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Sett
Sett

Sett

LemonNation

Intro

Normal Tank Build for Sett

Summoner spells

MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.

Skill order

WHaymakerWHaymakerSett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.QKnuckle DownQKnuckle DownSett's next two attacks deal additional damage based off of the target's max health. Sett also gains Move Speed while moving towards enemy champions.EFacebreakerEFacebreakerSett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.

Start

Guardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).League WikiBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 goldPlated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League Wiki

Core

HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.League WikiOverlord's BloodmailOverlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health. Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources.League WikiStridebreakerStridebreaker40 Attack Damage25% Attack Speed450 Health3300 goldUnique – Breaking Shockwave: Deal 80% AD physical damage to enemies within a 450 radius in front of you and slow them by 35% for 3 seconds. For each champion hit, gain 35% bonus movement speed decaying over 3 seconds. Can move while casting. Unique – Cleave: Basic attacks on-hit deal ( 40% AD / 20% AD) physical damage to other enemies in a 350 radius centered around the target.League WikiSpirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%.League WikiWarmog's ArmorWarmog's Armor1000 Health100% Base Health Regen3100 goldUnique – Warmog's Heart:  Regenerate「 1.5% maximum health every 0.5 seconds 」「 15% maximum health every 5 seconds 」if damage has not been taken in the last 8 seconds (3 seconds for damage from non-champions). Unique – Warmog's Vitality: Gain bonus health equal to 12% bonus health from items.League WikiSterak's GageSterak's Gage400 Health20% Tenacity3200 goldUnique – The Claws that Catch: Gain bonus attack damage equal to 45% base AD. Unique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 60% of bonus health which decays over 4.5 seconds.League Wiki

Options

Tank It Or Leave ItCritical HealingJeweled GauntletAtma's ReckoningAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance.Build withTank It Or Leave ItCritical HealingJeweled GauntletLeague WikiThornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds.League WikiRanduin's OmenRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%.League WikiForce of NatureForce of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed.League WikiDeath's DanceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second. Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds.League WikiJak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League Wiki

Augments

Heavy HitterHeavy Hitter — PrioritySilverBasic attacks deal bonus physical damage equal to 3.5% of your maximum health.Blunt ForceBlunt Force — PrioritySilverIncreases attack damage by 20%.Atma's ReckoningTank It Or Leave ItTank It Or Leave It — PrioritySilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).Build withAtma's ReckoningGoredrinkGoredrinkSilverGain 15% omnivamp.Escape PlanEscape PlanSilverUpon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.First-Aid KitFirst-Aid KitSilverGrants 20% heal and shield power.
Steel Your HeartSteel Your HeartGoldQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.Celestial BodyCelestial Body — PriorityGoldGain 1500 bonus health, but reduce your damage output by 10%.Tank EngineTank Engine — PriorityGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.Growth SpurtGrowth Spurt — PriorityGoldReplace a summoner spell with Growth Spurt. GROWTH SPURT: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.Dawnbringer's ResolveDawnbringer's ResolveGoldUpon dropping below 50% maximum health, you are healed for 30% maximum health over 3 seconds (45 second cooldown, reset upon death).FlashyFlashyGoldYour Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash.Atma's ReckoningCritical HealingCritical HealingGoldYour heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.Build withAtma's ReckoningPressure CookerPressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to「 0.5% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. Quest info Tier Quest Reward 1 Deal a total of 1500 damage with the Burn. Increase the Burn's range to 500 units. 2 Deal an additional total of 12,000 damage with the Burn (13,500 damage total). Double the rate at which the Burn is inflicted, applying two stacks of the effect to targets every second. 3 Deal an additional total of 15,000 damage with the Burn (28,500 damage total). Increase the Burn's range to 600 units.Nature is HealingNature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health).
GoliathGoliath — PriorityPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Atma's ReckoningJeweled GauntletJeweled Gauntlet — PriorityPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Build withAtma's ReckoningDropkickDropkick — PriorityPrismaticYour basic attacks and abilities execute enemy champions below 4% (+ 5.5% per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health). The execution may also be triggered by the explosion and ignores shields.Back To BasicsBack To Basics — PriorityPrismaticYour champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.Titan's ResolveTitan's ResolvePrismaticYou generate a stack of Juggernauting for each instance of damage you deal or take (excluding damage over time), lasting for 6 seconds and refreshing on subsequent damage dealt or taken. For every 10 stacks of Juggernauting, you gain 15 – 45 (based on level) bonus Attack Damage or 25 – 75 (based on level) Ability Power (Adaptive), 5 – 10 (based on level) bonus armor and bonus magic resistance, 10% increased size, and 8% tenacity. Stacks expire one by one when the duration ends, with the decay rate being faster the more stacks you have.Mad ScientistMad ScientistPrismaticUpon acquiring this augment and each time you respawn, gain either 30% adaptive force, 20% bonus health, and 40% increased size or 70 ability haste, 40% bonus movement speed, and 40% reduced size.Omni SoulOmni SoulPrismaticGrants 3 random Dragon Souls.Final FormFinal FormPrismaticCasting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).
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Notes

Guardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities)./bootsBoots25 Move Speed300 gold/refillable is an op start, gives you so many stats and survivability for the early game, and you only lose out on 285 gold when you sell GuardiansGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead. later, it's worth delaying your HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size. by a little (the early stacks are tiny anyway). After HeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.: Overlord'sOverlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health. Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources. default. StridebreakerStridebreaker40 Attack Damage25% Attack Speed450 Health3300 goldUnique – Breaking Shockwave: Deal 80% AD physical damage to enemies within a 450 radius in front of you and slow them by 35% for 3 seconds. For each champion hit, gain 35% bonus movement speed decaying over 3 seconds. Can move while casting. Unique – Cleave: Basic attacks on-hit deal ( 40% AD / 20% AD) physical damage to other enemies in a 350 radius centered around the target. if you're getting kited. Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. if they're mostly AP. For later defensive items: Death's DanceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second. Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds. is quite good into AD-heavy teams. Randuin's OmenRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%. vs crit-heavy teams. ThornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds. vs heavy AD/healing. Force of NatureForce of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed. vs heavy magic damage. If you get Tank It Or Leave ItTank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance). or Critical HealingCritical HealingGoldYour heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance. or Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). build Atma'sAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance.. Nature is HealingNature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health). just got a huge buff, and it's pretty amazing now if you get it 1st augment, especially for Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. builders.

LemonNation
LemonNation

updated build! Made the Augment recommendation much better.

Anonymous

sett is hard in aram. him and dr. mundo share the same skillset

Anonymous

I fairly standard usually go heartsteel, warmogs, overlords. You are fairly tanky with the two first items, and on the third item your W starts doing crazy numbers. Also id change the Skill order to W > Q > E Id post with my account, but it's still cooked D:

Anonymous

i need you to finish this ASAP i'm so curious because i feel like heartsteel overlords warmogs isnt that good unles you hit goliath tank engine steel your heart

LemonNation
LemonNation

hahaha, well I'm very busy this weekend so it might be a minute

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