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Seraphine
Seraphine

Imperial Mandate Rush

LemonNation

Intro

Traditional support build for Seraphine in Aram Mayhem

Summoner spells

HealHealRestores Health and grants Move Speed to you and target allied champion.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QHigh NoteQHigh NoteSeraphine deals damage in an area.EBeat DropEBeat DropSeraphine deals damage and impairs the movement of enemies in a line.WSurround SoundWSurround SoundSeraphine Shields and Hastes nearby allies. If she is already Shielded she will Heal nearby allies as well.

Start

Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.League WikiHealth PotionHealth Potion50 goldConsume Restores 120 Health over 15 seconds.Tear of the GoddessTear of the Goddess240 Mana400 goldUnique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant 3 bonus mana, increased to 6 if they are a champion, up to maximum of 360 bonus mana. Can only be triggered if an ability was cast and only once per cast instance. Unique – Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.League Wiki

Boots

Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move Speed900 goldIonian Insight Gain 10 Summoner Spell Haste.

Core

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League WikiWhispering CircletWhispering Circlet200 Health8% Heal and Shield Power75% Base Mana Regen300 Mana2250 goldUnique – Harmony: Grants heal and shield power equal to 0.5% bonus mana. Unique – Manaflow: Grants a charge every 8 seconds, up to 5 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant 4 bonus mana, increased to 8 for champion targets, up to a maximum of 360 bonus mana. Can only be triggered once per cast instance.League WikiDawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League WikiRylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power400 Health2600 goldUnique – Rimefrost: Dealing ability damage slows affected units by 30% for 1 second.League WikiStaff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League WikiRabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League Wiki

Options

Ardent CenserArdent Censer45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move Speed2200 goldUnique – Sanctify: Healing or shielding allied champions (excluding yourself) enhances you and them for 6 seconds, granting 25% bonus attack speed and 20 bonus magic damage on-hit on basic attacks.League WikiMikael's BlessingMikael's Blessing250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability Haste2300 goldUnique – Purify: Remove all crowd control debuffs (except Airborne, Blind, Disarm, Nearsight, and Suppression) from yourself or the target allied champion and heal the target for 100 – 250 (based on target's level).League WikiSword of Blossoming DawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability Haste2350 goldUnique – Effervescence: Gain 1.2% bonus attack speed per 1%  heal and shield power. Unique – Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 – 45 (based on level) (+ 10% bonus AD) (+ 7% AP).League Wiki

Augments

Slap AroundSlap Around — PrioritySilverImmobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.First-Aid KitFirst-Aid KitSilverGrants 20% heal and shield power.Purist - CasterPurist - CasterSilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.
Skilled SniperSkilled SniperGoldHitting an enemy champion with a basic ability while located at least 600 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.All For YouAll For YouGoldYour heals and shields on allied champions are increased in effectiveness by 30%.Celestial BodyCelestial BodyGoldGain 1500 bonus health, but reduce your damage output by 10%.Phenomenal EvilPhenomenal EvilGoldGain Veigar's Phenomenal Evil Power. PHENOMENAL EVIL POWER: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.SonataSonataGoldAlternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first (10 second cooldown). ARIA OF PERSEVERANCE: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds. SONG OF CELERITY: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.
EurekaEureka — PriorityPrismaticGain ability haste equal to 30% AP.Infinite RecursionInfinite Recursion — PriorityPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.Empowered By The FaithfulEmpowered By The FaithfulPrismaticGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion, stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed.Spirit BombSpirit BombPrismaticYour healing and shielding on yourself or allies builds up a Spirit Bomb on top of you. Once you have healed and shielded a combined total of 200 – 2000 (based on level), you toss the Spirit Bomb onto the most wounded allied champion over 1.1 seconds. Upon impact, the Spirit Bomb explodes in a 475 radius to heal allied champions within the area for 5% – 15% (based on level) (+ 3% per 100 AP) of their missing health and grants them a shield for 2 seconds that absorbs damage equal to 10% – 25% (based on level) (+ 2% per 100 AP) of their current health. Healing and shielding from this effect do not count toward the Spirit Bomb's trigger condition.Windspeaker's BlessingWindspeaker's BlessingPrismaticYour or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.ArchmageArchmagePrismaticWhenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the casted ability's cooldown.
LemonNation sharing a note

Notes

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. is too efficient due to it reducing the CDR on her E and Ult. Whispering CircletWhispering Circlet200 Health8% Heal and Shield Power75% Base Mana Regen300 Mana2250 goldUnique – Harmony: Grants heal and shield power equal to 0.5% bonus mana. Unique – Manaflow: Grants a charge every 8 seconds, up to 5 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant 4 bonus mana, increased to 8 for champion targets, up to a maximum of 360 bonus mana. Can only be triggered once per cast instance. is great, she's a spammer and needs the mana. After that dawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration. becomes too efficient not to get. Staff of flowing waterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds. can be replaced by many other items, but it's the general best 4th item. And DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%. is needed to finish off the build. get sword of blossoming dawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability Haste2350 goldUnique – Effervescence: Gain 1.2% bonus attack speed per 1%  heal and shield power. Unique – Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 – 45 (based on level) (+ 10% bonus AD) (+ 7% AP). if you get purist-caster. Get Rylai'sRylai's Crystal Scepter65 Ability Power400 Health2600 goldUnique – Rimefrost: Dealing ability damage slows affected units by 30% for 1 second. early if you get Slap AroundSlap AroundSilverImmobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death., it's amazing together due to how Rylai'sRylai's Crystal Scepter65 Ability Power400 Health2600 goldUnique – Rimefrost: Dealing ability damage slows affected units by 30% for 1 second. and your E interact. Skilled SniperSkilled SniperGoldHitting an enemy champion with a basic ability while located at least 600 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities. just got buffed to be 600 range minimum from 700 and is great on Seraphine.

LemonNation
LemonNation

Updated the augments a lot, added Rylai's Scepter to the Core since it's great on her E.

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