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Soraka
Soraka

Support

LemonNation

Intro

Support Soraka!

Summoner spells

HealHealRestores Health and grants Move Speed to you and target allied champion.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QStarcallQStarcallA star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health.WAstral InfusionWAstral InfusionSoraka sacrifices a portion of her own health to heal another friendly champion.EEquinoxEEquinoxCreates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.

Start

Guardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).League WikiTear of the GoddessTear of the Goddess240 Mana400 goldUnique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant 3 bonus mana, increased to 6 if they are a champion, up to maximum of 360 bonus mana. Can only be triggered if an ability was cast and only once per cast instance. Unique – Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.League WikiHealth PotionHealth Potion50 goldConsume Restores 120 Health over 15 seconds.

Boots

Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move Speed900 goldIonian Insight Gain 10 Summoner Spell Haste.

Core

Moonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.League WikiDiadem of SongsDiadem of Songs200 Health8% Heal and Shield Power1000 Mana100% Base Mana Regen2250 goldHarmony Gain % Heal and Shield Power. Consonance While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.DawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League WikiRedemptionRedemption30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield Power2300 goldUnique – Intervention: Call upon a 550-radius beam of light to strike upon the target location after 2.5 seconds, granting sight of the area for the duration. Allies within the area are healed for 150 – 350 (based on target's level), while enemy champions within take 10% of target's maximum health as true damage. Can be used while dead.League WikiRabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League Wiki

Options

Locket of the Iron SolariLocket of the Iron Solari200 Health30 Armor30 Magic Resist10 Ability Haste2200 goldUnique – Devotion: Grants you and allied champions within 850 units a shield for 290 – 360 (based on target's level) that decays over 2.5 seconds.League WikiZhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League WikiMikael's BlessingMikael's Blessing250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability Haste2300 goldUnique – Purify: Remove all crowd control debuffs (except Airborne, Blind, Disarm, Nearsight, and Suppression) from yourself or the target allied champion and heal the target for 100 – 250 (based on target's level).League WikiKnight's VowKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether. Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions.League WikiKaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League WikiWarmog's ArmorWarmog's Armor1000 Health100% Base Health Regen3100 goldUnique – Warmog's Heart:  Regenerate「 1.5% maximum health every 0.5 seconds 」「 15% maximum health every 5 seconds 」if damage has not been taken in the last 8 seconds (3 seconds for damage from non-champions). Unique – Warmog's Vitality: Gain bonus health equal to 12% bonus health from items.League WikiSword of Blossoming DawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability Haste2350 goldUnique – Effervescence: Gain 1.2% bonus attack speed per 1%  heal and shield power. Unique – Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 – 45 (based on level) (+ 10% bonus AD) (+ 7% AP).League WikiJak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League Wiki

Augments

First-Aid KitFirst-Aid Kit — PrioritySilverGrants 20% heal and shield power.Purist - CasterPurist - CasterSilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.Mind to MatterMind to MatterSilverGrants bonus health equal to 50% maximum mana.
Wee Woo Wee WooWee Woo Wee Woo — PriorityGoldGain 0% – 50% (based on target ally's missing health) bonus movement speed while facing toward nearby allied champions, lingering for 2 seconds after no longer facing them. Your heals and shields are also increased by 0% – 50% (based on target's missing health).All For YouAll For You — PriorityGoldYour heals and shields on allied champions are increased in effectiveness by 30%.Celestial BodyCelestial BodyGoldGain 1500 bonus health, but reduce your damage output by 10%.SonataSonataGoldAlternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first (10 second cooldown). ARIA OF PERSEVERANCE: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds. SONG OF CELERITY: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.RejuvenationRejuvenationGoldUpgrades one of your champion's abilities, empowering the ability's cast to heal you for 30 – 100 (based on level) (+ 25% bonus AD) (+ 15% AP) (+ 5% bonus health). This is increased by up to 50% based on how long the ability's cooldown is, for a maximum heal of 45 – 150 (based on level) (+ 37.5% bonus AD) (+ 22.5% AP) (+ 7.5% bonus health).
Spirit BombSpirit BombPrismaticYour healing and shielding on yourself or allies builds up a Spirit Bomb on top of you. Once you have healed and shielded a combined total of 200 – 2000 (based on level), you toss the Spirit Bomb onto the most wounded allied champion over 1.1 seconds. Upon impact, the Spirit Bomb explodes in a 475 radius to heal allied champions within the area for 5% – 15% (based on level) (+ 3% per 100 AP) of their missing health and grants them a shield for 2 seconds that absorbs damage equal to 10% – 25% (based on level) (+ 2% per 100 AP) of their current health. Healing and shielding from this effect do not count toward the Spirit Bomb's trigger condition.Windspeaker's BlessingWindspeaker's BlessingPrismaticYour or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.Protein ShakeProtein Shake — PriorityPrismaticGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.Infinite RecursionInfinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.
LemonNation sharing a note

Notes

I changed the build to remove warmog'sWarmog's Armor1000 Health100% Base Health Regen3100 goldUnique – Warmog's Heart:  Regenerate「 1.5% maximum health every 0.5 seconds 」「 15% maximum health every 5 seconds 」if damage has not been taken in the last 8 seconds (3 seconds for damage from non-champions). Unique – Warmog's Vitality: Gain bonus health equal to 12% bonus health from items., I've been convinced that is unideal, although I would recommend still getting it if you get Celestial BodyCelestial BodyGoldGain 1500 bonus health, but reduce your damage output by 10%. to proc it. If you get Purist - CasterPurist - CasterSilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%. build Sword Of Blossoming dawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability Haste2350 goldUnique – Effervescence: Gain 1.2% bonus attack speed per 1%  heal and shield power. Unique – Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 – 45 (based on level) (+ 10% bonus AD) (+ 7% AP).. If you get Protein ShakeProtein ShakePrismaticGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power. switch up and build something like MercsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 gold/Steelcaps + MoonstoneMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield. + Locket + Jak'sho + Diadem + DawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.

LemonNation
LemonNation

Updated the build! Added a lot of augments, and put a protein shake build in the notes.

Anonymous

Love you, but i think Warmog's is so bad on Soraka especially after the bonus hp requirement change. Items can be so augment/team comp reliant so I can't really say your build is good or bad but my favourite build is Bandleglass + 2x Charm > Moonstone > Dawncore > Mikael's/Locket (if needed) > stack forbidden idols > upgrade them into whatever your team needs > Knight's Vow last item (if needed). There are also a lot of Gold augments that are imo better than or at least on par with Critical Healing (Rejuvenation, Wee Woo Wee Woo, Sonata).

Anonymous

Warmogs is now and has always been big ass noob bait, please just have another actual item so you can heal your team more. The less w casts it takes to heal your team the less you need regen. Healing more will always be better than a bandaid for bad play. Also just land q’s for hp cost reduction. The kit literally provides everything needed to function.

LemonNation
LemonNation

Ya I need to play her more in aram mayhem, but so far I agree. Ill change the build a lilttle now, and update it more the next time i get her

Anonymous

Love you lemon

Anonymous

I could see that, i'll try out some builds without warmogs at some point -lemon

Anonymous

I dont think Warmog is worth anymore since the HP passive cap is so high

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