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Kaisa
Kaisa

AP on-hit

LemonNation

Intro

AP on hit - two different paths depending on enemy team.

Summoner spells

GhostGhostGain Move Speed and ignore unit collision for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

WVoid SeekerWVoid SeekerKai'Sa shoots a long range missile, marking enemies with her passive.Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit.QIcathian RainQIcathian RainKai'Sa shoots a swarm of missiles that seek out nearby targets.Living Weapon: Icathian Rain is upgraded to shoot more missiles.ESuperchargeESuperchargeKai'Sa briefly increases her Move Speed, then increases her Attack Speed.Living Weapon: Supercharge is upgraded to briefly grant Invisibility.

Start

Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.League WikiBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration45 Move Speed1100 goldBerserker's GreavesBerserker's Greaves30% Attack Speed45 Move Speed1100 gold

vs squishies

Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).League WikiNashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.League WikiRabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League WikiVoid StaffVoid Staff95 Ability Power40% Magic Penetration3000 goldZhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League WikiSorcerer's ShoesSorcerer's Shoes12 Magic Penetration45 Move Speed1100 gold

vs tanks

Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).League WikiNashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.League WikiBlade of The Ruined KingBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life Steal3200 goldUnique – Mist's Edge: Basic attacks deal bonus physical damage on-hit equal to ( 9% / 6%) of the target's current health, with a maximum of 100 against minions and monsters. Unique – Clawing Shadows: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second.League WikiTerminusTerminus30 Attack Damage40% Attack Speed3000 goldUnique – Shadow: Basic attacks deal 30 (+ 10% bonus AD) (+ 10% AP) bonus magic damage on-hit. Unique – Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each one granting a bonus for 5 seconds that stacks up to 3 times. Light hits grant 6 / 7 / 8 (based on level) bonus armor and bonus magic resistance while Dark hits grant 10% armor penetration and magic penetration, for a total of 18 / 21 / 24 (based on level) bonus resistances and 30% resistances penetration at maximum stacks of each.League WikiGuinsoo's RagebladeGuinsoo's Rageblade30 Attack Damage30 Ability Power25% Attack Speed3000 goldUnique – Wrath: Basic attacks deal 30 bonus magic damage on-hit. Unique – Seething Strike: Basic attacks grant 8% bonus attack speed for 3 seconds, stacking up to 4 times for a total of 32% bonus attack speed. At maximum stacks, basic attacks on-attack also grant a Phantom stack for 6 seconds, up to 2 stacks. At 2 Phantom stacks, the next basic attack consumes all of those stacks on-attack to trigger a Phantom Hit that applies on-hit effects to the target after a 0.15-second delay.League WikiBerserker's GreavesBerserker's Greaves30% Attack Speed45 Move Speed1100 gold

Options

Wit's EndWit's End50% Attack Speed45 Magic Resist20% Tenacity2800 goldUnique – Fray: Basic attacks deal 45 bonus magic damage on-hit.League Wiki

Augments

ZealotZealot — PrioritySilverGain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.DeftDeftSilverGrants 60% bonus attack speed.Scoped WeaponsScoped WeaponsSilverGain ( 75 / 50) bonus attack range.Witchful ThinkingWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power.Twin FireTwin FireSilverDamaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) missiles at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 25% critical strike chance.
Ethereal WeaponEthereal WeaponGoldYour abilities apply on-hit effects (1 second cooldown per target).Skilled SniperSkilled Sniper — PriorityGoldHitting an enemy champion with a basic ability while located at least 600 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.MarksmageMarksmageGoldBasic attacks deal bonus physical damage equal to 75% AP.Magic MissileMagic MissileGoldDealing damage to an enemy champion with an ability fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.Double TapDouble TapGoldBasic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.
Dual WieldDual Wield — PriorityPrismaticYour basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.EurekaEureka — PriorityPrismaticGain ability haste equal to 30% AP.Jeweled GauntletJeweled Gauntlet — PriorityPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Scopiest WeaponsScopiest WeaponsPrismaticGain ( 250 / 150) bonus attack range.Infinite RecursionInfinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.
LemonNation sharing a note

Notes

The more AP build vs squishies (but still a little bit on hit since it's so efficient). High poke. The more on hit build vs Tanks for auto attacking them down. If you get EurekaEurekaPrismaticGain ability haste equal to 30% AP. or Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). go the AP build. Dual WieldDual WieldPrismaticYour basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%. is for on hit.

LemonNation
LemonNation

Fixed up the build a bit, added a lot of recommended augments, changed the boots recommendation

Anonymous

Missing "Zealot", probably the best silver augment for AP on-hit kaisa.

Anonymous

even aginst squishies and building full AP, you really want to build at least manamune to upgrade Q, especially since it has AP scaling on top and it won't make you useless in teamfights

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