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Thresh
Thresh

Imperial Mandate Rush

LemonNation

Intro

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. + Guardian's bladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 gold gives you an early 50 Ability Haste on Thresh's Q and E, which is enormous and makes Thresh oppressive early.

Summoner spells

IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QDeath SentenceQDeath SentenceThresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.EFlayEFlayThresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.WDark PassageWDark PassageThresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Boots of SwiftnessBoots of Swiftness55 Move Speed1000 goldFleetfooted Reduce the effectiveness of Slows by 25%.Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move Speed900 goldIonian Insight Gain 10 Summoner Spell Haste.

First item

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League WikiBandlepipesBandlepipes200 Health15 Ability Haste20 Armor20 Magic Resist2300 goldUnique – Fanfare: Slowing or immobilizing an enemy champion empowers you with Fanfare for ( 8 / 4) seconds, granting you 20 bonus movement speed. While empowered, you and nearby allied champions also gain ( 30 / 20)% bonus attack speed.League WikiProtoplasm HarnessProtoplasm Harness600 Health20 Ability Haste2600 goldUnique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain 100 – 300 (based on level) bonus health for 5 seconds and heal yourself for 100 – 400 (based on level) (+ 175% bonus armor) (+ 175% bonus magic resistance) over the same duration, during which you also gain 15% increased size, 10% bonus movement speed, and 25% tenacity.League WikiFrozen HeartFrozen Heart75 Armor400 Mana20 Ability Haste2500 goldUnique – Winter's Caress: Cripples the attack speed of enemy champions within 700 units by 20%.League Wiki

Options

Zeke's ConvergenceZeke's Convergence300 Health25 Armor25 Magic Resist10 Ability Haste2200 goldUnique – Cryocombustion: Gain 15 ultimate haste. Unique – Frostfire Tempest: Upon casting your ultimate ability, and once an enemy champion is within Frostfire Tempest's radius or after 5 seconds otherwise, you summon a storm of flame and ice around you for 5 seconds. The storm deals「 7.5 magic damage every 0.25 seconds 」「 150 total magic damage over the duration 」to enemy champions within a 350 radius and slows them by 30% (45 second cooldown, starts on ultimate cast).League WikiKnight's VowKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether. Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions.League WikiLocket of the Iron SolariLocket of the Iron Solari200 Health30 Armor30 Magic Resist10 Ability Haste2200 goldUnique – Devotion: Grants you and allied champions within 850 units a shield for 290 – 360 (based on target's level) that decays over 2.5 seconds.League WikiSpirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%.League WikiIceborn GauntletIceborn Gauntlet300 Health50 Armor15 Ability Haste2900 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and creates a 300 radius frost field for 2 seconds. Enemies within the field are slowed by ( 25% / 12.5%) (1.5 second cooldown, starts after using the empowered attack).League Wiki

Augments

Heavy HitterHeavy Hitter — PrioritySilverBasic attacks deal bonus physical damage equal to 3.5% of your maximum health.Slap AroundSlap AroundSilverImmobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.Ice ColdIce ColdSilverYour slowing effects reduce the movement speed of targets by an additional 75.
Q - Pursuit of HasteQ - Pursuit of HasteGoldAssigns quests that require you to hit enemy champions with Q a number of times (counts up to 1 hit per champion per cast instance). Complete two tiers to gain 80 then 160 total ability haste for Q.Soul EaterSoul Eater — PriorityGoldImmobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance). If this is your second augment, also gain 300 bonus health.Tank EngineTank EngineGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.Divine InterventionDivine InterventionGoldAutomatically cast Taric's Cosmic Radiance, calling down a protective star upon you that descends over 2.5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2.5 seconds (35 second cooldown).MarksmageMarksmageGoldBasic attacks deal bonus physical damage equal to 75% AP.
Courage of the ColossusCourage of the Colossus — PriorityPrismaticImmobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.Infinite RecursionInfinite Recursion — PriorityPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.GoliathGoliathPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Stuck In Here With MeStuck In Here With MePrismaticCasting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.Protein ShakeProtein ShakePrismaticGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.
LemonNation sharing a note

Notes

guardiansGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead. horn vs poke comps, guardiansGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead. blade vs non poke comps (the 15 cdr and dmg is op early for thresh) Pursuit of Haste on Q is great. MarksmageMarksmageGoldBasic attacks deal bonus physical damage equal to 75% AP. due to Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. + AP scaling from souls.

LemonNation
LemonNation

Updated the augments, and changed my itemization, I was undervaluing bandlepipes!

Anonymous

You seem to really love imperial mandate, can definetly see it on champs like galio and gragas. But I'm not sure I like it on thresh or even Rakan.

LemonNation
LemonNation

Try it on Thresh! I think it's honestly the best on him of anyone. His bread and butter are his Q and E, and getting an early 50 ability haste on them (plus the 7% dmg for the team) feels very broken

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