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Urgot
Urgot

Bruiser

Summoner spells

MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.FlashFlashTeleports you a short distance toward your cursor.

Skill order

WPurgeWPurgeUrgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.EDisdainEDisdainUrgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.QCorrosive ChargeQCorrosive ChargeFires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Plated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League WikiMercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 gold

Core

Black CleaverBlack Cleaver40 Attack Damage400 Health20 Ability Haste3000 goldUnique – Carve: Dealing physical damage to an enemy champion applies a stack of Carve for 6 seconds, stacking up to 5 times. Each stack inflicts 6% armor reduction, up to 30% at 5 stacks. Unique – Fervor: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.League WikiSterak's GageSterak's Gage400 Health20% Tenacity3200 goldUnique – The Claws that Catch: Gain bonus attack damage equal to 45% base AD. Unique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 60% of bonus health which decays over 4.5 seconds.League WikiSpirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%.League WikiJak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League WikiOverlord's BloodmailOverlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health. Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources.League Wiki

Options

Jeweled GauntletAtma's ReckoningAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance.Build withJeweled GauntletLeague WikiSteel Your HeartHeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.Build withSteel Your HeartLeague WikiKaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League WikiRanduin's OmenRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%.League Wiki

Augments

Heavy HitterHeavy HitterSilverBasic attacks deal bonus physical damage equal to 3.5% of your maximum health.Escape PlanEscape Plan — PrioritySilverUpon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.Blunt ForceBlunt ForceSilverIncreases attack damage by 20%.GoredrinkGoredrinkSilverGain 15% omnivamp.ErosionErosionSilverEach instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.Leg DayLeg DaySilverGain 50 bonus movement speed and 40% slow resist.
Growth SpurtGrowth SpurtGoldReplace a summoner spell with Growth Spurt. GROWTH SPURT: Enlarge yourself, causing you to knock up enemies within 400 units for 1 second. For the next 7 seconds, you gain 300 (+ 20% maximum health) bonus health and 50% increased size.Tank EngineTank Engine — PriorityGoldScoring a champion takedown generates a stack, stacking infinitely. For each stack, increase your maximum health and size by 5%. Lose 65% of stacks on death.Thread the NeedleThread the NeedleGoldGrants 18% armor penetration and magic penetration.HeartsteelSteel Your HeartSteel Your HeartGoldQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.Build withHeartsteelCelestial BodyCelestial BodyGoldGain 1500 bonus health, but reduce your damage output by 10%.
Draw Your SwordDraw Your SwordPrismaticBecome melee, modifying your attack range to 200 (+ 100% bonus attack range from augments) units. Additionally, gain 24% bonus attack damage, 20% bonus attack speed, 24% bonus health, 20% bonus movement speed, and 20% life steal. These bonuses are increased by 0% – 100% (based on champion's default attack range). This augment is only available for ranged champions.Mystic PunchMystic Punch — PriorityPrismaticBasic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.GoliathGoliath — PriorityPrismaticGrants 35% bonus health, 15% adaptive force, and 50% increased size.Tap DancerTap Dancer — PriorityPrismaticBasic attacks on-hit against enemy champions and minions grant 10 bonus movement speed, lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed.Titan's ResolveTitan's Resolve — PriorityPrismaticYou generate a stack of Juggernauting for each instance of damage you deal or take (excluding damage over time), lasting for 6 seconds and refreshing on subsequent damage dealt or taken. For every 10 stacks of Juggernauting, you gain 15 – 45 (based on level) bonus Attack Damage or 25 – 75 (based on level) Ability Power (Adaptive), 5 – 10 (based on level) bonus armor and bonus magic resistance, 10% increased size, and 8% tenacity. Stacks expire one by one when the duration ends, with the decay rate being faster the more stacks you have.Atma's ReckoningJeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Build withAtma's ReckoningScopiest WeaponsScopiest WeaponsPrismaticGain ( 250 / 150) bonus attack range.Blade WaltzBlade WaltzPrismaticReplace a summoner spell with Blade Waltz. BLADE WALTZ: Blink to the target enemy champion. You then blink to the nearest other enemy champion every 0.25 seconds over the next 1.75 seconds, blinking up to 7 additional times. The last blink targets the primary target. Each time you blink to an enemy, deal 30 – 150 (based on level) (+ 10% bonus AD) (+ 6% AP) physical damage to them and apply on-hit effects at 50% effectiveness, up to a total of 180 – 900 (based on level) (+ 60% bonus AD) (+ 36% AP) (45 second cooldown). While Blade Waltz is active, you are untargetable and unable to act. This effect will end prematurely if there are no longer any nearby valid targets to blink to. An enemy can be blinked to more than once if there are no other valid targets in range.
LemonNation sharing a note

Notes

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 gold is op on him, and makes you way stronger earlier. Black CleaverBlack Cleaver40 Attack Damage400 Health20 Ability Haste3000 goldUnique – Carve: Dealing physical damage to an enemy champion applies a stack of Carve for 6 seconds, stacking up to 5 times. Each stack inflicts 6% armor reduction, up to 30% at 5 stacks. Unique – Fervor: Dealing physical damage grants you 20 bonus movement speed for 2 seconds. for the mvspd and for how easy it is for Urgot to get max stacks on it. Lets you eat the other tanks. Sterak'sSterak's Gage400 Health20% Tenacity3200 goldUnique – The Claws that Catch: Gain bonus attack damage equal to 45% base AD. Unique – Lifeline: If you would take damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs damage equal to 60% of bonus health which decays over 4.5 seconds. for more damage and tankyness, and then full tank for late game with Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%. / Jak'sho. Finishing off with OverlordsOverlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health. Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources. since it gives so much AD and Health for it's price. Atma'sAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance. is only good if you get Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).. Kaenic is good if they're heavy AP, can replace Jak'sho or OverlordsOverlord's Bloodmail30 Attack Damage550 Health3300 goldUnique – Tyranny: Gain bonus attack damage equal to 2.5% bonus health. Unique – Retribution: Gain bonus attack damage equal to 0% – 12% (based on missing health) of your total attack damage from other sources.. Randuin'sRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%. good if they multiple critters.

Anonymous

i would rush lethality if i get blade waltz first augment (or draw your sword depends on enemy comp). though this only happened one time for me.

LemonNation
LemonNation

Updated build! Fleshed out the augment section.

Anonymous

this build works great for Gnar as well

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