
Zyra
Max Roots

Intro
This build does great damage, as well as giving bonus damage and penetration to the entire team
Start
Boots
Core
Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste.
Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League Wiki
Liandry's TormentLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」
Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.League Wiki
Bloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks.League Wiki
CryptbloomCryptbloom75 Ability Power30% Magic Penetration20 Ability Haste3000 goldUnique – Life From Death: Scoring a takedown against an enemy champion while alive and within 3 seconds of damaging them summons a nova that radiates from the location of their death over 1.75 seconds, healing you and allied champions hit for 100 (+ 20% AP).League Wiki
Rabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League WikiOptions
and orb is more than enough mana in Aram Mayhem, the big mana items just aren't worth it. giving so much cooldown to E, and the 7% extra dmg on E hits makes maxing E first ideal. Early 2 second root with makes every root almost a guaranteed kill. Grab curse before if they're building MR. Replace with if they have Soraka, or multiple healing champions. It's very efficient by itself, just finish it into after you have and . If you get or get . Get Berserker greaves if you get (Purist).
Last updated
Ignite
Flash
















Witchful Thinking
Slap Around
Magic Missile
Skilled Sniper
Warlock Juicebox
Phenomenal Evil
Eureka
Infernal Conduit
Infinite Recursion
Ultimate Revolution
Archmage
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