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Nunu & Willump
Nunu & Willump

Sustain Tank

LemonNation

Intro

Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. rush tank build for Nunu

Summoner spells

IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QConsumeQConsumeWillump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.ESnowball BarrageESnowball BarrageNunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.WBiggest Snowball Ever!WBiggest Snowball Ever!Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.

Start

Guardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).League WikiTear of the GoddessTear of the Goddess240 Mana400 goldUnique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant 3 bonus mana, increased to 6 if they are a champion, up to maximum of 360 bonus mana. Can only be triggered if an ability was cast and only once per cast instance. Unique – Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.League WikiHealth PotionHealth Potion50 goldConsume Restores 120 Health over 15 seconds.

Boots

Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 goldPlated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League Wiki

Core

Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%.League WikiImperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League WikiFimbulwinterFimbulwinter550 Health1000 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana. Unique – Everlasting: Immobilizing an enemy champion, or slowing one if you are melee, grants a 100 (+ 4.5% current mana) shield for 3 seconds (8 second cooldown). The shield is increased by 80% if more than one enemy champion is within 1200 units.League WikiUnending DespairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt.League WikiJak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League Wiki

Options

Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League WikiThornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds.League WikiKnight's VowKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether. Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions.League WikiRiftmakerRiftmaker70 Ability Power350 Health15 Ability Haste3100 goldUnique – Void Corruption: For each second in combat with champions, deal 2% increased damage, stacking up to 4 times for a total of 8% increased damage. At maximum stacks, gain ( 10% / 6%) omnivamp. Unique – Void Infusion: Gain ability power equal to 2% bonus health.League WikiSteel Your HeartHeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.Build withSteel Your HeartLeague WikiTank It Or Leave ItCritical HealingAtma's ReckoningAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance.Build withTank It Or Leave ItCritical HealingLeague Wiki

Augments

Ultimate UnstoppableUltimate UnstoppableSilverCasting your ultimate ability grants you crowd control immunity for 3 seconds (8 second cooldown).Ice ColdIce Cold — PrioritySilverYour slowing effects reduce the movement speed of targets by an additional 75.Mind to MatterMind to Matter — PrioritySilverGrants bonus health equal to 50% maximum mana.First-Aid KitFirst-Aid Kit — PrioritySilverGrants 20% heal and shield power.Heavy HitterHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3.5% of your maximum health.Atma's ReckoningTank It Or Leave ItTank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).Build withAtma's Reckoning
Bread And ButterBread And ButterGoldYour champion's first basic ability (Q) gains 100 ability haste.Growth SpurtGrowth Spurt — PriorityGoldReplace a summoner spell with Growth Spurt. GROWTH SPURT: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.HeartsteelSteel Your HeartSteel Your Heart — PriorityGoldQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.Build withHeartsteelTank EngineTank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.Pressure CookerPressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to「 0.5% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. Quest info Tier Quest Reward 1 Deal a total of 1500 damage with the Burn. Increase the Burn's range to 500 units. 2 Deal an additional total of 12,000 damage with the Burn (13,500 damage total). Double the rate at which the Burn is inflicted, applying two stacks of the effect to targets every second. 3 Deal an additional total of 15,000 damage with the Burn (28,500 damage total). Increase the Burn's range to 600 units.Celestial BodyCelestial BodyGoldGain 1500 bonus health, but reduce your damage output by 10%.Atma's ReckoningCritical HealingCritical HealingGoldYour heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.Build withAtma's ReckoningNature is HealingNature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health).
Circle of DeathCircle of DeathPrismaticHealing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.DropkickDropkick — PriorityPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5.5% per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health). The execution may also be triggered by the explosion and ignores shields.GoliathGoliath — PriorityPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Infinite RecursionInfinite Recursion — PriorityPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.ArchmageArchmagePrismaticWhenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the casted ability's cooldown.Stuck In Here With MeStuck In Here With MePrismaticCasting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.
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Notes

Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. is amazing on Nunu, and a great rush item. It also makes Winter's approachWinter's Approach550 Health500 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana. Unique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant 3 bonus mana, increased to 6 for champion targets, up to a maximum of 360 bonus mana. even better on Nunu. After that riftmakerRiftmaker70 Ability Power350 Health15 Ability Haste3100 goldUnique – Void Corruption: For each second in combat with champions, deal 2% increased damage, stacking up to 4 times for a total of 8% increased damage. At maximum stacks, gain ( 10% / 6%) omnivamp. Unique – Void Infusion: Gain ability power equal to 2% bonus health. is great ways to get a little bit more damage, but you can also go pure tank depending on how the game is going. KnightsKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether. Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions. vow is amazing if you got a fed ally, Spirit visageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. makes it even better, I'll generally build this 3rd or 4th. Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. is quite good, since it 35 ability haste to his W, E and Ult, as well as some damage. Worth rushing if they don't have much magic damage. If they're full AD unending despairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt. first item is even good. VS heavy AD go plated steelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks). and imperial mandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. rush to fuck them up. Then finish fimbulwinterFimbulwinter550 Health1000 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana. Unique – Everlasting: Immobilizing an enemy champion, or slowing one if you are melee, grants a 100 (+ 4.5% current mana) shield for 3 seconds (8 second cooldown). The shield is increased by 80% if more than one enemy champion is within 1200 units. and build armor items, like unending despairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt. / thornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds. / randuinsRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%.. Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. rush makes barrier attractive, could go that instead of ignite if you want. If you get Steel Your HeartSteel Your HeartGoldQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3. build HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.. If you get Tank It Or Leave ItTank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance). or Critical HealingCritical HealingGoldYour heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance. build Atma'sAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance.. Nature is HealingNature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health). just got a huge buff, and it's pretty amazing now if you get it 1st augment, especially for Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. builders.

LemonNation
LemonNation

updated build and augments!

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