
Rakan
Imperial Mandate Rush

Intro
is too efficient not to get, after that it's attack speed support build.
Start
Boots
Core
Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste.
Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League Wiki
Sword of Blossoming DawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability Haste2350 goldUnique – Effervescence: Gain 1.2% bonus attack speed per 1% heal and shield power.
Unique – Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 – 45 (based on level) (+ 10% bonus AD) (+ 7% AP).League Wiki
DawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League Wiki
Moonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.League Wiki
Rabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League WikiOptions
is very efficient on any champ with good AP ratios and 2 abilities with immobilizing effects, and that fits Rakan perfectly. After that is great due to it lowering his passive shield cooldown and his good auto attack feel. is too efficient not to build at this point. Ardent or Staff or are all good choices here, and to finish off the build is necessary. should be skipped vs comps that you can't reliably auto-attack (if they don't have any melee champs). Grab second in this situation, is best as a 3rd item. For augments basically any Heal and Shield augments are great.
Last updated
Heal
Flash










First-Aid Kit
Sonic Boom
Slap Around
All For You
Growth Spurt
Celestial Body
Wee Woo Wee Woo
Sonata
Upgrade Sword of Blossoming Dawn
Spirit Bomb
Empowered By The Faithful
Windspeaker's Blessing
Mikael's Crucible
Updated the build slightly, augments a little bit