MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.
Skill order
WJack In The BoxW — Jack In The BoxShaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.→ETwo-Shiv PoisonE — Two-Shiv PoisonShaco's Shivs passively poison targets on hit, slowing their Move Speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.→QDeceiveQ — DeceiveShaco becomes Invisible and teleports to target location.His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.
Start
Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.League WikiRefillable PotionRefillable Potion150 goldActive (2 charges)
Restores 100 Health over 12 seconds.
Refills upon visiting the shop.Boots of SpeedBoots of Speed325 goldLimited to 1.
Enhanced Movement: 25 Move Speed
MalignanceMalignance90 Ability Power600 Mana15 Ability Haste2700 goldUnique – Scorn: Gain 20 ultimate haste.
Unique – Hatefog: Dealing non- proc damage or pet damage to enemy champions with your ultimate ability creates a 251 – 550 (based on ultimate's damage instance) radius scorched zone beneath them for 3 seconds, applying a Curse to enemies within that deals 「 15 (+ 1.25% AP) magic damage every 0.25 seconds 」「 180 (+ 15% AP) total magic damage over the duration 」 and reduces their magic resistance by 10 (3 second cooldown per target, starts on zone creation).League Wiki→Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste.
Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League Wiki→ShadowflameShadowflame110 Ability Power15 Magic Penetration3200 goldUnique – Cinderbloom: Your magic and true damage will critically strike for 120% damage against enemies below 40% maximum health.League Wiki/Liandry's TormentLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」
Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.League Wiki→Rabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League Wiki→Bloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks.League Wiki
Options
MorellonomiconMorellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League WikiNashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.Build withPurist - CasterLeague WikiZhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League Wiki
Augments
★Shadow RunnerShadow RunnerSilverAfter dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.★Purist - CasterPurist - Caster — PrioritySilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.Build withNashor's ToothWitchful ThinkingWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power.ADAPtADAPtSilverConvert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.
★Bread And JamBread And Jam — PriorityGoldYour champion's second basic ability (W) gains 100 ability haste.★RecursionRecursion — PriorityGoldGrants 60 ability haste.Big BrainBig BrainGoldGain a shield that absorbs damage equal to 300% AP and lasts until destroyed. Shield is replenished upon respawn and every 70 seconds.Phenomenal EvilPhenomenal EvilGoldGain Veigar's Phenomenal Evil Power. PHENOMENAL EVIL POWER: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.Magic MissileMagic MissileGoldDealing damage to an enemy champion with an ability fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.
★EurekaEurekaPrismaticGain ability haste equal to 30% AP.★Infinite RecursionInfinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.★DashingDashing — PriorityPrismaticAbilities with dashes or blinks gain 175 ability haste.★Infernal ConduitInfernal Conduit — PriorityPrismaticYour ability hits against champions apply a Burn for 3 seconds that deals「 2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.★Ultimate AwakeningUltimate Awakening — PriorityPrismaticCasting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).
Notes
MalignanceMalignance90 Ability Power600 Mana15 Ability Haste2700 goldUnique – Scorn: Gain 20 ultimate haste.
Unique – Hatefog: Dealing non- proc damage or pet damage to enemy champions with your ultimate ability creates a 251 – 550 (based on ultimate's damage instance) radius scorched zone beneath them for 3 seconds, applying a Curse to enemies within that deals 「 15 (+ 1.25% AP) magic damage every 0.25 seconds 」「 180 (+ 15% AP) total magic damage over the duration 」 and reduces their magic resistance by 10 (3 second cooldown per target, starts on zone creation). + Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste.
Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. gives 70 ultimate ability haste with just two items, and 50 ability haste on his boxes, enormous. After that grab Landry's vs tanks or ShadowflameShadowflame110 Ability Power15 Magic Penetration3200 goldUnique – Cinderbloom: Your magic and true damage will critically strike for 120% damage against enemies below 40% maximum health. vs Squishies. Then DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%. and finally BloodlettersBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks..
Purist - CasterPurist - CasterSilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%. becomes great if you build Nashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit., just massive CDR from Nashor's toothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit..
ShadowflameShadowflame110 Ability Power15 Magic Penetration3200 goldUnique – Cinderbloom: Your magic and true damage will critically strike for 120% damage against enemies below 40% maximum health. works well with Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal)., so if you get that make sure you grab ShadowflameShadowflame110 Ability Power15 Magic Penetration3200 goldUnique – Cinderbloom: Your magic and true damage will critically strike for 120% damage against enemies below 40% maximum health..
Anonymous
disagree. ap shaco is hot garbage
LemonNation
Does anyone know if Dashing works on Shaco R?
LemonNation
changed build!
Anonymous
I think AD/AP entirely depends on your first/second augments
Anonymous
Huh... AP burn Shaco with high AH tends to be better. I don't understand why would you go for a bursty build on AP Shaco, might aswell go AD instead and actually one shot enemies.
He's my highest mastery and I tend to go Malignance > Mandate > Shadowflame / Liandry's > Liandry's / Shadowflame > Bloodletter's curse and Rabadon. And try to get all the AH augments and haste anvils.
As for AD, go for a crit / lethality build.
Hubris > Cyclosword > > Collector > LDR > IE.
His best augments, Shadow runner is S++, Tooth fairy (for AD), Rite of ascension (AD), Eureka / Infinite recursion (AP).
LemonNation
Your build does seem way better!
Anonymous
I've found a lot of success building full AD / Crit with Shaco, there's a lot of augments that go well with that playstyle
disagree. ap shaco is hot garbage
Does anyone know if Dashing works on Shaco R?
changed build!
I think AD/AP entirely depends on your first/second augments
Huh... AP burn Shaco with high AH tends to be better. I don't understand why would you go for a bursty build on AP Shaco, might aswell go AD instead and actually one shot enemies. He's my highest mastery and I tend to go Malignance > Mandate > Shadowflame / Liandry's > Liandry's / Shadowflame > Bloodletter's curse and Rabadon. And try to get all the AH augments and haste anvils. As for AD, go for a crit / lethality build. Hubris > Cyclosword > > Collector > LDR > IE. His best augments, Shadow runner is S++, Tooth fairy (for AD), Rite of ascension (AD), Eureka / Infinite recursion (AP).
Your build does seem way better!
I've found a lot of success building full AD / Crit with Shaco, there's a lot of augments that go well with that playstyle
stormsurge is a bad item
Ya you're right
Why AP instead of AD?
I'm gonna make an AD build too