MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.
Skill order
EPlayful / TricksterE — Playful / TricksterFizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.→WSeastone TridentW — Seastone TridentFizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.→QUrchin StrikeQ — Urchin StrikeFizz dashes through his target, dealing magic damage and applying on hit effects.
Start
Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.League WikiGuardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds.
Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).League WikiRefillable PotionRefillable Potion150 goldActive (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.BootsBoots25 Move Speed300 gold
Boots
Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 goldPlated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League Wiki
Core
HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.League Wiki→Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%.League Wiki/Jak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League Wiki/Unending DespairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt.League Wiki→RiftmakerRiftmaker70 Ability Power350 Health15 Ability Haste3100 goldUnique – Void Corruption: For each second in combat with champions, deal 2% increased damage, stacking up to 4 times for a total of 8% increased damage. At maximum stacks, gain ( 10% / 6%) omnivamp.
Unique – Void Infusion: Gain ability power equal to 2% bonus health.League Wiki→Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).League Wiki
Options
Protoplasm HarnessProtoplasm Harness600 Health20 Ability Haste2600 goldUnique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain 100 – 300 (based on level) bonus health for 5 seconds and heal yourself for 100 – 400 (based on level) (+ 175% bonus armor) (+ 175% bonus magic resistance) over the same duration, during which you also gain 15% increased size, 10% bonus movement speed, and 25% tenacity.League WikiWarmog's ArmorWarmog's Armor1000 Health100% Base Health Regen3100 goldUnique – Warmog's Heart: Regenerate「 1.5% maximum health every 0.5 seconds 」「 15% maximum health every 5 seconds 」if damage has not been taken in the last 8 seconds (3 seconds for damage from non-champions).
Unique – Warmog's Vitality: Gain bonus health equal to 12% bonus health from items.League WikiRanduin's OmenRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds.
Unique – Resilience: Reduces incoming damage from critical strikes by 30%.League WikiThornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds.League WikiForce of NatureForce of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed.League WikiAtma's ReckoningAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain 0% – 30% (based on bonus health) critical strike chance.Build withTank It Or Leave ItJeweled GauntletLeague Wiki
Augments
★Heavy HitterHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3.5% of your maximum health.★Escape PlanEscape Plan — PrioritySilverUpon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.Shadow RunnerShadow RunnerSilverAfter dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.Tank It Or Leave ItTank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).Build withAtma's Reckoning
★Steel Your HeartSteel Your HeartGoldQUEST: Possess Heartsteel with 300+ stacks.
REWARD: Multiply your Heartsteel stacks by 3.★Celestial BodyCelestial Body — PriorityGoldGain 1500 bonus health, but reduce your damage output by 10%.★Growth SpurtGrowth Spurt — PriorityGoldReplace a summoner spell with Growth Spurt. GROWTH SPURT: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.★Tank EngineTank Engine — PriorityGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.★Outlaw's GritOutlaw's Grit — PriorityGoldDashing or blinking grants 12 bonus armor and bonus magic resistance for 15 seconds, stacking up to 5 times for a total of 60 bonus resistances, and refreshing on subsequent triggers.Nature is HealingNature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health).RecursionRecursionGoldGrants 60 ability haste.
★GoliathGoliath — PriorityPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.★DashingDashing — PriorityPrismaticAbilities with dashes or blinks gain 175 ability haste.★Infinite RecursionInfinite Recursion — PriorityPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.Infernal ConduitInfernal ConduitPrismaticYour ability hits against champions apply a Burn for 3 seconds that deals「 2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Build withAtma's Reckoning
Notes
Rush HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size., then build Unending DespairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt. vs heavy AD, Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%. vs heavy AP, or Jak’Sho vs mixed damage. RiftmakerRiftmaker70 Ability Power350 Health15 Ability Haste3100 goldUnique – Void Corruption: For each second in combat with champions, deal 2% increased damage, stacking up to 4 times for a total of 8% increased damage. At maximum stacks, gain ( 10% / 6%) omnivamp.
Unique – Void Infusion: Gain ability power equal to 2% bonus health. is the main offensive follow-up once you’re tanky, converting all your bonus HP into AP while giving sustain. Tank Fizz wins by repeatedly Qing in, proccing HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size. with W, using E to dodge damage, then re-engaging.
Build Atma'sAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain 0% – 30% (based on bonus health) critical strike chance. if you get Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). or Tank It Or Leave ItTank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance)..
Nature is HealingNature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health). just got a huge buff, and it's pretty amazing now if you get it 1st augment, especially for Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%. builders.
Anonymous
thank you for thist site! been fun trying stuff out. i pick fizz anytime he's up so ive tried him a few times. i think that some builds only work with certain augments being offered in the first roll. for fizz if you get goliath or growth spurt it's a great build, but otherwise it's significantly worse than full AP glass cannon (except vs like 5 tanks or something maybe but fizz cooked no matter what then)
Anonymous
I have felt less impactful the handful of games I’ve tried with a similar build. I can see how it’s situational though. Other than Goliath, what augments are you prioritizing with this tank build?
LemonNation
I haven't had much opportunity to play Fizz yet, so this build is very much in progress. What have you had success with?
And Growth Spurt is my highest priority gold augment on tank fizz for sure. Not sure highest priority silver augment.
thank you for thist site! been fun trying stuff out. i pick fizz anytime he's up so ive tried him a few times. i think that some builds only work with certain augments being offered in the first roll. for fizz if you get goliath or growth spurt it's a great build, but otherwise it's significantly worse than full AP glass cannon (except vs like 5 tanks or something maybe but fizz cooked no matter what then)
I have felt less impactful the handful of games I’ve tried with a similar build. I can see how it’s situational though. Other than Goliath, what augments are you prioritizing with this tank build?
I haven't had much opportunity to play Fizz yet, so this build is very much in progress. What have you had success with? And Growth Spurt is my highest priority gold augment on tank fizz for sure. Not sure highest priority silver augment.