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Teemo
Teemo

Teemo — AP

LemonNation

Intro

I also love shrooms

Summoner spells

IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

EToxic ShotEToxic ShotEach of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.QBlinding DartQBlinding DartObscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.WMove QuickWMove QuickTeemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.

Start

SheenSheen10 Ability Haste900 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit (1.5 second cooldown, starts after using the empowered attack).League WikiBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Gluttonous GreavesGluttonous Greaves45 Move Speed4% Omnivamp1000 goldUnique – Slay: Scoring a takedown against an enemy champion grants you 0.6% omnivamp, stacking up to 10 times for a total of 6%.League WikiSorcerer's ShoesSorcerer's Shoes12 Magic Penetration45 Move Speed1100 goldBerserker's GreavesBerserker's Greaves30% Attack Speed45 Move Speed1100 gold

vs squishies

Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).League WikiNashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.League WikiRabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League WikiVoid StaffVoid Staff95 Ability Power40% Magic Penetration3000 goldBloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks.League WikiZhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League WikiLiandry's TormentLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」 Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.League Wiki

vs hybrid / tanks

Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).League WikiNashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.League WikiStatikk ShivStatikk Shiv45 Attack Damage45 Ability Power30% Attack Speed4% Move Speed3000 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique – Electroshock: Basic attacks generate 9 bonus Energize stacks, for a total of 15 stacks per attack. Unique – Electrospark: When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4 / 5 / 6 / 7 / 8 (based on level) targets, dealing the same damage and applying on-hit effects to secondary targets hit.League WikiBlade of The Ruined KingBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life Steal3200 goldUnique – Mist's Edge: Basic attacks deal bonus physical damage on-hit equal to ( 9% / 6%) of the target's current health, with a maximum of 100 against minions and monsters. Unique – Clawing Shadows: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second.League WikiGuinsoo's RagebladeGuinsoo's Rageblade30 Attack Damage30 Ability Power25% Attack Speed3000 goldUnique – Wrath: Basic attacks deal 30 bonus magic damage on-hit. Unique – Seething Strike: Basic attacks grant 8% bonus attack speed for 3 seconds, stacking up to 4 times for a total of 32% bonus attack speed. At maximum stacks, basic attacks on-attack also grant a Phantom stack for 6 seconds, up to 2 stacks. At 2 Phantom stacks, the next basic attack consumes all of those stacks on-attack to trigger a Phantom Hit that applies on-hit effects to the target after a 0.15-second delay.League WikiTerminusTerminus30 Attack Damage40% Attack Speed3000 goldUnique – Shadow: Basic attacks deal 30 (+ 10% bonus AD) (+ 10% AP) bonus magic damage on-hit. Unique – Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each one granting a bonus for 5 seconds that stacks up to 3 times. Light hits grant 6 / 7 / 8 (based on level) bonus armor and bonus magic resistance while Dark hits grant 10% armor penetration and magic penetration, for a total of 18 / 21 / 24 (based on level) bonus resistances and 30% resistances penetration at maximum stacks of each.League Wiki

Options

Wit's EndWit's End50% Attack Speed45 Magic Resist20% Tenacity2800 goldUnique – Fray: Basic attacks deal 45 bonus magic damage on-hit.League WikiJeweled GauntletCritical MissileTwin FireDouble TapRite of RuinRite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants  2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of  20%. Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage.Build withJeweled GauntletCritical MissileTwin FireDouble TapLeague WikiJeweled GauntletUpgrade Infinity EdgeInfinity EdgeInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 goldBuild withJeweled GauntletUpgrade Infinity Edge

Augments

DeftDeft — PrioritySilverGrants 60% bonus attack speed.ZealotZealot — PrioritySilverGain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.Witchful ThinkingWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power.Rite of RuinTwin FireTwin FireSilverDamaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) missiles at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 25% critical strike chance.Build withRite of Ruin
Ethereal WeaponEthereal Weapon — PriorityGoldYour abilities apply on-hit effects (1 second cooldown per target).Upgrade SheenUpgrade Sheen — PriorityGoldUpgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3.5% of your maximum health. Additionally, gain 250.Rite of RuinDouble TapDouble Tap — PriorityGoldBasic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.Build withRite of RuinMagic MissileMagic MissileGoldDealing damage to an enemy champion with an ability fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.Rite of RuinCritical MissileCritical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) firecracker missiles at the target, each dealing 11 – 40 (based on level) (+ 7% bonus AD) (+ 10% AP) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance.Build withRite of RuinMarksmageMarksmageGoldBasic attacks deal bonus physical damage equal to 75% AP.Infinity EdgeJeweled GauntletUpgrade Infinity EdgeUpgrade Infinity EdgeGoldUpgrades Infinity Edge, empowering it to gain Sword of the Divine's Excoriate. Additionally, gain 500 and 25% critical strike chance. EXCORIATE: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds.Build withInfinity EdgeJeweled Gauntlet
Mystic PunchMystic Punch — PriorityPrismaticBasic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.Dual WieldDual Wield — PriorityPrismaticYour basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.Rite of RuinInfinity EdgeUpgrade Infinity EdgeJeweled GauntletJeweled Gauntlet — PriorityPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Build withRite of RuinInfinity EdgeUpgrade Infinity EdgeFan The HammerFan The HammerPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage, for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled). Each missile can critically strike for (200% + 30%) damage and applies on-hit effects at 20% effectiveness.EurekaEurekaPrismaticGain ability haste equal to 30% AP.Infernal ConduitInfernal ConduitPrismaticYour ability hits against champions apply a Burn for 3 seconds that deals「 2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.
LemonNation sharing a note

Notes

VS Squishies going more full AP is better, you won't be able to auto-attack as much. VS an average comp, go hybrid with Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack). + Nashor'sNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit. + Statikk ShivStatikk Shiv45 Attack Damage45 Ability Power30% Attack Speed4% Move Speed3000 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique – Electroshock: Basic attacks generate 9 bonus Energize stacks, for a total of 15 stacks per attack. Unique – Electrospark: When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4 / 5 / 6 / 7 / 8 (based on level) targets, dealing the same damage and applying on-hit effects to secondary targets hit.. VS heavy tanks drop the Statikk ShivStatikk Shiv45 Attack Damage45 Ability Power30% Attack Speed4% Move Speed3000 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique – Electroshock: Basic attacks generate 9 bonus Energize stacks, for a total of 15 stacks per attack. Unique – Electrospark: When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4 / 5 / 6 / 7 / 8 (based on level) targets, dealing the same damage and applying on-hit effects to secondary targets hit. for Blade of the ruined kingBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life Steal3200 goldUnique – Mist's Edge: Basic attacks deal bonus physical damage on-hit equal to ( 9% / 6%) of the target's current health, with a maximum of 100 against minions and monsters. Unique – Clawing Shadows: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second.. Build Infinity EdgeInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold if you get Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).. Only take Upgrade Infinity EdgeUpgrade Infinity EdgeGoldUpgrades Infinity Edge, empowering it to gain Sword of the Divine's Excoriate. Additionally, gain 500 and 25% critical strike chance. EXCORIATE: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds. if you get Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal). (and then it's OP). Build Rite of RuinRite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants  2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of  20%. Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage. if you get Critical MissileCritical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) firecracker missiles at the target, each dealing 11 – 40 (based on level) (+ 7% bonus AD) (+ 10% AP) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance. / Twin FireTwin FireSilverDamaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) missiles at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 25% critical strike chance. / Double TapDouble TapGoldBasic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.. If you get two of these, you can skip Rite of RuinRite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants  2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of  20%. Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage. and build infinity EdgeInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold. If you get (just) Double TapDouble TapGoldBasic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance. I would build Rite of RuinRite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants  2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of  20%. Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage. and Infinity EdgeInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold, that works pretty great.

Anonymous

I’d argue that there should be a giant disclaimer to just not click this champion in select given you’re useless if your team’s behind

Anonymous

Situational suggestion: Statikk Shiv's proc can apply E to enemies hiding behind the wave and can be helpful when your team's comp has little wave clear. Decent for brawls

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