
HP stacking

Intro
Normal bruiser build for Garen
Summoner spells
MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
GhostGhostGain Move Speed and ignore unit collision for the duration.Skill order
EJudgmentE — JudgmentGaren rapidly spins his sword around his body, dealing physical damage to nearby enemies.→
QDecisive StrikeQ — Decisive StrikeGaren gains a burst of Move Speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.→
WCourageW — CourageGaren passively increases his Armor and Magic Resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.Start
Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 gold
BootsBoots25 Move Speed300 gold
Refillable PotionRefillable Potion150 goldActive (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.Boots
Boots of SwiftnessBoots of Swiftness55 Move Speed1000 goldFleetfooted
Reduce the effectiveness of Slows by 25%.
Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 gold
Plated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League WikiCore
StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 Health3300 goldUnique – Breaking Shockwave: Deal 80% AD physical damage to enemies within a 450 radius in front of you and slow them by 35% for 3 seconds. For each champion hit, gain 35% bonus movement speed decaying over 3 seconds. Can move while casting.
Unique – Cleave: Basic attacks on-hit deal ( 40% AD / 20% AD) physical damage to other enemies in a 350 radius centered around the target.League Wiki→
Sterak's GageSterak's Gage400 Health20% Tenacity3200 goldUnique – The Claws that Catch: Gain bonus attack damage equal to 45% base AD.
Unique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 60% of bonus health which decays over 4.5 seconds.League Wiki→
Atma's ReckoningAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain 0% – 30% (based on bonus health) critical strike chance.League Wiki→
Overlord's BloodmailOverlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health.
Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources.League Wiki→
Jak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League WikiOptions

HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.Build with
Steel Your HeartLeague Wiki
Black CleaverBlack Cleaver40 Attack Damage400 Health20 Ability Haste3000 goldUnique – Carve: Dealing physical damage to an enemy champion applies a stack of Carve for 6 seconds, stacking up to 5 times. Each stack inflicts 6% armor reduction, up to 30% at 5 stacks.
Unique – Fervor: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.League Wiki
Force of NatureForce of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed.League Wiki
Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League Wiki
Death's DanceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second.
Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds.League Wiki
Dead Man's PlateDead Man's Plate350 Health55 Armor4% Move Speed2900 goldUnique – Shipwrecker: While moving, generates 7 stacks of Momentum every 0.25 seconds, granting up to 20 bonus movement speed at 100 stacks after 3.75 seconds of moving. Basic attacks consume all stacks to deal 0 – 40 (based on Momentum) (+ 0% – 100% (based on Momentum) base AD) bonus physical damage on-hit.
Unique – Unsinkable: Gain 15% slow resist.League WikiAugments
Spin To Win
Spin To Win — PrioritySilverYour spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.★
Heavy Hitter
Heavy Hitter — PrioritySilverBasic attacks deal bonus physical damage equal to 3.5% of your maximum health.★
Tank It Or Leave It
Tank It Or Leave It — PrioritySilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).
Blunt Force
Blunt ForceSilverIncreases attack damage by 20%.
Goredrink
GoredrinkSilverGain 15% omnivamp.
Stay Resolute
Stay ResoluteSilverUpgrades one of your champion's abilities, empowering the ability to grant you 1 / 2 / 3 (based on level) bonus armor or bonus magic resistance permanently when it damages an enemy champion, stacking infinitely (5 second cooldown per target per cast instance). The resistance type granted is based on the target's adaptive type: bonus armor for physical and bonus magic resistance for magic. If this is not your first augment, gain 20 bonus armor and bonus magic resistance.
Tank Engine
Tank Engine — PriorityGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.★
Celestial Body
Celestial Body — PriorityGoldGain 1500 bonus health, but reduce your damage output by 10%.★
Steel Your Heart
Steel Your Heart — PriorityGoldQUEST: Possess Heartsteel with 300+ stacks.
REWARD: Multiply your Heartsteel stacks by 3.Build with
Heartsteel★
It's Critical
It's Critical — PriorityGoldGrants 50% critical strike chance.
Pressure Cooker
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to「 0.5% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. Quest info Tier Quest Reward 1 Deal a total of 1500 damage with the Burn. Increase the Burn's range to 500 units. 2 Deal an additional total of 12,000 damage with the Burn (13,500 damage total). Double the rate at which the Burn is inflicted, applying two stacks of the effect to targets every second. 3 Deal an additional total of 15,000 damage with the Burn (28,500 damage total). Increase the Burn's range to 600 units.
Endless Decimation
Endless DecimationGoldAutomatically cast an improved version of Darius' Decimate, winding up over 1.25 seconds to slash in a 460 radius around you. The slash deals 100 – 400 (based on level) (+ 60% AD) (+ 40% AP) physical damage to enemies within the area (8 second cooldown). Enemies within the 240 inner radius of the slash take「 50% damage. 」Additionally, for each enemy champion hit along the outer edge, you heal for 18% of your missing health and the cooldown of this effect is reduced by 10%, down to a minimum of 3 seconds.
Dawnbringer's Resolve
Dawnbringer's ResolveGoldUpon dropping below 50% maximum health, you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).
Bonk
BonkGoldUpgrades one of your champion's abilities that has an empowered basic attack effect, further enhancing the attack to deal 30% increased damage to the target and 30% of its damage to nearby enemies.
Soul Siphon
Soul SiphonGoldHeal for 12% of the post-mitigation damage dealt by your critical strikes. Additionally, gain 25% critical strike chance.
Goliath
GoliathPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.★
Dropkick
Dropkick — PriorityPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5.5% per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health). The execution may also be triggered by the explosion and ignores shields.★
Titan's Resolve
Titan's Resolve — PriorityPrismaticYou generate a stack of Juggernauting for each instance of damage you deal or take (excluding damage over time), lasting for 6 seconds and refreshing on subsequent damage dealt or taken. For every 10 stacks of Juggernauting, you gain 15 – 45 (based on level) bonus Attack Damage or 25 – 75 (based on level) Ability Power (Adaptive), 5 – 10 (based on level) bonus armor and bonus magic resistance, 10% increased size, and 8% tenacity. Stacks expire one by one when the duration ends, with the decay rate being faster the more stacks you have.★
Blade Waltz
Blade Waltz — PriorityPrismaticReplace a summoner spell with Blade Waltz. BLADE WALTZ: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0.25 seconds over the next 1.75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act. This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
Echo Cast
Echo CastPrismaticUpgrades one of your champion's abilities, empowering the ability's cast to summon a clone of your champion that is untargetable and moves up to 500 units towards your cursor. The clone then casts the ability it was summoned from after a 0.25-second delay, mimicking the active effects of the casted spell and disappearing after it finishes casting.
Final Form
Final FormPrismaticCasting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).
Back To Basics
Back To BasicsPrismaticYour champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.
Notes
This is a high HP build for Garen, rather then the PD/IE
Infinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold crit build that people often go.
Stridebreaker
Stridebreaker40 Attack Damage25% Attack Speed450 Health3300 goldUnique – Breaking Shockwave: Deal 80% AD physical damage to enemies within a 450 radius in front of you and slow them by 35% for 3 seconds. For each champion hit, gain 35% bonus movement speed decaying over 3 seconds. Can move while casting.
Unique – Cleave: Basic attacks on-hit deal ( 40% AD / 20% AD) physical damage to other enemies in a 350 radius centered around the target. is amazing and needed on Garen. Sterak's
Sterak's Gage400 Health20% Tenacity3200 goldUnique – The Claws that Catch: Gain bonus attack damage equal to 45% base AD.
Unique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 60% of bonus health which decays over 4.5 seconds. is great after that, and then Atma's
Atma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain 0% – 30% (based on bonus health) critical strike chance. and Overlord's
Overlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health.
Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources. for some great HP and Damage. Jak'sho as the default final item to finally get some resists.
Force Of Nature
Force of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed. / Kaenic are great vs Heavy AP.
Death's Dance
Death's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second.
Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds. / Dead mans are great vs Heavy AD.
Grab Heartsteel
Heartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size. if you get the Heartsteel
Heartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size. augment.
Black Cleaver
Black Cleaver40 Attack Damage400 Health20 Ability Haste3000 goldUnique – Carve: Dealing physical damage to an enemy champion applies a stack of Carve for 6 seconds, stacking up to 5 times. Each stack inflicts 6% armor reduction, up to 30% at 5 stacks.
Unique – Fervor: Dealing physical damage grants you 20 bonus movement speed for 2 seconds. is great vs Tanks.
Try to get HP augments like Goliath
GoliathPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size./ Celestial Body
Celestial BodyGoldGain 1500 bonus health, but reduce your damage output by 10%. / Tank Engine
Tank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death. to scale up your hp for Atma's
Atma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain 0% – 30% (based on bonus health) critical strike chance. and Overlord's
Overlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health.
Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources..
Jeweled Gauntlet
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). augment is a trap since garens abilities can already crit.
Only get Pressure Cooker
Pressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to「 0.5% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. Quest info Tier Quest Reward 1 Deal a total of 1500 damage with the Burn. Increase the Burn's range to 500 units. 2 Deal an additional total of 12,000 damage with the Burn (13,500 damage total). Double the rate at which the Burn is inflicted, applying two stacks of the effect to targets every second. 3 Deal an additional total of 15,000 damage with the Burn (28,500 damage total). Increase the Burn's range to 600 units. vs tanks/melees.
Last updated
updated build! mainly heavily improved augmentization