
Notes
Spirit Visage
Spirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as health regeneration by 25%. is too op not to rush on swain, from all his self healing and the on-map healing of Aram Mayhem. But skip it if they don't do much magic damage.
Rylai's
Rylai's Crystal Scepter65 Ability Power400 Health2600 goldUnique – Rimefrost: Dealing ability damage slows affected units by 30% for 1 second. is great to stick to people, but usually can be skipped, there's enough fighting in Aram Mayhem to not need it. But get it for sure if you get Ice Cold
Ice ColdSilverYour slowing effects reduce the movement speed of targets by an additional 75. Augment.
Liandry's
Liandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」
Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%. is great vs tanks. Bloodletters
Bloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks. is great vs tanks if you have other magic damage dealers on your team.
Knight's vow
Knight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether.
Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions. can replace unending despair
Unending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt. if you have a fed carry.
Replace Randuin's
Randuin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds.
Unique – Resilience: Reduces incoming damage from critical strikes by 30%. with Force of Nature
Force of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed. if you're vs 4 or 5 ap characters.
Build Rite of Ruin
Rite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants 2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of 20%.
Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage. if you get Jeweled Gauntlet
Jeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).. The AP, mvspd, and shields are all amazing for Swain.
Build Heartsteel
Heartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target).
Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size. if you get Steel Your Heart
Steel Your HeartGoldQUEST: Possess Heartsteel with 300+ stacks.
REWARD: Multiply your Heartsteel stacks by 3. early enough.
Malignance
Malignance90 Ability Power600 Mana15 Ability Haste2700 goldUnique – Scorn: Gain 20 ultimate haste.
Unique – Hatefog: Dealing non- proc damage or pet damage to enemy champions with your ultimate ability creates a 251 – 550 (based on ultimate's damage instance) radius scorched zone beneath them for 3 seconds, applying a Curse to enemies within that deals 「 15 (+ 1.25% AP) magic damage every 0.25 seconds 」「 180 (+ 15% AP) total magic damage over the duration 」 and reduces their magic resistance by 10 (3 second cooldown per target, starts on zone creation). if you have a big cooldown augment and need the mana.
Updated build massively!
swain has huge problem with ult uptime prior to level 16 and i recommend malignance start because of it
Thoughts on RoA rush?