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Jhin
Jhin

AD

LemonNation

Intro

AD pen build for jhin. I love jhin in mayhem, one of my favorites!

Summoner spells

GhostGhostGain Move Speed and ignore unit collision for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QDancing GrenadeQDancing GrenadeJhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.WDeadly FlourishWDeadly FlourishJhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.ECaptive AudienceECaptive AudienceJhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Boots of SwiftnessBoots of Swiftness55 Move Speed1000 goldFleetfooted Reduce the effectiveness of Slows by 25%.

Core

HubrisHubris55 Attack Damage18 Lethality10 Ability Haste2950 goldUnique – Eminence: Scoring a takedown against an enemy champion within 3 seconds of damaging them generates a permanent stack and grants you 12 (+ 3 per stack) bonus attack damage for 90 seconds.League WikiInfinity EdgeInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 goldRapid FirecannonRapid Firecannon35% Attack Speed25% Critical Strike Chance4% Move Speed2650 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique – Sharpshooter: When fully Energized, your next basic attack deals 40 bonus magic damage on-hit. Energized attacks gain 35% bonus range, capped at 150.League WikiLord Dominik's RegardsLord Dominik's Regards35 Attack Damage35% Armor Penetration25% Critical Strike Chance3300 goldUnique – Giant Slayer: Deal 0% – 15% (based on target's bonus health) increased damage against enemy champions.League WikiMortal ReminderMortal Reminder35 Attack Damage30% Armor Penetration25% Critical Strike Chance3000 goldUnique – Grievous Wounds: Dealing physical damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League WikiSerylda's GrudgeSerylda's Grudge45 Attack Damage35% Armor Penetration15 Ability Haste3000 goldUnique – Bitter Cold: Dealing ability damage to an enemy that is at or below 50% of their maximum health slows them by 30% for 1 second.League Wiki

Options

Serpent's FangSerpent's Fang55 Attack Damage15 Lethality2500 goldUnique – Shield Reaver: Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by ( 50% / 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.League WikiEdge of NightEdge of Night50 Attack Damage15 Lethality250 Health3000 goldUnique – Annul: Grants a spell shield that blocks the next hostile ability (40 second cooldown, timer restarts upon taking damage from champions).League Wiki

Augments

Blunt ForceBlunt Force — PrioritySilverIncreases attack damage by 20%.ZealotZealot — PrioritySilverGain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.DeftDeftSilverGrants 60% bonus attack speed.Twin FireTwin FireSilverDamaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) missiles at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 25% critical strike chance.Scoped WeaponsScoped WeaponsSilverGain ( 75 / 50) bonus attack range.
Upgrade Infinity EdgeUpgrade Infinity Edge — PriorityGoldUpgrades Infinity Edge, empowering it to gain Sword of the Divine's Excoriate. Additionally, gain 500 and 25% critical strike chance. EXCORIATE: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds.It's CriticalIt's CriticalGoldGrants 50% critical strike chance.Critical MissileCritical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) firecracker missiles at the target, each dealing 11 – 40 (based on level) (+ 7% bonus AD) (+ 10% AP) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance.Scopier WeaponsScopier WeaponsGoldGain ( 200 / 100) bonus attack range.Thread the NeedleThread the NeedleGoldGrants 18% armor penetration and magic penetration.
Back To BasicsBack To BasicsPrismaticYour champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.Giant SlayerGiant Slayer — PriorityPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Infinite RecursionInfinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.Scopiest WeaponsScopiest WeaponsPrismaticGain ( 250 / 150) bonus attack range.Fan The HammerFan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage, for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled). Each missile can critically strike for (200% + 30%) damage and applies on-hit effects at 20% effectiveness.
LemonNation sharing a note

Notes

always lots of take-downs to scale hubrisHubris55 Attack Damage18 Lethality10 Ability Haste2950 goldUnique – Eminence: Scoring a takedown against an enemy champion within 3 seconds of damaging them generates a permanent stack and grants you 12 (+ 3 per stack) bonus attack damage for 90 seconds. up, and with 1 crit augment you get to 100% crit with rapid fire cannon + IEInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold + lord dominiks regards. Getting IEInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold 2nd if you already have a crit augment is usually best, and rapid fire cannon 3rd. Serpent's FangSerpent's Fang55 Attack Damage15 Lethality2500 goldUnique – Shield Reaver: Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by ( 50% / 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount. is amazing if they have any shields at all, works against any of the lifelineLifeline25 Attack Damage5 Lethality4% Move Speed1600 goldUnique – Soul Anchor: Mark your current location. After 4 seconds, you automatically blink to the marked location after a 0.5-second delay. Soul Anchor may be recast within its duration to manually blink to the marked location after the same delay (45 second cooldown, starts after the blink). items / Locket. Drop it if they have 0 shields tho.

LemonNation
LemonNation

Updated the build! Itemization and augments improved.

Last updated