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Twisted Fate
Twisted Fate

Hybrid On-Hit

LemonNation

Intro

Hybrid on-hit Twisted Fate built Statikk shivStatikk Shiv45 Attack Damage45 Ability Power30% Attack Speed4% Move Speed3000 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique – Electroshock: Basic attacks generate 9 bonus Energize stacks, for a total of 15 stacks per attack. Unique – Electrospark: When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4 / 5 / 6 / 7 / 8 (based on level) targets, dealing the same damage and applying on-hit effects to secondary targets hit. / Dusk and dawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).

Summoner spells

GhostGhostGain Move Speed and ignore unit collision for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

EStacked DeckEStacked DeckEvery 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.WPick a CardWPick a CardTwisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.QWild CardsQWild CardsTwisted Fate throws three cards, dealing damage to each enemy unit they pass through.

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Berserker's GreavesBerserker's Greaves30% Attack Speed45 Move Speed1100 gold

Core build

Statikk ShivStatikk Shiv45 Attack Damage45 Ability Power30% Attack Speed4% Move Speed3000 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique – Electroshock: Basic attacks generate 9 bonus Energize stacks, for a total of 15 stacks per attack. Unique – Electrospark: When fully Energized, your next basic attack on-hit is empowered to form chain lightning, dealing 60 bonus magic damage, increased to 90 against non-champions. This bounces to the closest target within 500 units, repeating from the new target to strike up to 4 / 5 / 6 / 7 / 8 (based on level) targets, dealing the same damage and applying on-hit effects to secondary targets hit.League WikiKraken SlayerKraken Slayer50 Attack Damage40% Attack Speed4% Move Speed3000 goldUnique – Bring It Down: Basic attacks on-hit grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal ( 150 – 210 / 120 – 168) (based on level) bonus physical damage on-hit, increased by 0% – 75% (based on target's missing health), for up to ( 262.5 – 367.5 / 210 – 294) (based on level) bonus physical damage.League WikiBlade of The Ruined KingBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life Steal3200 goldUnique – Mist's Edge: Basic attacks deal bonus physical damage on-hit equal to ( 9% / 6%) of the target's current health, with a maximum of 100 against minions and monsters. Unique – Clawing Shadows: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second.League WikiGuinsoo's RagebladeGuinsoo's Rageblade30 Attack Damage30 Ability Power25% Attack Speed3000 goldUnique – Wrath: Basic attacks deal 30 bonus magic damage on-hit. Unique – Seething Strike: Basic attacks grant 8% bonus attack speed for 3 seconds, stacking up to 4 times for a total of 32% bonus attack speed. At maximum stacks, basic attacks on-attack also grant a Phantom stack for 6 seconds, up to 2 stacks. At 2 Phantom stacks, the next basic attack consumes all of those stacks on-attack to trigger a Phantom Hit that applies on-hit effects to the target after a 0.15-second delay.League WikiTerminusTerminus30 Attack Damage40% Attack Speed3000 goldUnique – Shadow: Basic attacks deal 30 (+ 10% bonus AD) (+ 10% AP) bonus magic damage on-hit. Unique – Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each one granting a bonus for 5 seconds that stacks up to 3 times. Light hits grant 6 / 7 / 8 (based on level) bonus armor and bonus magic resistance while Dark hits grant 10% armor penetration and magic penetration, for a total of 18 / 21 / 24 (based on level) bonus resistances and 30% resistances penetration at maximum stacks of each.League WikiInfinity EdgeInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 goldRunaan's HurricaneRunaan's Hurricane40% Attack Speed25% Critical Strike Chance5% Move Speed2650 goldUnique – Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 65% AD physical damage. Bolts apply on-hit effects and are affected by critical strike modifiers.League Wiki

Options

Wit's EndWit's End50% Attack Speed45 Magic Resist20% Tenacity2800 goldUnique – Fray: Basic attacks deal 45 bonus magic damage on-hit.League WikiDusk and DawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack).League Wiki

Augments

DeftDeft — PrioritySilverGrants 60% bonus attack speed.ZealotZealot — PrioritySilverGain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.Tank It Or Leave ItTank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).Scoped WeaponsScoped WeaponsSilverGain ( 75 / 50) bonus attack range.TyphoonTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
Double TapDouble Tap — PriorityGoldBasic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.Scopier WeaponsScopier Weapons — PriorityGoldGain ( 200 / 100) bonus attack range.Critical RhythmCritical Rhythm — PriorityGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60%. Additionally, gain 25% critical strike chance.It's CriticalIt's Critical — PriorityGoldGrants 50% critical strike chance.Ethereal WeaponEthereal WeaponGoldYour abilities apply on-hit effects (1 second cooldown per target).Upgrade SheenUpgrade SheenGoldUpgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3.5% of your maximum health. Additionally, gain 250.
Mystic PunchMystic PunchPrismaticBasic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.Dual WieldDual Wield — PriorityPrismaticYour basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Scopiest WeaponsScopiest WeaponsPrismaticGain ( 250 / 150) bonus attack range.
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Notes

BotrkBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life Steal3200 goldUnique – Mist's Edge: Basic attacks deal bonus physical damage on-hit equal to ( 9% / 6%) of the target's current health, with a maximum of 100 against minions and monsters. Unique – Clawing Shadows: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second. vs tanks. Can go TerminusTerminus30 Attack Damage40% Attack Speed3000 goldUnique – Shadow: Basic attacks deal 30 (+ 10% bonus AD) (+ 10% AP) bonus magic damage on-hit. Unique – Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each one granting a bonus for 5 seconds that stacks up to 3 times. Light hits grant 6 / 7 / 8 (based on level) bonus armor and bonus magic resistance while Dark hits grant 10% armor penetration and magic penetration, for a total of 18 / 21 / 24 (based on level) bonus resistances and 30% resistances penetration at maximum stacks of each. before Rageblade if you've vs a lot of tanks. Crit augments are great on TF, since his W damage and gold passive benefit from crit chance, but IEInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold isn't great since crit damage doesn't really help him. But if you end up with 50%+crit from augments, IEInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold becomes very attractive (maybe sell bootsBoots25 Move Speed300 gold for it 6th item depending on the situation). But keep bootsBoots25 Move Speed300 gold unless Augments/Anvils give you enough MS/range to safely sell them. Gunblade or IEInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold is a great boot replacement. Get dusk and dawnDusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack Speed3100 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 10% AP) bonus magic damage and heals you for 10% AP (+ 3% bonus health) on-hit, and applies on-hit effects to the target again after a 0.2-second delay (1.5 second cooldown, starts after using the empowered attack). if you get "Upgrade SheenUpgrade SheenGoldUpgrades all Spellblade items, empowering the passive effect to deal additional bonus physical damage equal to 4% of the target's maximum health and heal you for 3.5% of your maximum health. Additionally, gain 250.".

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