← All builds
Morgana
Morgana

AP

LemonNation

Intro

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. is great on Morg, giving her a ton of CDR on her Bread And ButterBread And ButterGoldYour champion's first basic ability (Q) gains 100 ability haste., her binds and Ult.

Summoner spells

MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QDark BindingQDark BindingMorgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.WTormented ShadowWTormented ShadowMorgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.EBlack ShieldEBlack ShieldMorgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.

Start

Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.League WikiBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move Speed900 goldIonian Insight Gain 10 Summoner Spell Haste.

Core

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League WikiZhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League WikiRabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League WikiBloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks.League WikiCryptbloomCryptbloom75 Ability Power30% Magic Penetration20 Ability Haste3000 goldUnique – Life From Death: Scoring a takedown against an enemy champion while alive and within 3 seconds of damaging them summons a nova that radiates from the location of their death over 1.75 seconds, healing you and allied champions hit for 100 (+ 20% AP).League Wiki

Options

MorellonomiconMorellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League WikiBanshee's VeilBanshee's Veil105 Ability Power40 Magic Resist3000 goldUnique – Annul: Grants a spell shield that blocks the next hostile ability (40 second cooldown, timer restarts upon taking damage from champions).League WikiLiandry's TormentLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」 Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.League WikiJeweled GauntletRite of RuinRite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants  2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of  20%. Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage.Build withJeweled GauntletLeague WikiBlackfire TorchBlackfire Torch80 Ability Power600 Mana20 Ability Haste2800 goldUnique – Baleful Blaze: Dealing ability damage burns enemies, causing them to take 10 (+ 1% AP) magic damage every 0.5 seconds over 3 seconds, for a total of 60 (+ 6% AP). Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 20 (+ 1% AP) magic damage per tick for up to 120 (+ 6% AP). Unique – Blackfire: For each champion, epic monster, and large monster afflicted with Baleful Blaze's burn, increase your ability power by 4%.League Wiki

Augments

Upgrade Zhonya'sUpgrade Zhonya's — PrioritySilverUpgrades Seeker's Armguard, Wooglet's Witchcap, and Zhonya's Hourglass, empowering Stasis to allow you to move during its active effect, during which time you also gain 50% bonus movement speed. Additionally, the cooldown of Zhonya's Hourglass' Stasis is reduced to 45 seconds.Purist - CasterPurist - Caster — PrioritySilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.Witchful ThinkingWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power.Slap AroundSlap AroundSilverImmobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.
Skilled SniperSkilled SniperGoldHitting an enemy champion with a basic ability while located at least 600 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.Phenomenal EvilPhenomenal Evil — PriorityGoldGain Veigar's Phenomenal Evil Power. PHENOMENAL EVIL POWER: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.RecursionRecursion — PriorityGoldGrants 60 ability haste.Magic MissileMagic MissileGoldDealing damage to an enemy champion with an ability fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.Q - Pursuit of HasteQ - Pursuit of HasteGoldAssigns quests that require you to hit enemy champions with Q a number of times (counts up to 1 hit per champion per cast instance). Complete two tiers to gain 80 then 160 total ability haste for Q.Bread And ButterBread And ButterGoldYour champion's first basic ability (Q) gains 100 ability haste.
EurekaEureka — PriorityPrismaticGain ability haste equal to 30% AP.ArchmageArchmage — PriorityPrismaticWhenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the casted ability's cooldown.Infinite RecursionInfinite Recursion — PriorityPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.Infernal ConduitInfernal ConduitPrismaticYour ability hits against champions apply a Burn for 3 seconds that deals「 2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.Rite of RuinJeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Build withRite of RuinBack To BasicsBack To BasicsPrismaticYour champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.
LemonNation sharing a note

Notes

imperial mandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. and guardiansGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead. orb definitely enough mana for morgana, and imperial mandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. working on her bind and ult makes it extremely efficient. ZhonyasZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items. 2nd is core for using your ult effectively. getting upgraded zhonyasZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items. is op if you manage it. Grab bloodletter'sBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks. for the team if nobody else has it, otherwise get cryptbloomCryptbloom75 Ability Power30% Magic Penetration20 Ability Haste3000 goldUnique – Life From Death: Scoring a takedown against an enemy champion while alive and within 3 seconds of damaging them summons a nova that radiates from the location of their death over 1.75 seconds, healing you and allied champions hit for 100 (+ 20% AP).. Liandries great vs tanks. MorellonomiconMorellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds. vs healers. Banshee'sBanshee's Veil105 Ability Power40 Magic Resist3000 goldUnique – Annul: Grants a spell shield that blocks the next hostile ability (40 second cooldown, timer restarts upon taking damage from champions). vs 5 AP's or AP assassins fucking you up. If you get Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). build Rite of RuinRite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants  2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of  20%. Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage.. Purist - CasterPurist - CasterSilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%. becomes great if you build Nashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit., just massive CDR from Nashor's toothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.. Grab Blackfire TorchBlackfire Torch80 Ability Power600 Mana20 Ability Haste2800 goldUnique – Baleful Blaze: Dealing ability damage burns enemies, causing them to take 10 (+ 1% AP) magic damage every 0.5 seconds over 3 seconds, for a total of 60 (+ 6% AP). Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 20 (+ 1% AP) magic damage per tick for up to 120 (+ 6% AP). Unique – Blackfire: For each champion, epic monster, and large monster afflicted with Baleful Blaze's burn, increase your ability power by 4%. if you get one of the heavy cdr augments for mana.

No comments yet. Start the discussion.

Last updated