FlashFlashTeleports you a short distance toward your cursor.MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.
Skill order
EShunpoE — ShunpoKatarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.→QBouncing BladeQ — Bouncing BladeKatarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.→WPreparationW — PreparationKatarina gains a burst of Move Speed, tossing a Dagger into the air directly above herself.
Start
Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldRefillable PotionRefillable Potion150 goldActive (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.BootsBoots25 Move Speed300 gold
Kraken SlayerKraken Slayer50 Attack Damage40% Attack Speed4% Move Speed3000 goldUnique – Bring It Down: Basic attacks on-hit grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal ( 150 – 210 / 120 – 168) (based on level) bonus physical damage on-hit, increased by 0% – 75% (based on target's missing health), for up to ( 262.5 – 367.5 / 210 – 294) (based on level) bonus physical damage.League Wiki→Blade of The Ruined KingBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life Steal3200 goldUnique – Mist's Edge: Basic attacks deal bonus physical damage on-hit equal to ( 9% / 6%) of the target's current health, with a maximum of 100 against minions and monsters.
Unique – Clawing Shadows: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second.League Wiki→TerminusTerminus30 Attack Damage40% Attack Speed3000 goldUnique – Shadow: Basic attacks deal 30 (+ 10% bonus AD) (+ 10% AP) bonus magic damage on-hit.
Unique – Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each one granting a bonus for 5 seconds that stacks up to 3 times. Light hits grant 6 / 7 / 8 (based on level) bonus armor and bonus magic resistance while Dark hits grant 10% armor penetration and magic penetration, for a total of 18 / 21 / 24 (based on level) bonus resistances and 30% resistances penetration at maximum stacks of each.League Wiki→Ravenous HydraRavenous Hydra65 Attack Damage15 Ability Haste12% Life Steal3300 goldUnique – Ravenous Crescent: Deal 80% AD physical damage to enemies within a 450 radius in front of you. This damage benefits from life steal at 100% effectiveness.
Unique – Cleave: Basic attacks on-hit deal ( 40% AD / 20% AD) physical damage to other enemies in a 350 radius centered around the target. This damage benefits from life steal at 100% effectiveness.League Wiki→Death's DanceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second.
Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds.League Wiki/Wit's EndWit's End50% Attack Speed45 Magic Resist20% Tenacity2800 goldUnique – Fray: Basic attacks deal 45 bonus magic damage on-hit.League Wiki
Options
Maw of MalmortiusMaw of Malmortius60 Attack Damage15 Ability Haste40 Magic Resist3100 goldUnique – Lifeline: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs ( 200 / 150) (+ ( 150% / 112.5%) bonus AD) magic damage for 3 seconds. Additionally, triggering this effect grants you 10% omnivamp until the end of combat.League WikiTitanic HydraTitanic Hydra40 Attack Damage600 Health3300 goldUnique – Cleave: Basic attacks on-hit deal ( 1% / 0.5%) maximum health bonus physical damage to the target and ( 3% / 1.5%) maximum health physical damage to other enemies in a cone in the direction of the primary target.
Unique – Titanic Crescent: Your next basic attack on-hit within 10 seconds empowers Cleave to deal ( 4% / 2%) maximum health bonus physical damage to the primary target and ( 9% / 4.5%) maximum health physical damage to secondary targets (10 second cooldown, starts after using the empowered attack).League WikiZhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League Wiki
Augments
★DeftDeft — PrioritySilverGrants 60% bonus attack speed.★Ultimate UnstoppableUltimate Unstoppable — PrioritySilverCasting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).★GoredrinkGoredrink — PrioritySilverGain 15% omnivamp.Spin To WinSpin To WinSilverYour spinning abilities deal 30% increased damage and have their cooldown reduced equivalent to 30 ability haste.Blunt ForceBlunt ForceSilverIncreases attack damage by 20%.Shadow RunnerShadow RunnerSilverAfter dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.TyphoonTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
★Ethereal WeaponEthereal WeaponGoldYour abilities apply on-hit effects (1 second cooldown per target).★It's Killing TimeIt's Killing Time — PriorityGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.★Outlaw's GritOutlaw's Grit — PriorityGoldDashing or blinking grants 12 bonus armor and bonus magic resistance for 15 seconds, stacking up to 5 times for a total of 60 bonus resistances, and refreshing on subsequent triggers.VulnerabilityVulnerabilityGoldDamage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage) damage (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Thread the NeedleThread the NeedleGoldGrants 18% armor penetration and magic penetration.Get Excited!Get Excited!GoldScoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.Tooth FairyTooth FairyGoldWhen you deal damage to an enemy champion equal to or more than 25% of their maximum health within 2.5 seconds, they drop a Tooth on the ground (4 second cooldown per target). You can pick up this Tooth by moving over it, granting you a Dental Records stack. For each stack, you gain 3 lethality and flat magic penetration.
★Mystic PunchMystic PunchPrismaticBasic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.★Fey MagicFey MagicPrismaticDamaging enemies with your ultimate ability polymorphs them into harmless critters for 2 seconds, during which their base movement speed is reduced by 60, and disarms them for the same duration (15 second cooldown per target).★Final FormFinal FormPrismaticCasting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).★Master of DualityMaster of Duality — PriorityPrismaticBasic attacks on-hit grant 6 – 18 (based on level) ability power and damaging abilities once per cast instance grant 3 – 9 (based on level) bonus attack damage, lasting for 5 seconds, with the duration of both refreshing on subsequent hits, and stacking infinitely.Can't Touch ThisCan't Touch ThisPrismaticCasting your ultimate grants you invulnerability for 2 seconds (8 second cooldown).Triggered InfernoTriggered InfernoPrismaticYour damaging basic attacks and abilities against at least one enemy champion unique from the previous damaging hit made against champions generate a stack of Style for 6 seconds, refreshing on subsequent unique or non-unique hits and stacking up to 6 times. For each stack, gain 4.25% / 4.5% / 4.75% / 5% (based on level) bonus movement speed, up to a maximum of 25.5% / 27% / 28.5% / 30% (based on level). Upon reaching maximum Style stacks, you unleash a torrent of shots for 2.277 seconds, during which you rapidly shoot at nearby enemies over 2.013 seconds at sporadic times in 0.2-second intervals each (up to 10 times per enemy), dealing 20 – 40 (based on level) (+ 40% AD) (+ 25% AP) physical damage with each shot, reduced by 75% against minions. Enemies below 30% of their maximum health are critically struck for「 double damage 」(15 second cooldown). This effect ends prematurely if you become affected by cast-inhibiting crowd control. Shot damage applies life steal. Style stacks are consumed at the end of the shooting effect.Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
Notes
Kraken SlayerKraken Slayer50 Attack Damage40% Attack Speed4% Move Speed3000 goldUnique – Bring It Down: Basic attacks on-hit grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal ( 150 – 210 / 120 – 168) (based on level) bonus physical damage on-hit, increased by 0% – 75% (based on target's missing health), for up to ( 262.5 – 367.5 / 210 – 294) (based on level) bonus physical damage. into BotrkBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life Steal3200 goldUnique – Mist's Edge: Basic attacks deal bonus physical damage on-hit equal to ( 9% / 6%) of the target's current health, with a maximum of 100 against minions and monsters.
Unique – Clawing Shadows: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second. into TerminusTerminus30 Attack Damage40% Attack Speed3000 goldUnique – Shadow: Basic attacks deal 30 (+ 10% bonus AD) (+ 10% AP) bonus magic damage on-hit.
Unique – Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each one granting a bonus for 5 seconds that stacks up to 3 times. Light hits grant 6 / 7 / 8 (based on level) bonus armor and bonus magic resistance while Dark hits grant 10% armor penetration and magic penetration, for a total of 18 / 21 / 24 (based on level) bonus resistances and 30% resistances penetration at maximum stacks of each. is the max damage core. Then Ravenous HydraRavenous Hydra65 Attack Damage15 Ability Haste12% Life Steal3300 goldUnique – Ravenous Crescent: Deal 80% AD physical damage to enemies within a 450 radius in front of you. This damage benefits from life steal at 100% effectiveness.
Unique – Cleave: Basic attacks on-hit deal ( 40% AD / 20% AD) physical damage to other enemies in a 350 radius centered around the target. This damage benefits from life steal at 100% effectiveness. (but can grab Titanic instead if you want some tankyness), and finish off with Death's danceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second.
Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds. for armor or Wit's endWit's End50% Attack Speed45 Magic Resist20% Tenacity2800 goldUnique – Fray: Basic attacks deal 45 bonus magic damage on-hit. for MR.
Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). is fine, but gets amazing with VulnerabilityVulnerabilityGoldDamage dealt by items and damage over time effects can now critically strike for (145% + bonus critical damage) damage (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). if you get them together.
updated build! vastly improved!
Ethereal Weapon would allow Q to proc
Why max Q before E with on-hit?