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Vayne
Vayne

Ultimate

LemonNation

Intro

Vayne shouldn't really fight without her ultimate, so hexplate / fiendhunter are amazing on her

Summoner spells

GhostGhostGain Move Speed and ignore unit collision for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

QTumbleQTumbleVayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.WSilver BoltsWSilver BoltsVayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.ECondemnECondemnVayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.

Start

Guardian's BladeGuardian's Blade30 Attack Damage150 Health15 Ability Haste950 goldBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Berserker's GreavesBerserker's Greaves30% Attack Speed45 Move Speed1100 gold

Core

Experimental HexplateExperimental Hexplate40 Attack Damage20% Attack Speed450 Health3000 goldUnique – Hexcharged: Gain 30 ultimate haste. Unique – Overdrive: Upon casting your ultimate ability, enter Overdrive to gain ( 50% / 35%) bonus attack speed and ( 20% / 14%) bonus movement speed for 8 seconds (30 second cooldown, starts on ultimate cast).League WikiFiendhunter BoltsFiendhunter Bolts45% Attack Speed25% Critical Strike Chance4% Move Speed2650 goldUnique – Night Vigil: Gain 30 ultimate haste. Unique – Opening Barrage: After casting your ultimate ability, your next 3 basic attacks on-attack within 8 seconds gain 50% bonus attack speed and are empowered to critically strike for「 (60% +  24%) bonus damage. 」「  80% total critical damage. 」If an attack would have already critically struck, it instead critically strikes for「 (100% +  30%) bonus damage 」「  100% total critical damage 」and deals bonus true damage equal to 15% of the triggering attack's damage pre-mitigation.League WikiInfinity EdgeInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 goldStormrazorStormrazor50 Attack Damage20% Attack Speed25% Critical Strike Chance3200 goldUnique – Energized: Moving and basic attacking generates Energize stacks, up to 100. Unique – Bolt: When fully Energized, your next basic attack deals 100 bonus magic damage on-hit and grants you 45% bonus movement speed for 1.5 seconds.League WikiBlade of The Ruined KingBlade of The Ruined King40 Attack Damage25% Attack Speed10% Life Steal3200 goldUnique – Mist's Edge: Basic attacks deal bonus physical damage on-hit equal to ( 9% / 6%) of the target's current health, with a maximum of 100 against minions and monsters. Unique – Clawing Shadows: Basic attacks on-hit against enemy champions apply a stack for 6 seconds, stacking up to 3 times. The third stack consumes them all to slow the target by 30% for 1 second.League Wiki

Options

Wit's EndWit's End50% Attack Speed45 Magic Resist20% Tenacity2800 goldUnique – Fray: Basic attacks deal 45 bonus magic damage on-hit.League WikiTerminusTerminus30 Attack Damage40% Attack Speed3000 goldUnique – Shadow: Basic attacks deal 30 (+ 10% bonus AD) (+ 10% AP) bonus magic damage on-hit. Unique – Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each one granting a bonus for 5 seconds that stacks up to 3 times. Light hits grant 6 / 7 / 8 (based on level) bonus armor and bonus magic resistance while Dark hits grant 10% armor penetration and magic penetration, for a total of 18 / 21 / 24 (based on level) bonus resistances and 30% resistances penetration at maximum stacks of each.League WikiGuinsoo's RagebladeGuinsoo's Rageblade30 Attack Damage30 Ability Power25% Attack Speed3000 goldUnique – Wrath: Basic attacks deal 30 bonus magic damage on-hit. Unique – Seething Strike: Basic attacks grant 8% bonus attack speed for 3 seconds, stacking up to 4 times for a total of 32% bonus attack speed. At maximum stacks, basic attacks on-attack also grant a Phantom stack for 6 seconds, up to 2 stacks. At 2 Phantom stacks, the next basic attack consumes all of those stacks on-attack to trigger a Phantom Hit that applies on-hit effects to the target after a 0.15-second delay.League WikiKraken SlayerKraken Slayer50 Attack Damage40% Attack Speed4% Move Speed3000 goldUnique – Bring It Down: Basic attacks on-hit grant a stack for 3 seconds, up to 2 stacks. At 2 stacks, the next basic attack consumes all stacks to deal ( 150 – 210 / 120 – 168) (based on level) bonus physical damage on-hit, increased by 0% – 75% (based on target's missing health), for up to ( 262.5 – 367.5 / 210 – 294) (based on level) bonus physical damage.League WikiRanduin's OmenRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%.League WikiSerpent's FangSerpent's Fang55 Attack Damage15 Lethality2500 goldUnique – Shield Reaver: Dealing damage to an enemy champion inflicts them with venom for 3 seconds, reducing any shields they gain within the duration by ( 50% / 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount.League WikiMaw of MalmortiusMaw of Malmortius60 Attack Damage15 Ability Haste40 Magic Resist3100 goldUnique – Lifeline: If you would take magic damage that would reduce you below 30% of your maximum health, you first gain a shield that absorbs ( 200 / 150) (+ ( 150% / 112.5%) bonus AD) magic damage for 3 seconds. Additionally, triggering this effect grants you 10% omnivamp until the end of combat.League WikiMercurial ScimitarMercurial Scimitar50 Attack Damage35 Magic Resist10% Life Steal3200 goldUnique – Quicksilver: Removes all crowd control debuffs (except Airborne) from your champion and grants 50% bonus total movement speed and ghosting for 2 seconds.League WikiKaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed.League WikiDeath's DanceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second. Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds.League Wiki

Augments

DeftDeftSilverGrants 60% bonus attack speed.ZealotZealotSilverGain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.Scoped WeaponsScoped WeaponsSilverGain ( 75 / 50) bonus attack range.Tank It Or Leave ItTank It Or Leave ItSilverGain Critical Defend Chance equal to 100% critical strike chance, up to 50%. Additionally, gain 25% critical strike chance. CRITICAL DEFEND CHANCE: Grants you a chance to reduce an instance of damage taken by 20% (5 second cooldown per enemy spell cast instance).Shadow RunnerShadow RunnerSilverAfter dashing, blinking, or exiting stealth, gain 300 bonus movement speed for 2 seconds.TyphoonTyphoonSilverBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.
Double TapDouble TapGoldBasic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.Upgrade Infinity EdgeUpgrade Infinity Edge — PriorityGoldUpgrades Infinity Edge, empowering it to gain Sword of the Divine's Excoriate. Additionally, gain 500 and 25% critical strike chance. EXCORIATE: Gain a random amount of bonus critical strike damage that scales up to 50% of your critical strike chance, with the value of this amount changing every 0.25 seconds.It's CriticalIt's Critical — PriorityGoldGrants 50% critical strike chance.Critical MissileCritical MissileGoldCritical strikes against enemy champions launch 1 (+ 1 per 33.33% critical strike chance) firecracker missiles at the target, each dealing 11 – 40 (based on level) (+ 7% bonus AD) (+ 10% AP) magic damage (4 second cooldown). Additionally, gain 25% critical strike chance.Critical RhythmCritical RhythmGoldYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to 10 times for a total of 60%. Additionally, gain 25% critical strike chance.Scopier WeaponsScopier WeaponsGoldGain ( 200 / 100) bonus attack range.
Final FormFinal FormPrismaticCasting your ultimate ability empowers you for 10 seconds, causing you to gain a shield for 50% of your maximum health, 20% omnivamp, and 30% bonus movement speed for the duration (20 second cooldown).Dual WieldDual Wield — PriorityPrismaticYour basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.Fan The HammerFan The Hammer — PriorityPrismaticYour next basic attack against an enemy champion in each cardinal direction within 750 range additionally on-attack fires 5 missiles at the target that each deal 8 – 51 (based on level) (+ 14% bonus AD) physical damage, for a total of 40 – 255 (based on level) (+ 70% bonus AD) physical damage (5 second cooldown per direction). Missiles' damage is increased by 0% – 50% (based on distance travelled). Each missile can critically strike for (200% + 30%) damage and applies on-hit effects at 20% effectiveness.Scopiest WeaponsScopiest WeaponsPrismaticGain ( 250 / 150) bonus attack range.Tap DancerTap DancerPrismaticBasic attacks on-hit against enemy champions and minions grant 10 bonus movement speed, lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed.
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Notes

Grab a critical augment to max out your crit's once you have IEInfinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage3500 gold. If you get "It's CriticalIt's CriticalGoldGrants 50% critical strike chance." skip stormrazer (you're capped already). 6th item can be replaced with a defensive item. Maw or Mercurial or even Kaenic RookernKaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed. if you're getting burst by magic users. Randuin'sRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%. vs ADC's. Death's DanceDeath's Dance60 Attack Damage50 Armor15 Ability Haste3300 goldUnique – Ignore Pain: Reduces ( 30% / 10%) of all post-mitigation physical and magic damage received and instead stores the damage to successively take it as true damage over 3 seconds, dealing a third of the stored damage each second. Unique – Defy: If an enemy champion dies within 3 seconds of you damaging them, removes Ignore Pain's remaining stored damage and heals you for 75% bonus AD over 2 seconds. vs AD assassins.

LemonNation
LemonNation

Updated the build a bit. Improved the augment section a lot!

Anonymous

this vayne build changed my life. you're strong early, mid, and late. please i hope no one else finds out about this. i used to build the botrk guinsoos but now this is way more fun

Anonymous

no double tap in gold?

LemonNation
LemonNation

oh it should be there

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