
KogMaw
AP on-hit

Intro
AP Poke kogmaw (with a little on hit)
Start
Boots
vs tanks
Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).League Wiki
Seraph's EmbraceSeraph's Embrace70 Ability Power1000 Mana25 Ability Haste2900 goldUnique – Awe: Grants ability power equal to 2% bonus mana.
Unique – Lifeline: If you would take damage that would reduce you below 30% maximum health, you first gain a shield for 3 seconds that absorbs damage equal to 18% maximum mana (90 second cooldown).League Wiki
Nashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.League Wiki
ShadowflameShadowflame110 Ability Power15 Magic Penetration3200 goldUnique – Cinderbloom: Your magic and true damage will critically strike for 120% damage against enemies below 40% maximum health.League Wiki
Rabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League Wiki
Void StaffVoid Staff95 Ability Power40% Magic Penetration3000 goldOptions
if you get early enough build instead of . is great, works amazingly with Sword if you get it early. Go vs Squishies, vs tanks. great vs divers and AD heavy teams. vs AP heavy teams / AP divers like fizz.
Last updated
Ghost
Flash










ADAPt
Witchful Thinking
Mind to Matter
Purist - Caster
Ethereal Weapon
It's Killing Time
Magic Missile
Marksmage
Phenomenal Evil
Skilled Sniper
Jeweled Gauntlet
Eureka
Scopiest Weapons
Giant Slayer
Infinite Recursion
Ultimate Awakening
Muramana
Guardian's Orb
Fellow Full AP Kog enthusiast here! Build is solid overall, but could be optimized. Seraph’s is situationally good vs full-dive, but otherwise Kog’s W range is enough to play safely. Nashor’s is also redundant with Dusk & Dawn, since its AS rotations already give effectively infinite AS. Skill order should be W-Q-E. E’s damage is pretty low, so it’s mainly for poke/slow. W and R are your main damage sources. For items, I’d recommend D&D > Shadowflame > Rabadon’s > Void Staff > Zhonya’s (flex; Muramasa if adapted).
thanks for the advice! I've updated the build a lot now