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Rammus
Rammus

Tank

LemonNation

Intro

Traditional tank rammus

Summoner spells

MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.

Skill order

WDefensive Ball CurlWDefensive Ball CurlRammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.EFrenzying TauntEFrenzying TauntRammus taunts an enemy champion or monster into a reckless assault against him.QPowerballQPowerballRammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

Start

Bramble VestBramble Vest30 Armor800 goldUnique – Thorns: When struck by a basic attack on-hit, deal 10 magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds.League WikiCloth ArmorCloth Armor15 Armor300 goldBootsBoots25 Move Speed300 gold

Boots

Plated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League WikiMercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 gold

Core

ThornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds.League WikiHollow RadianceHollow Radiance400 Health40 Magic Resist10 Ability Haste100% Base Health Regen2800 goldUnique – Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 15 (+ 1% bonus health) magic damage every second to enemies within 325 (+ 100% bonus size) units, with the damage being increased to 125% against minions and monsters. This executes minions that would be killed by one more tick of damage. Unique – Desolate: Killing a non-champion unit causes an eruption around their death location that deals「 30 (+ 2% bonus health) magic damage 」「 200% of Immolate's damage 」to enemies within 350 units. Scoring a takedown against an enemy champion within 3 seconds of damaging them causes a larger eruption that deals「 60 (+ 4% bonus health) magic damage 」「 400% of Immolate's damage 」to enemies within 500 units.League WikiUnending DespairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt.League WikiJak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League WikiProtoplasm HarnessProtoplasm Harness600 Health20 Ability Haste2600 goldUnique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain 100 – 300 (based on level) bonus health for 5 seconds and heal yourself for 100 – 400 (based on level) (+ 175% bonus armor) (+ 175% bonus magic resistance) over the same duration, during which you also gain 15% increased size, 10% bonus movement speed, and 25% tenacity.League WikiRanduin's OmenRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%.League WikiAbyssal MaskAbyssal Mask350 Health45 Magic Resist15 Ability Haste2650 goldUnique – Unmake: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources.League Wiki

Options

Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%.League WikiAbyssal MaskAbyssal Mask350 Health45 Magic Resist15 Ability Haste2650 goldUnique – Unmake: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources.League WikiUnending DespairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt.League WikiKaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League WikiProtoplasm HarnessProtoplasm Harness600 Health20 Ability Haste2600 goldUnique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain 100 – 300 (based on level) bonus health for 5 seconds and heal yourself for 100 – 400 (based on level) (+ 175% bonus armor) (+ 175% bonus magic resistance) over the same duration, during which you also gain 15% increased size, 10% bonus movement speed, and 25% tenacity.League WikiUpgrade ImmolateSunfire AegisSunfire Aegis350 Health50 Armor10 Ability Haste2700 goldUnique – Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 20 (+ 1% bonus health) magic damage every second to enemies within 325 (+ 100% bonus size) units, with the damage being increased to 160% against minions and to 200% against monsters. This executes minions that would be killed by one more tick of damage.Build withUpgrade ImmolateLeague WikiSteel Your HeartHeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.Build withSteel Your HeartLeague Wiki

Augments

Sunfire AegisUpgrade ImmolateUpgrade Immolate — PrioritySilverUpgrades Bami's Cinder, Hollow Radiance, Sunfire Aegis, and Void Immolation, empowering Immolate to additionally grant you 12 per tick for each enemy champion afflicted by its effect. Additionally, gain 250.Build withSunfire AegisHeavy HitterHeavy Hitter — PrioritySilverBasic attacks deal bonus physical damage equal to 3.5% of your maximum health.Escape PlanEscape PlanSilverUpon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.Slap AroundSlap AroundSilverImmobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.Leg DayLeg DaySilverGain 50 bonus movement speed and 40% slow resist.
Tank EngineTank Engine — PriorityGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.Celestial BodyCelestial Body — PriorityGoldGain 1500 bonus health, but reduce your damage output by 10%.Growth SpurtGrowth Spurt — PriorityGoldReplace a summoner spell with Growth Spurt. GROWTH SPURT: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.HeartsteelSteel Your HeartSteel Your Heart — PriorityGoldQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.Build withHeartsteelPressure CookerPressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to「 0.5% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. Quest info Tier Quest Reward 1 Deal a total of 1500 damage with the Burn. Increase the Burn's range to 500 units. 2 Deal an additional total of 12,000 damage with the Burn (13,500 damage total). Double the rate at which the Burn is inflicted, applying two stacks of the effect to targets every second. 3 Deal an additional total of 15,000 damage with the Burn (28,500 damage total). Increase the Burn's range to 600 units.
DropkickDropkickPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5.5% per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health). The execution may also be triggered by the explosion and ignores shields.GoliathGoliath — PriorityPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Icathia's FallIcathia's Fall — PriorityPrismaticImmediately: Gain a Bami's Cinder. Requirement: Possess Sunfire Aegis and Hollow Radiance. Reward: Combine Sunfire Aegis and Hollow Radiance into Void Immolation.Stuck In Here With MeStuck In Here With Me — PriorityPrismaticCasting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.Courage of the ColossusCourage of the ColossusPrismaticImmobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.Titan's ResolveTitan's ResolvePrismaticYou generate a stack of Juggernauting for each instance of damage you deal or take (excluding damage over time), lasting for 6 seconds and refreshing on subsequent damage dealt or taken. For every 10 stacks of Juggernauting, you gain 15 – 45 (based on level) bonus Attack Damage or 25 – 75 (based on level) Ability Power (Adaptive), 5 – 10 (based on level) bonus armor and bonus magic resistance, 10% increased size, and 8% tenacity. Stacks expire one by one when the duration ends, with the decay rate being faster the more stacks you have.
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Notes

Rush thornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds. then burning items, hollow radianceHollow Radiance400 Health40 Magic Resist10 Ability Haste100% Base Health Regen2800 goldUnique – Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 15 (+ 1% bonus health) magic damage every second to enemies within 325 (+ 100% bonus size) units, with the damage being increased to 125% against minions and monsters. This executes minions that would be killed by one more tick of damage. Unique – Desolate: Killing a non-champion unit causes an eruption around their death location that deals「 30 (+ 2% bonus health) magic damage 」「 200% of Immolate's damage 」to enemies within 350 units. Scoring a takedown against an enemy champion within 3 seconds of damaging them causes a larger eruption that deals「 60 (+ 4% bonus health) magic damage 」「 400% of Immolate's damage 」to enemies within 500 units. or unending despairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt. depending on enemy teams damage. Then grab Jak Sho, can even grab Jak sho before either hollow or unending despairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt. if they're evenly mixed damage, it's very efficient on rammus due to his passive and W. Protoplasm is pretty great after that, scales well with all this armor and MR. Finally end with Randuin'sRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%. generally, but depending on enemy comp Abyssal MaskAbyssal Mask350 Health45 Magic Resist15 Ability Haste2650 goldUnique – Unmake: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources. or many other tank items are good. If you get offered Steel Your HeartSteel Your HeartGoldQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3., take it and build heartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.. Also good as an alternative 1st item (and change your starting items to match) if they're heavy AP and they have melee's you can stack it on. If they're heavy AP and no melee's, just build MR tank (Hollow RadianceHollow Radiance400 Health40 Magic Resist10 Ability Haste100% Base Health Regen2800 goldUnique – Immolate: Taking or dealing damage activates this passive for 3 seconds. Deal 15 (+ 1% bonus health) magic damage every second to enemies within 325 (+ 100% bonus size) units, with the damage being increased to 125% against minions and monsters. This executes minions that would be killed by one more tick of damage. Unique – Desolate: Killing a non-champion unit causes an eruption around their death location that deals「 30 (+ 2% bonus health) magic damage 」「 200% of Immolate's damage 」to enemies within 350 units. Scoring a takedown against an enemy champion within 3 seconds of damaging them causes a larger eruption that deals「 60 (+ 4% bonus health) magic damage 」「 400% of Immolate's damage 」to enemies within 500 units., Abyssal MaskAbyssal Mask350 Health45 Magic Resist15 Ability Haste2650 goldUnique – Unmake: Enemy champions within 700 units of you become cursed, causing them to receive 12% increased magic damage from all sources., Force of NatureForce of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed., Kaenic).

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