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Zyra
Zyra

Max Roots

LemonNation

Intro

This build does great damage, as well as giving bonus damage and penetration to the entire team

Summoner spells

IgniteIgniteDeals true damage over time to target enemy champion and reduces healing effects on them for the duration.FlashFlashTeleports you a short distance toward your cursor.

Skill order

EGrasping RootsEGrasping RootsZyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move Speed.QDeadly SpinesQDeadly SpinesThick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.WRampant GrowthWRampant GrowthZyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.

Start

Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.League WikiOblivion OrbOblivion Orb25 Ability Power800 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League WikiBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration45 Move Speed1100 gold

Core

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League WikiLiandry's TormentLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」 Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.League WikiBloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks.League WikiCryptbloomCryptbloom75 Ability Power30% Magic Penetration20 Ability Haste3000 goldUnique – Life From Death: Scoring a takedown against an enemy champion while alive and within 3 seconds of damaging them summons a nova that radiates from the location of their death over 1.75 seconds, healing you and allied champions hit for 100 (+ 20% AP).League WikiRabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League Wiki

Options

MorellonomiconMorellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League WikiIce ColdRylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power400 Health2600 goldUnique – Rimefrost: Dealing ability damage slows affected units by 30% for 1 second.Build withIce ColdLeague WikiUpgrade Zhonya'sZhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.Build withUpgrade Zhonya'sLeague WikiPurist - CasterEthereal WeaponNashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.Build withPurist - CasterEthereal WeaponLeague WikiPurist - CasterBerserker's GreavesBerserker's Greaves30% Attack Speed45 Move Speed1100 goldBuild withPurist - Caster

Augments

Rylai's Crystal ScepterIce ColdIce Cold — PrioritySilverYour slowing effects reduce the movement speed of targets by an additional 75.Build withRylai's Crystal ScepterBerserker's GreavesNashor's ToothPurist - CasterPurist - Caster — PrioritySilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%.Build withBerserker's GreavesNashor's ToothWitchful ThinkingWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power.Slap AroundSlap AroundSilverImmobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.Zhonya's HourglassUpgrade Zhonya'sUpgrade Zhonya'sSilverUpgrades Seeker's Armguard, Wooglet's Witchcap, and Zhonya's Hourglass, empowering Stasis to allow you to move during its active effect, during which time you also gain 50% bonus movement speed. Additionally, the cooldown of Zhonya's Hourglass' Stasis is reduced to 45 seconds.Build withZhonya's Hourglass
Magic MissileMagic Missile — PriorityGoldDealing damage to an enemy champion with an ability fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.Skilled SniperSkilled Sniper — PriorityGoldHitting an enemy champion with a basic ability while located at least 600 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.Nashor's ToothEthereal WeaponEthereal Weapon — PriorityGoldYour abilities apply on-hit effects (1 second cooldown per target).Build withNashor's ToothWarlock JuiceboxWarlock JuiceboxGoldGain 10% (+ 3% per 100 AP) omnivamp.Phenomenal EvilPhenomenal EvilGoldGain Veigar's Phenomenal Evil Power. PHENOMENAL EVIL POWER: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.
EurekaEureka — PriorityPrismaticGain ability haste equal to 30% AP.Infernal ConduitInfernal Conduit — PriorityPrismaticYour ability hits against champions apply a Burn for 3 seconds that deals「 2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.Infinite RecursionInfinite RecursionPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.Ultimate RevolutionUltimate RevolutionPrismaticCasting your ultimate ability resets its cooldown once its effect starts or has elapsed (75 second cooldown, reset upon death).ArchmageArchmagePrismaticWhenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the casted ability's cooldown.
LemonNation sharing a note

Notes

Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. and GuardiansGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead. orb is more than enough mana in Aram Mayhem, the big mana items just aren't worth it. Imperial mandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. giving so much cooldown to E, and the 7% extra dmg on E hits makes maxing E first ideal. Early 2 second root with Imperial mandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste. Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect. makes every root almost a guaranteed kill. Grab bloodlettersBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks. curse before DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%. if they're building MR. Replace Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead. with Oblivion OrbOblivion Orb25 Ability Power800 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds. if they have Soraka, or multiple healing champions. It's very efficient by itself, just finish it into MorelloMorellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds. after you have Liandry'sLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」 Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%. and BloodlettersBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks.. If you get Purist - CasterPurist - CasterSilverConvert all of your bonus attack speed into ability haste at a rate of 0.65 ability haste per 1% bonus attack speed. Additionally, your abilities' total cooldowns are reduced by 10%. or Ethereal WeaponEthereal WeaponGoldYour abilities apply on-hit effects (1 second cooldown per target). get Nashor's ToothNashor's Tooth80 Ability Power50% Attack Speed15 Ability Haste2900 goldUnique – Icathian Bite: Basic attacks deal 15 (+ 15% AP) bonus magic damage on-hit.. Get Berserker greaves if you get (Purist).

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