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KogMaw
KogMaw

AP on-hit

LemonNation

Intro

AP Poke kogmaw (with a little on hit)

Summoner spells

GhostGhostGain Move Speed and ignore unit collision for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

WBio-Arcane BarrageWBio-Arcane BarrageKog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage %i:OnHit% On-Hit.QCaustic SpittleQCaustic SpittleKog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor and magic resist for a short time. Kog'Maw also gains additional attack speed.EVoid OozeEVoid OozeKog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldTear of the GoddessTear of the Goddess240 Mana400 goldUnique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant 3 bonus mana, increased to 6 if they are a champion, up to maximum of 360 bonus mana. Can only be triggered if an ability was cast and only once per cast instance. Unique – Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.League WikiHealth PotionHealth Potion50 goldConsume Restores 120 Health over 15 seconds.

Boots

Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration45 Move Speed1100 goldBerserker's GreavesBerserker's Greaves30% Attack Speed45 Move Speed1100 goldBoots of SwiftnessBoots of Swiftness55 Move Speed1000 goldFleetfooted Reduce the effectiveness of Slows by 25%.

vs tanks

Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).League WikiSeraph's EmbraceSeraph's Embrace70 Ability Power1000 Mana25 Ability Haste2900 goldUnique – Awe: Grants ability power equal to 2% bonus mana. Unique – Lifeline: If you would take damage that would reduce you below 30% maximum health, you first gain a shield for 3 seconds that absorbs damage equal to 18% maximum mana (90 second cooldown).League WikiNashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.League WikiShadowflameShadowflame110 Ability Power15 Magic Penetration3200 goldUnique – Cinderbloom: Your magic and true damage will critically strike for 120% damage against enemies below 40% maximum health.League WikiRabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League WikiVoid StaffVoid Staff95 Ability Power40% Magic Penetration3000 gold

Options

Zhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League WikiBanshee's VeilBanshee's Veil105 Ability Power40 Magic Resist3000 goldUnique – Annul: Grants a spell shield that blocks the next hostile ability (40 second cooldown, timer restarts upon taking damage from champions).League Wiki

Augments

ADAPtADAPt — PrioritySilverConvert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.Witchful ThinkingWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power.Mind to MatterMind to MatterSilverGrants bonus health equal to 50% maximum mana.Purist - CasterPurist - CasterSilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.
Ethereal WeaponEthereal WeaponGoldYour abilities apply on-hit effects (1 second cooldown per target).It's Killing TimeIt's Killing TimeGoldUpon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.Magic MissileMagic Missile — PriorityGoldDealing damage to an enemy champion with an ability fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.MarksmageMarksmageGoldBasic attacks deal bonus physical damage equal to 75% AP.Phenomenal EvilPhenomenal EvilGoldGain Veigar's Phenomenal Evil Power. PHENOMENAL EVIL POWER: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.Skilled SniperSkilled SniperGoldHitting an enemy champion with a basic ability while located at least 600 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.
Jeweled GauntletJeweled Gauntlet — PriorityPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).EurekaEureka — PriorityPrismaticGain ability haste equal to 30% AP.Scopiest WeaponsScopiest WeaponsPrismaticGain ( 250 / 150) bonus attack range.Giant SlayerGiant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.Infinite RecursionInfinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.Ultimate AwakeningUltimate AwakeningPrismaticCasting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.
LemonNation sharing a note

Notes

if you get ADAPtADAPtSilverConvert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%. early enough build muramanaMuramana35 Attack Damage1000 Mana15 Ability Haste2900 goldUnique – Awe: Grants bonus attack damage equal to 2% maximum mana. Unique – Shock: Basic attacks on-hit against champions deal 1.2% maximum mana bonus physical damage. Dealing ability damage to champions deals 4% maximum mana for melee users or 3% maximum mana for ranged users as bonus physical damage. The same attack or cast can only trigger this against a target once every 6.5 seconds. instead of seraphsSeraph's Embrace70 Ability Power1000 Mana25 Ability Haste2900 goldUnique – Awe: Grants ability power equal to 2% bonus mana. Unique – Lifeline: If you would take damage that would reduce you below 30% maximum health, you first gain a shield for 3 seconds that absorbs damage equal to 18% maximum mana (90 second cooldown).. ADAPtADAPtSilverConvert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%. is great, works amazingly with GuardiansGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead. Sword if you get it early. Go ShadowflameShadowflame110 Ability Power15 Magic Penetration3200 goldUnique – Cinderbloom: Your magic and true damage will critically strike for 120% damage against enemies below 40% maximum health. vs Squishies, Nashor'sNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit. vs tanks. Zhonya'sZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items. great vs divers and AD heavy teams. Banshee'sBanshee's Veil105 Ability Power40 Magic Resist3000 goldUnique – Annul: Grants a spell shield that blocks the next hostile ability (40 second cooldown, timer restarts upon taking damage from champions). vs AP heavy teams / AP divers like fizz.

Anonymous

Fellow Full AP Kog enthusiast here! Build is solid overall, but could be optimized. Seraph’s is situationally good vs full-dive, but otherwise Kog’s W range is enough to play safely. Nashor’s is also redundant with Dusk & Dawn, since its AS rotations already give effectively infinite AS. Skill order should be W-Q-E. E’s damage is pretty low, so it’s mainly for poke/slow. W and R are your main damage sources. For items, I’d recommend D&D > Shadowflame > Rabadon’s > Void Staff > Zhonya’s (flex; Muramasa if adapted).

LemonNation
LemonNation

thanks for the advice! I've updated the build a lot now

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