← All builds
Darius
Darius

Bruiser

LemonNation

Intro

Sundered SkySundered Sky45 Attack Damage400 Health10 Ability Haste3100 goldUnique – Lightshield Strike: Your next basic attack against a champion is empowered to critically strike for「 (60% +  24%) bonus damage 」「  80% total critical damage 」and heal you for ( 100% / 50%) base AD (+ 6% of your missing health) (10 second cooldown per target). Excess healing beyond maximum health is converted to bonus health for 8 seconds. rush Darius

Summoner spells

GhostGhostGain Move Speed and ignore unit collision for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QDecimateQDecimateDarius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.WCrippling StrikeWCrippling StrikeDarius's next attack strikes an enemy's crucial artery. As they bleed out, their Move Speed is slowed.EApprehendEApprehendDarius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.BootsBoots25 Move Speed300 gold

Boots

Boots of SwiftnessBoots of Swiftness55 Move Speed1000 goldFleetfooted Reduce the effectiveness of Slows by 25%.Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 goldPlated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League Wiki

Core

Sundered SkySundered Sky45 Attack Damage400 Health10 Ability Haste3100 goldUnique – Lightshield Strike: Your next basic attack against a champion is empowered to critically strike for「 (60% +  24%) bonus damage 」「  80% total critical damage 」and heal you for ( 100% / 50%) base AD (+ 6% of your missing health) (10 second cooldown per target). Excess healing beyond maximum health is converted to bonus health for 8 seconds.League WikiStridebreakerStridebreaker40 Attack Damage25% Attack Speed450 Health3300 goldUnique – Breaking Shockwave: Deal 80% AD physical damage to enemies within a 450 radius in front of you and slow them by 35% for 3 seconds. For each champion hit, gain 35% bonus movement speed decaying over 3 seconds. Can move while casting. Unique – Cleave: Basic attacks on-hit deal ( 40% AD / 20% AD) physical damage to other enemies in a 350 radius centered around the target.League WikiSterak's GageSterak's Gage400 Health20% Tenacity3200 goldUnique – The Claws that Catch: Gain bonus attack damage equal to 45% base AD. Unique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 60% of bonus health which decays over 4.5 seconds.League WikiBlack CleaverBlack Cleaver40 Attack Damage400 Health20 Ability Haste3000 goldUnique – Carve: Dealing physical damage to an enemy champion applies a stack of Carve for 6 seconds, stacking up to 5 times. Each stack inflicts 6% armor reduction, up to 30% at 5 stacks. Unique – Fervor: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.League WikiSpirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%.League WikiDeath's DanceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second. Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds.League WikiOverlord's BloodmailOverlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health. Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources.League Wiki

Options

Force of NatureForce of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed.League WikiDead Man's PlateDead Man's Plate350 Health55 Armor4% Move Speed2900 goldUnique – Shipwrecker: While moving, generates 7 stacks of Momentum every 0.25 seconds, granting up to 20 bonus movement speed at 100 stacks after 3.75 seconds of moving. Basic attacks consume all stacks to deal 0 – 40 (based on Momentum) (+ 0% – 100% (based on Momentum) base AD) bonus physical damage on-hit. Unique – Unsinkable: Gain 15% slow resist.League WikiSteel Your HeartHeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.Build withSteel Your HeartLeague WikiJeweled GauntletAtma's ReckoningAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance.Build withJeweled GauntletLeague Wiki

Augments

Spin To WinSpin To WinSilverYour spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.Heavy HitterHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3.5% of your maximum health.Blunt ForceBlunt ForceSilverIncreases attack damage by 20%.GoredrinkGoredrinkSilverGain 15% omnivamp.Escape PlanEscape PlanSilverUpon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.Leg DayLeg DaySilverGain 50 bonus movement speed and 40% slow resist.
Upgrade Sundered SkyUpgrade Sundered SkyGoldUpgrades Sundered Sky: Lightshield Strike has a 5-second cooldown per target and heals for 9% of your missing health.Tank EngineTank Engine — PriorityGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.Endless DecimationEndless Decimation — PriorityGoldAutomatically cast an improved version of Darius' Decimate, winding up over 1.25 seconds to slash in a 460 radius around you. The slash deals 100 – 400 (based on level) (+ 60% AD) (+ 40% AP) physical damage to enemies within the area (8 second cooldown). Enemies within the 240 inner radius of the slash take「 50% damage. 」Additionally, for each enemy champion hit along the outer edge, you heal for 18% of your missing health and the cooldown of this effect is reduced by 10%, down to a minimum of 3 seconds.QuickstepQuickstep — PriorityGoldUpgrades one of your champion's abilities, empowering the ability's cast to cause you to dash up to 350 units towards your cursor.Get Excited!Get Excited!GoldScoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.Dawnbringer's ResolveDawnbringer's ResolveGoldUpon dropping below 50% maximum health, you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).Pressure CookerPressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to「 0.5% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. Quest info Tier Quest Reward 1 Deal a total of 1500 damage with the Burn. Increase the Burn's range to 500 units. 2 Deal an additional total of 12,000 damage with the Burn (13,500 damage total). Double the rate at which the Burn is inflicted, applying two stacks of the effect to targets every second. 3 Deal an additional total of 15,000 damage with the Burn (28,500 damage total). Increase the Burn's range to 600 units.HeartsteelSteel Your HeartSteel Your HeartGoldQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.Build withHeartsteel
Final FormFinal Form — PriorityPrismaticCasting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).GoliathGoliathPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Q - OverloadedQ - OverloadedPrismaticUpgrades your champion's Q ability, empowering it to have its cooldown reset whenever you cast a different ability.Mystic PunchMystic PunchPrismaticBasic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.Ultimate AwakeningUltimate AwakeningPrismaticCasting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.DropkickDropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5.5% per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health). The execution may also be triggered by the explosion and ignores shields.Atma's ReckoningJeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Build withAtma's Reckoning
LemonNation sharing a note

Notes

Skip trinity forceTrinity Force36 Attack Damage30% Attack Speed333 Health15 Ability Haste3333 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit (1.5 second cooldown, starts after using the empowered attack). Unique – Quicken: Basic attacks on-hit grant 20 bonus movement speed for 2 seconds and go boots of swiftnessBoots of Swiftness55 Move Speed1000 goldFleetfooted Reduce the effectiveness of Slows by 25%. (generally, you should still go mercsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 gold/steelcaps sometimes) + ghost to make up for the lack of movespeed. Sundered skySundered Sky45 Attack Damage400 Health10 Ability Haste3100 goldUnique – Lightshield Strike: Your next basic attack against a champion is empowered to critically strike for「 (60% +  24%) bonus damage 」「  80% total critical damage 」and heal you for ( 100% / 50%) base AD (+ 6% of your missing health) (10 second cooldown per target). Excess healing beyond maximum health is converted to bonus health for 8 seconds. gives better damage and survivability. Then StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 Health3300 goldUnique – Breaking Shockwave: Deal 80% AD physical damage to enemies within a 450 radius in front of you and slow them by 35% for 3 seconds. For each champion hit, gain 35% bonus movement speed decaying over 3 seconds. Can move while casting. Unique – Cleave: Basic attacks on-hit deal ( 40% AD / 20% AD) physical damage to other enemies in a 350 radius centered around the target. so you can kite them better. SteraksSterak's Gage400 Health20% Tenacity3200 goldUnique – The Claws that Catch: Gain bonus attack damage equal to 45% base AD. Unique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 60% of bonus health which decays over 4.5 seconds. for some damage and surviveability. Black CleaverBlack Cleaver40 Attack Damage400 Health20 Ability Haste3000 goldUnique – Carve: Dealing physical damage to an enemy champion applies a stack of Carve for 6 seconds, stacking up to 5 times. Each stack inflicts 6% armor reduction, up to 30% at 5 stacks. Unique – Fervor: Dealing physical damage grants you 20 bonus movement speed for 2 seconds. for damage/kiting/tank killing. And then end with Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. if you need MR, Death's danceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second. Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds. if you need armor, or Overlord'sOverlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health. Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources. if you've gotten some max hp augments. Force of NatureForce of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed. and Dead Man's are good items if you need more MR or Armor respectably. Grab HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size. if you get Steel Your HeartSteel Your HeartGoldQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.. Get Atma'sAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance. if you get Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).. Doesn't work with his bleed, but still very good.

LemonNation
LemonNation

Updated build massively!

Anonymous

Sundered -> BC -> Steraks then either of FoN/DD/other tank-bruiser item last 2 has worked amazing for me every Darius game

LemonNation
LemonNation

That does seem better, I was undervaluing Sundered. Changed the build!

Last updated