
Notes
Guardian's Horn
Guardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds.
Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities)./boots
Boots25 Move Speed300 gold/refillable is an op start, gives you so many stats and survivability for the early game, and you only lose out on 285 gold when you sell Guardians
Guardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead. later, it's worth delaying your Heartsteel
Heartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size. by a little (the early stacks are tiny anyway).
After Heartsteel
Heartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.:
Overlord's
Overlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health.
Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources. default.
Stridebreaker
Stridebreaker40 Attack Damage25% Attack Speed450 Health3300 goldUnique – Breaking Shockwave: Deal 80% AD physical damage to enemies within a 450 radius in front of you and slow them by 35% for 3 seconds. For each champion hit, gain 35% bonus movement speed decaying over 3 seconds. Can move while casting.
Unique – Cleave: Basic attacks on-hit deal ( 40% AD / 20% AD) physical damage to other enemies in a 350 radius centered around the target. if you're getting kited.
Spirit Visage
Spirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%. if they're mostly AP.
For later defensive items:
Death's Dance
Death's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second.
Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds. is quite good into AD-heavy teams.
Randuin's Omen
Randuin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds.
Unique – Resilience: Reduces incoming damage from critical strikes by 30%. vs crit-heavy teams.
Thornmail
Thornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds. vs heavy AD/healing.
Force of Nature
Force of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed. vs heavy magic damage.
If you get Tank It Or Leave It
Tank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance). or Critical Healing
Critical HealingGoldYour heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance. or Jeweled Gauntlet
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). build Atma's
Atma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain 0% – 30% (based on bonus health) critical strike chance..
Nature is Healing
Nature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health). just got a huge buff, and it's pretty amazing now if you get it 1st augment, especially for Spirit Visage
Spirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%. builders.
updated build! Made the Augment recommendation much better.
sett is hard in aram. him and dr. mundo share the same skillset
I fairly standard usually go heartsteel, warmogs, overlords. You are fairly tanky with the two first items, and on the third item your W starts doing crazy numbers. Also id change the Skill order to W > Q > E Id post with my account, but it's still cooked D:
i need you to finish this ASAP i'm so curious because i feel like heartsteel overlords warmogs isnt that good unles you hit goliath tank engine steel your heart
hahaha, well I'm very busy this weekend so it might be a minute