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Varus
Varus

Varus - AD

LemonNation

Intro

AD poke build focused around varus Q. Great if you can hit lots of Q's. Can fall off late game vs some comps, but still super fun.

Summoner spells

GhostGhostGain Move Speed and ignore unit collision for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QPiercing ArrowQPiercing ArrowVarus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.EHail of ArrowsEHail of ArrowsVarus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.WBlighted QuiverWBlighted QuiverPassive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.BootsBoots25 Move Speed300 gold

Boots

Gluttonous GreavesGluttonous Greaves45 Move Speed4% Omnivamp1000 goldUnique – Slay: Scoring a takedown against an enemy champion grants you 0.6% omnivamp, stacking up to 10 times for a total of 6%.League Wiki

default

HubrisHubris55 Attack Damage18 Lethality10 Ability Haste2950 goldUnique – Eminence: Scoring a takedown against an enemy champion within 3 seconds of damaging them generates a permanent stack and grants you 12 (+ 3 per stack) bonus attack damage for 90 seconds.League WikiVoltaic CycloswordVoltaic Cyclosword55 Attack Damage10 Lethality10 Ability Haste3000 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique – Galvanize: Damaging an enemy champion with an ability triggers the effects of Energized attacks against them if they are ready. Unique – Firmament: When fully Energized, your next basic attack on-hit grants you ( 15 / 12) lethality for 4 seconds before dealing bonus physical damage equal to ( 9% / 7%) of the target's current health, capped at 200 against non-champions.League WikiSerylda's GrudgeSerylda's Grudge45 Attack Damage35% Armor Penetration15 Ability Haste3000 goldUnique – Bitter Cold: Dealing ability damage to an enemy that is at or below 50% of their maximum health slows them by 30% for 1 second.League WikiEdge of NightEdge of Night50 Attack Damage15 Lethality250 Health3000 goldUnique – Annul: Grants a spell shield that blocks the next hostile ability (40 second cooldown, timer restarts upon taking damage from champions).League Wiki

Options

Serpent's FangSerpent's Fang55 Attack Damage15 Lethality2500 goldUnique – Shield Reaver: Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by ( 50% / 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.League WikiAxiom ArcAxiom Arc55 Attack Damage18 Lethality20 Ability Haste2750 goldUnique – Flux: Scoring a takedown against an enemy champion within 3 seconds of damaging them refunds 10% (+ 0.25% per 1 Lethality) of your ultimate ability's total cooldown.League WikiMuramanaMuramana35 Attack Damage1000 Mana15 Ability Haste2900 goldUnique – Awe: Grants bonus attack damage equal to 2% maximum mana. Unique – Shock: Basic attacks on-hit against champions deal 1.2% maximum mana bonus physical damage. Dealing ability damage to champions deals 4% maximum mana for melee users or 3% maximum mana for ranged users as bonus physical damage. The same attack or cast can only trigger this against a target once every 6.5 seconds.League WikiInfinity EdgeInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold

Augments

Blunt ForceBlunt Force — PrioritySilverIncreases attack damage by 20%.ZealotZealotSilverGain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.Twin FireTwin FireSilverDamaging abilities against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) missiles at the target that each deal 10 – 30 (based on level) (+ 7% bonus AD) (+ 7% AP) magic damage (5 second cooldown). Additionally, gain 25% critical strike chance.
Skilled SniperSkilled SniperGoldHitting an enemy champion with a basic ability while located at least 600 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.Magic MissileMagic Missile — PriorityGoldDealing damage to an enemy champion with an ability fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.Bread And ButterBread And Butter — PriorityGoldYour champion's first basic ability (Q) gains 100 ability haste.Critical MissileCritical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) firecracker missiles at the target, each dealing 11 – 40 (based on level) (+ 7% bonus AD) (+ 10% AP) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance.It's CriticalIt's CriticalGoldGrants 50% critical strike chance.Ethereal WeaponEthereal WeaponGoldYour abilities apply on-hit effects (1 second cooldown per target).
Jeweled GauntletJeweled Gauntlet — PriorityPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Back To BasicsBack To Basics — PriorityPrismaticYour champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed.Giant SlayerGiant SlayerPrismaticBecome tiny, reducing your size by 75% and granting you 20% bonus movement speed. Additionally, deal 10% / 15% / 25% / 30% (based on target's size) bonus damage against enemy champions with greater size than you.Infinite RecursionInfinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.
LemonNation sharing a note

Notes

I haven't felt like i needed muramanaMuramana35 Attack Damage1000 Mana15 Ability Haste2900 goldUnique – Awe: Grants bonus attack damage equal to 2% maximum mana. Unique – Shock: Basic attacks on-hit against champions deal 1.2% maximum mana bonus physical damage. Dealing ability damage to champions deals 4% maximum mana for melee users or 3% maximum mana for ranged users as bonus physical damage. The same attack or cast can only trigger this against a target once every 6.5 seconds., mana is pretty abundant in aram mayhem, but getting it is fine too - and its needed if you get a CDR augment. HubrisHubris55 Attack Damage18 Lethality10 Ability Haste2950 goldUnique – Eminence: Scoring a takedown against an enemy champion within 3 seconds of damaging them generates a permanent stack and grants you 12 (+ 3 per stack) bonus attack damage for 90 seconds. rush is pretty OP ad these AD champions, you get so many stacks on it! Build Serpent's FangSerpent's Fang55 Attack Damage15 Lethality2500 goldUnique – Shield Reaver: Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by ( 50% / 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount. if they have any shielding at all, it's incredibly strong. Grab IEInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold if you get crit augments. If you get Ethereal WeaponEthereal WeaponGoldYour abilities apply on-hit effects (1 second cooldown per target). early it's good to pivot to AP/Onhit (nashor'sNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit. and stuff).

LemonNation
LemonNation

updated build a bit! fixed up augments!

Anonymous

Varus is really flexible in his builds, Master Of Duality makes him an on-hit monster, and ethereal or other ap augments make him a monster at dealing with tanks. Also, id just take omnivamp shoes in all his builds (but I'm based so idk)

Anonymous

also, when you have ethereal weapon and muramana, with q and e you get both of the passive hits (the one from autoattack and ability), also your aa passive from w hits with it

Anonymous

i think ethereal weapon + lichbane/triforce is great on him, as well as other onhits with q

LemonNation
LemonNation

true!

Anonymous

what about AP varus??

Anonymous

No Dusk & Dawn?

LemonNation
LemonNation

I tried it out one game and it didn't feel as good to me as AD pen varus. But certainly it is efficient on him, and I'm open to testing it more. Has it felt good for you?

Anonymous

in a world where critical missile exists and hp maxing tanks are around, you're much better off building traditional adc or even AP, over lethality poke varus who does nothing late game

LemonNation
LemonNation

Ya it can be very hard late game. I really love Varus's Q, and I've had a lot of success with this build tho

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