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Graves
Graves

AD

LemonNation

Intro

Tankyish crit AD build

Summoner spells

BarrierBarrierGain a brief Shield.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QEnd of the LineQEnd of the LineGraves fires an explosive shell that detonates after 1 second, or after colliding with terrain.EQuickdrawEQuickdrawGraves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.WSmoke ScreenWSmoke ScreenGraves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Gluttonous GreavesGluttonous Greaves45 Move Speed4% Omnivamp1000 goldUnique – Slay: Scoring a takedown against an enemy champion grants you 0.6% omnivamp, stacking up to 10 times for a total of 6%.League WikiPlated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League WikiMercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 gold

Core

Immortal ShieldbowImmortal Shieldbow55 Attack Damage25% Critical Strike Chance3000 goldUnique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs ( 400 – 700 / 320 – 560) (based on level) damage for 3 seconds.League WikiInfinity EdgeInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 goldBloodthirsterBloodthirster80 Attack Damage15% Life Steal3400 goldUnique – Ichorshield: Convert the healing received from  life steal in excess of maximum health into a shield for up to 165 – 345 (based on level), which lasts until destroyed.League WikiDeath's DanceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second. Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds.League WikiMortal ReminderMortal Reminder35 Attack Damage30% Armor Penetration25% Critical Strike Chance3000 goldUnique – Grievous Wounds: Dealing physical damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League WikiLord Dominik's RegardsLord Dominik's Regards35 Attack Damage35% Armor Penetration25% Critical Strike Chance3300 goldUnique – Giant Slayer: Deal 0% – 15% (based on target's bonus health) increased damage against enemy champions.League WikiEndless HungerEndless Hunger65 Attack Damage5% Omnivamp20% Tenacity3100 goldUnique – Famine: Gain 5 (+ ( 13% / 10%) bonus AD) ability haste. Unique – Feast: Scoring a takedown against an enemy champion within 3 seconds of damaging them grants you 15% omnivamp for 8 seconds.League Wiki

Options

The CollectorThe Collector50 Attack Damage10 Lethality25% Critical Strike Chance3000 goldUnique – Death: If you deal post-mitigation damage that would leave a champion below 5% of their maximum health, execute them. Unique – Taxes: Killing a champion grants you an additional 25.League WikiSerylda's GrudgeSerylda's Grudge45 Attack Damage35% Armor Penetration15 Ability Haste3000 goldUnique – Bitter Cold: Dealing ability damage to an enemy that is at or below 50% of their maximum health slows them by 30% for 1 second.League WikiSerpent's FangSerpent's Fang55 Attack Damage15 Lethality2500 goldUnique – Shield Reaver: Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by ( 50% / 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.League WikiLord Dominik's RegardsLord Dominik's Regards35 Attack Damage35% Armor Penetration25% Critical Strike Chance3300 goldUnique – Giant Slayer: Deal 0% – 15% (based on target's bonus health) increased damage against enemy champions.League Wiki

Augments

Tank It Or Leave ItTank It Or Leave It — PrioritySilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).Blunt ForceBlunt Force — PrioritySilverIncreases attack damage by 20%.DeftDeftSilverGrants 60% bonus attack speed.
Upgrade Infinity EdgeUpgrade Infinity Edge — PriorityGoldUpgrades Infinity Edge, empowering it to gain Sword of the Divine's Excoriate. Additionally, gain 500 and 25% critical strike chance. EXCORIATE: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds.Soul SiphonSoul Siphon — PriorityGoldHeal for 12% of the post-mitigation damage dealt by your critical strikes. Additionally, gain 25% critical strike chance.Critical MissileCritical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) firecracker missiles at the target, each dealing 11 – 40 (based on level) (+ 7% bonus AD) (+ 10% AP) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance.Double TapDouble TapGoldBasic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.
Draw Your SwordDraw Your SwordPrismaticBecome melee, modifying your attack range to 200 (+ 100% bonus attack range from augments) units. Additionally, gain 24% bonus attack damage, 20% bonus attack speed, 24% bonus health, 20% bonus movement speed, and 20% life steal. These bonuses are increased by 0% – 100% (based on champion's default attack range). This augment is only available for ranged champions.Back To BasicsBack To Basics — PriorityPrismaticYour champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.Giant SlayerGiant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
LemonNation sharing a note

Notes

Crit is super efficient on graves, and same with health and shields due to true grit, so shieldbow seems like a natural fit, and into IEInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold (grabbing a crit augment ideally). Death's danceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second. Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds. is extremely efficient vs physical heavy team at keeping graves alive and could be built 1st or 2nd in those games. Generally there is enough healing for mortal reminderMortal Reminder35 Attack Damage30% Armor Penetration25% Critical Strike Chance3000 goldUnique – Grievous Wounds: Dealing physical damage to enemy champions inflicts them with Grievous Wounds for 3 seconds. to be ideal, but grab Lord Dominik's if your team already has enough grievous wounds. Serpent's FangSerpent's Fang55 Attack Damage15 Lethality2500 goldUnique – Shield Reaver: Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by ( 50% / 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount. is amazing if they have any shields at all, works against any of the lifelineLifeline25 Attack Damage5 Lethality4% Move Speed1600 goldUnique – Soul Anchor: Mark your current location. After 4 seconds, you automatically blink to the marked location after a 0.5-second delay. Soul Anchor may be recast within its duration to manually blink to the marked location after the same delay (45 second cooldown, starts after the blink). items / Locket. Grab Serylda'sSerylda's Grudge45 Attack Damage35% Armor Penetration15 Ability Haste3000 goldUnique – Bitter Cold: Dealing ability damage to an enemy that is at or below 50% of their maximum health slows them by 30% for 1 second. instead of Mortal ReminderMortal Reminder35 Attack Damage30% Armor Penetration25% Critical Strike Chance3000 goldUnique – Grievous Wounds: Dealing physical damage to enemy champions inflicts them with Grievous Wounds for 3 seconds. if you already have 50% crit from augments.

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