
Teemo
Teemo — AP

Intro
I also love shrooms
Start
Boots
vs squishies
Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).League Wiki
Nashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.League Wiki
Rabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League Wiki
Void StaffVoid Staff95 Ability Power40% Magic Penetration3000 gold
Bloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks.League Wiki
Zhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League Wiki
Liandry's TormentLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」
Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.League Wikivs hybrid / tanks
Dusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).League Wiki
Nashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.League Wiki
Statikk ShivStatikk Shiv45 Attack Damage45 Ability Power30% Attack Speed4% Move Speed3000 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100.
Unique – Electroshock: Basic attacks generate 9 bonus Energize stacks, for a total of 15 stacks per attack.
Unique – Electrospark: When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4 / 5 / 6 / 7 / 8 (based on level) targets, dealing the same damage and applying on-hit effects to secondary targets hit.League Wiki
Blade of The Ruined KingBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life Steal3200 goldUnique – Mist's Edge: Basic attacks deal bonus physical damage on-hit equal to ( 9% / 6%) of the target's current health, with a maximum of 100 against minions and monsters.
Unique – Clawing Shadows: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second.League Wiki
Guinsoo's RagebladeGuinsoo's Rageblade30 Attack Damage30 Ability Power25% Attack Speed3000 goldUnique – Wrath: Basic attacks deal 30 bonus magic damage on-hit.
Unique – Seething Strike: Basic attacks grant 8% bonus attack speed for 3 seconds, stacking up to 4 times for a total of 32% bonus attack speed. At maximum stacks, basic attacks on-attack also grant a Phantom stack for 6 seconds, up to 2 stacks. At 2 Phantom stacks, the next basic attack consumes all of those stacks on-attack to trigger a Phantom Hit that applies on-hit effects to the target after a 0.15-second delay.League Wiki
TerminusTerminus30 Attack Damage40% Attack Speed3000 goldUnique – Shadow: Basic attacks deal 30 (+ 10% bonus AD) (+ 10% AP) bonus magic damage on-hit.
Unique – Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each one granting a bonus for 5 seconds that stacks up to 3 times. Light hits grant 6 / 7 / 8 (based on level) bonus armor and bonus magic resistance while Dark hits grant 10% armor penetration and magic penetration, for a total of 18 / 21 / 24 (based on level) bonus resistances and 30% resistances penetration at maximum stacks of each.League WikiOptions
VS Squishies going more full AP is better, you won't be able to auto-attack as much. VS an average comp, go hybrid with + + . VS heavy tanks drop the for . Build if you get . Only take if you get (and then it's OP). Build if you get / / . If you get two of these, you can skip and build . If you get (just) I would build and , that works pretty great.
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I’d argue that there should be a giant disclaimer to just not click this champion in select given you’re useless if your team’s behind
Situational suggestion: Statikk Shiv's proc can apply E to enemies hiding behind the wave and can be helpful when your team's comp has little wave clear. Decent for brawls