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Trundle
Trundle

Troll

LemonNation

Intro

Troll in your area

Summoner spells

MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QChompQChompTrundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.WFrozen DomainWFrozen DomainTrundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.EPillar of IceEPillar of IceTrundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.

Start

Guardian's HornGuardian's Horn150 Health950 goldRecovery: Restores 20 Health every 5 seconds. Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).League WikiTear of the GoddessTear of the Goddess240 Mana400 goldUnique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an ability consumes a charge to grant 3 bonus mana, increased to 6 if they are a champion, up to maximum of 360 bonus mana. Can only be triggered if an ability was cast and only once per cast instance. Unique – Helping Hand: Basic attacks deal 5 bonus physical damage on-hit against minions.League WikiHealth PotionHealth Potion50 goldConsume Restores 120 Health over 15 seconds.

Boots

Mercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 goldPlated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League WikiBoots of SwiftnessBoots of Swiftness55 Move Speed1000 goldFleetfooted Reduce the effectiveness of Slows by 25%.

Core

Sundered SkySundered Sky45 Attack Damage400 Health10 Ability Haste3100 goldUnique – Lightshield Strike: Your next basic attack against a champion is empowered to critically strike for「 (60% +  24%) bonus damage 」「  80% total critical damage 」and heal you for ( 100% / 50%) base AD (+ 6% of your missing health) (10 second cooldown per target). Excess healing beyond maximum health is converted to bonus health for 8 seconds.League WikiSpirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%.League WikiFimbulwinterFimbulwinter550 Health1000 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana. Unique – Everlasting: Immobilizing an enemy champion, or slowing one if you are melee, grants a 100 (+ 4.5% current mana) shield for 3 seconds (8 second cooldown). The shield is increased by 80% if more than one enemy champion is within 1200 units.League WikiBandlepipesBandlepipes200 Health15 Ability Haste20 Armor20 Magic Resist2300 goldUnique – Fanfare: Slowing or immobilizing an enemy champion empowers you with Fanfare for ( 8 / 4) seconds, granting you 20 bonus movement speed. While empowered, you and nearby allied champions also gain ( 30 / 20)% bonus attack speed.League WikiJak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League Wiki

Options

Force of NatureForce of Nature400 Health55 Magic Resist4% Move Speed2800 goldUnique – Steadfast: Taking magic damage from champions generates a stack of Steadfast for 7 seconds, stacking up to 8 times with the duration refreshing on subsequent magic damage from them and whenever dealing damage to them. Becoming immobilized by an enemy champion generates 2 stacks and also refreshes the duration. Once per cast instance, each incoming basic attack, ability, or item effect can only generate 1 stack of Steadfast from their damage every 1 second. At maximum stacks, gain 70 bonus magic resistance and 6% bonus movement speed.League WikiUnending DespairUnending Despair400 Health50 Armor15 Ability Haste2800 goldUnique – Anguish: Every 4 seconds after entering combat with champions, sap all enemy champions around you within 650 units to deal magic damage equal to 3% of your bonus health to them and heal yourself equal to 250% of the post-mitigation damage dealt.League WikiKaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League WikiIceborn GauntletIceborn Gauntlet300 Health50 Armor15 Ability Haste2900 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and creates a 300 radius frost field for 2 seconds. Enemies within the field are slowed by ( 25% / 12.5%) (1.5 second cooldown, starts after using the empowered attack).League WikiKaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League WikiBlade of The Ruined KingBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life Steal3200 goldUnique – Mist's Edge: Basic attacks deal bonus physical damage on-hit equal to ( 9% / 6%) of the target's current health, with a maximum of 100 against minions and monsters. Unique – Clawing Shadows: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second.League WikiTank It Or Leave ItCritical HealingAtma's ReckoningAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance.Build withTank It Or Leave ItCritical HealingLeague Wiki

Augments

Heavy HitterHeavy Hitter — PrioritySilverBasic attacks deal bonus physical damage equal to 3.5% of your maximum health.Mind to MatterMind to Matter — PrioritySilverGrants bonus health equal to 50% maximum mana.GoredrinkGoredrink — PrioritySilverGain 15% omnivamp.First-Aid KitFirst-Aid KitSilverGrants 20% heal and shield power.Atma's ReckoningTank It Or Leave ItTank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).Build withAtma's Reckoning
BonkBonkGoldUpgrades one of your champion's abilities that has an empowered basic attack effect, further enhancing the attack to deal 30% increased damage to the target and 30% of its damage to nearby enemies.Tank EngineTank Engine — PriorityGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.Upgrade Sundered SkyUpgrade Sundered Sky — PriorityGoldUpgrades Sundered Sky: Lightshield Strike has a 5-second cooldown per target and heals for 9% of your missing health.QuickstepQuickstep — PriorityGoldUpgrades one of your champion's abilities, empowering the ability's cast to cause you to dash up to 350 units towards your cursor.Upgrade SheenUpgrade SheenGoldUpgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3.5% of your maximum health. Additionally, gain 250.Pressure CookerPressure CookerGoldSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to「 0.5% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. Quest info Tier Quest Reward 1 Deal a total of 1500 damage with the Burn. Increase the Burn's range to 500 units. 2 Deal an additional total of 12,000 damage with the Burn (13,500 damage total). Double the rate at which the Burn is inflicted, applying two stacks of the effect to targets every second. 3 Deal an additional total of 15,000 damage with the Burn (28,500 damage total). Increase the Burn's range to 600 units.Atma's ReckoningCritical HealingCritical HealingGoldYour heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.Build withAtma's ReckoningNature is HealingNature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health).
Mystic PunchMystic Punch — PriorityPrismaticBasic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.Protein ShakeProtein Shake — PriorityPrismaticGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.Final FormFinal Form — PriorityPrismaticCasting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).GoliathGoliathPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Dual WieldDual WieldPrismaticYour basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.Infinite RecursionInfinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.
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Notes

Sundered skySundered Sky45 Attack Damage400 Health10 Ability Haste3100 goldUnique – Lightshield Strike: Your next basic attack against a champion is empowered to critically strike for「 (60% +  24%) bonus damage 」「  80% total critical damage 」and heal you for ( 100% / 50%) base AD (+ 6% of your missing health) (10 second cooldown per target). Excess healing beyond maximum health is converted to bonus health for 8 seconds. is amazing on trundle with it critting his Q. Spirit visageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. is core to increase all of this healing. And FimbulwinterFimbulwinter550 Health1000 Mana15 Ability Haste2400 goldUnique – Awe: Grants bonus health equal to 15% bonus mana. Unique – Everlasting: Immobilizing an enemy champion, or slowing one if you are melee, grants a 100 (+ 4.5% current mana) shield for 3 seconds (8 second cooldown). The shield is increased by 80% if more than one enemy champion is within 1200 units. is great on any champ that builds spirit visageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. and can constantly proc the shields such as Trundle. Build Iceborn if you get upgraded sheenSheen10 Ability Haste900 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage on-hit (1.5 second cooldown, starts after using the empowered attack).. If you get Tank It Or Leave ItTank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance). or Critical HealingCritical HealingGoldYour heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance. build Atma'sAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance.. Nature is HealingNature is HealingGoldEach brush has its own 20-second cooldown. Entering brush heals you for 40 – 300 (based on level) (+ 15% missing health). just got a huge buff, and it's pretty amazing now if you get it 1st augment, especially for Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. builders.

LemonNation
LemonNation

updated build! Mainly the augments

Anonymous

If you get Terrain'd go full AP burn with Mandate first. It outclasses AD by far

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