magic Resist2300 goldUnique – Fanfare: Slowing or immobilizing an enemy champion empowers you with Fanfare for ( 8 / 4) seconds, granting you 20 bonus movement speed. While empowered, you and nearby allied champions also gain ( 30 / 20)% bonus attack speed. is amazing on Braum (easy to proc and lets your teammates proc your passive faster).
Knight's VowKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether.
Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions. is buffed and pushed right now and great with spirit visageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%., build one of those two next depending on if you need armor or mr, and then itemize depending on the enemy comps damage.
Final item Jak'Sho is always decent, but any of the optional items are great depending on the game.
Our HealingOur HealingGoldWhenever a nearby unit is healed (excluding yourself), you heal yourself equal to 15% of the amount they healed, doubled to 30% from the heals of enemies. is often great, just depends on the champs around you.
Fan The HammerFan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage, for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled). Each missile can critically strike for (200% + 30%) damage and applies on-hit effects at 20% effectiveness. lets one auto proc your passive, it's amazing on Braum.
LemonNation
updated build, fixed up itemization and overhauled augments!
Anonymous
what about warmog's?
LemonNation
True, it should be an option. I'm not the biggest fan of it, Spirit Visage + on map healing is often enough, and makes you tankier, but Warmog's is better on Braum than most tanks.
updated build, fixed up itemization and overhauled augments!
what about warmog's?
True, it should be an option. I'm not the biggest fan of it, Spirit Visage + on map healing is often enough, and makes you tankier, but Warmog's is better on Braum than most tanks.