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Maokai
Maokai

AP Sustain Tank

LemonNation

Intro

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. Rush since 3/4 of his abilities have immobilizing effects, makes Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. effectively 3550 gold value of stats for 2400, (ignoring that the ability haste doesn't work on his E, but we're not leveling that anyway). And then you get 7% dmg amplification for the entire team on top of that.

Summoner spells

MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QBramble SmashQBramble SmashMaokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.WTwisted AdvanceWTwisted AdvanceMaokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target.ESapling TossESapling TossMaokai flings a sapling to the target area to stand guard. More effective in brush.

Start

Guardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).League WikiTear of the GoddessTear of the Goddess240 Mana400 goldUnique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant 3 bonus mana, increased to 6 if they are a champion, up to maximum of 360 bonus mana. Can only be triggered if an ability was cast and only once per cast instance. Unique – Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.League WikiRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Plated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League WikiMercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 gold

Alternative build path

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League WikiFimbulwinterFimbulwinter550 Health1000 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana. Unique – Everlasting: Immobilizing an enemy champion, or slowing one if you are melee, grants a 100 (+ 4.5% current mana) shield for 3 seconds (8 second cooldown). The shield is increased by 80% if more than one enemy champion is within 1200 units.League WikiSpirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%.League WikiUnending DespairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt.League WikiKnight's VowKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether. Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions.League Wiki

Options

Dead Man's PlateDead Man's Plate350 Health55 Armor4% Move Speed2900 goldUnique – Shipwrecker: While moving, generates 7 stacks of Momentum every 0.25 seconds, granting up to 20 bonus movement speed at 100 stacks after 3.75 seconds of moving. Basic attacks consume all stacks to deal 0 – 40 (based on Momentum) (+ 0% – 100% (based on Momentum) base AD) bonus physical damage on-hit. Unique – Unsinkable: Gain 15% slow resist.League WikiIceborn GauntletIceborn Gauntlet300 Health50 Armor15 Ability Haste2900 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and creates a 300 radius frost field for 2 seconds. Enemies within the field are slowed by ( 25% / 12.5%) (1.5 second cooldown, starts after using the empowered attack).League WikiUltimate AwakeningFinal FormZeke's ConvergenceZeke's Convergence300 Health25 Armor25 Magic Resist10 Ability Haste2200 goldUnique – Cryocombustion: Gain 15 ultimate haste. Unique – Frostfire Tempest: Upon casting your ultimate ability, and once an enemy champion is within Frostfire Tempest's radius or after 5 seconds otherwise, you summon a storm of flame and ice around you for 5 seconds. The storm deals「 7.5 magic damage every 0.25 seconds 」「 150 total magic damage over the duration 」to enemy champions within a 350 radius and slows them by 30% (45 second cooldown, starts on ultimate cast).Build withUltimate AwakeningFinal FormLeague WikiProtoplasm HarnessProtoplasm Harness600 Health20 Ability Haste2600 goldUnique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain 100 – 300 (based on level) bonus health for 5 seconds and heal yourself for 100 – 400 (based on level) (+ 175% bonus armor) (+ 175% bonus magic resistance) over the same duration, during which you also gain 15% increased size, 10% bonus movement speed, and 25% tenacity.League WikiUnending DespairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt.League WikiThornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds.League WikiKaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League WikiRanduin's OmenRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%.League Wiki

Augments

Mind to MatterMind to Matter — PrioritySilverGrants bonus health equal to 50% maximum mana.First-Aid KitFirst-Aid KitSilverGrants 20% heal and shield power.Leg DayLeg DaySilverGain 50 bonus movement speed and 40% slow resist.
Celestial BodyCelestial Body — PriorityGoldGain 1500 bonus health, but reduce your damage output by 10%.Tank EngineTank Engine — PriorityGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.Soul EaterSoul Eater — PriorityGoldImmobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance). If this is your second augment, also gain 300 bonus health.Pressure CookerPressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to「 0.5% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. Quest info Tier Quest Reward 1 Deal a total of 1500 damage with the Burn. Increase the Burn's range to 500 units. 2 Deal an additional total of 12,000 damage with the Burn (13,500 damage total). Double the rate at which the Burn is inflicted, applying two stacks of the effect to targets every second. 3 Deal an additional total of 15,000 damage with the Burn (28,500 damage total). Increase the Burn's range to 600 units.RecursionRecursionGoldGrants 60 ability haste.Nature is HealingNature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health).
Courage of the ColossusCourage of the ColossusPrismaticImmobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.Infinite RecursionInfinite Recursion — PriorityPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.Circle of DeathCircle of Death — PriorityPrismaticHealing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.Protein ShakeProtein Shake — PriorityPrismaticGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.GoliathGoliath — PriorityPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Zeke's ConvergenceUltimate AwakeningUltimate AwakeningPrismaticCasting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.Build withZeke's ConvergenceZeke's ConvergenceFinal FormFinal FormPrismaticCasting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).Build withZeke's ConvergenceDropkickDropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5.5% per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health). The execution may also be triggered by the explosion and ignores shields.CrueltyCrueltyPrismaticImmobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within a 300 radius (6 second cooldown per cast instance). For displacement effects, the comet will be summoned at the displacement's end location.
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Notes

Start Guardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities). and TearTear of the Goddess240 Mana400 goldUnique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant 3 bonus mana, increased to 6 if they are a champion, up to maximum of 360 bonus mana. Can only be triggered if an ability was cast and only once per cast instance. Unique – Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.. Rush Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect., it means you're squishier, but it's so efficient on Maokai with it working on his Q, W, and Ult. Followed by Winter's ApproachWinter's Approach550 Health500 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana. Unique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant 3 bonus mana, increased to 6 for champion targets, up to a maximum of 360 bonus mana. is great, easy to proc, and then Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. to make all this healing and shielding better. Knight's VowKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether. Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions. (it's super pushed right now, and works great with Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%.). Randuin'sRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%. is situational depending on enemy comp, but if they have a crit ADC grab it. Zeke's ConvergenceZeke's Convergence300 Health25 Armor25 Magic Resist10 Ability Haste2200 goldUnique – Cryocombustion: Gain 15 ultimate haste. Unique – Frostfire Tempest: Upon casting your ultimate ability, and once an enemy champion is within Frostfire Tempest's radius or after 5 seconds otherwise, you summon a storm of flame and ice around you for 5 seconds. The storm deals「 7.5 magic damage every 0.25 seconds 」「 150 total magic damage over the duration 」to enemy champions within a 350 radius and slows them by 30% (45 second cooldown, starts on ultimate cast). is great if you get some of the on-Ult augments to lower your ult cooldown and give you good stats for cheap. (Final FormFinal FormPrismaticCasting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown). or Ultimate AwakeningUltimate AwakeningPrismaticCasting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste. specifically). Nature is HealingNature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health). just got a huge buff, and it's pretty amazing now if you get it 1st augment, especially for Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. builders.

LemonNation
LemonNation

Updated the build, augments improved

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