
My Season 3 Rank 1 Janna build
My old build from when I first mained Janna to rank 1
Summoner spells
Heal+
Flash/
Ignite/
ExhaustAbility priority
WZephyr→
EEye Of The Storm→
QHowling GaleStarter items
Full build
Situational items
Rune page
×9MarkGreater Mark of Armor+0.91 armor
×9SealGreater Seal of Gold+0.25 gold / 10 sec.
×9GlyphGreater Glyph of Ability Power+1.19 ability power
×3QuintessenceGreater Quintessence of Gold+1 gold / 10 sec.Mastery page
Offense
0Exhaust: −10 target Armor and Magic Resist. Ignite: +5 AD and AP while on cooldown. Ghost: movement speed bonus increased to 35%. Garrison: allied garrisoned turrets deal 50% splash damage.
Ranks 1–4: +1% / +2% / +3% / +4% Attack Speed.
Ranks 1–4: +1% / +2% / +3% / +4% Cooldown Reduction.
Ranks 1–2: basic attacks deal +2 / +4 damage to minions and monsters.
Ranks 1–4: +3 / +6 / +9 / +12 Attack Damage at level 18 (+0.17 / +0.33 / +0.5 / +0.67 per level).
Ranks 1–4: +4.5 / +9 / +13.5 / +18 Ability Power at level 18 (+0.25 / +0.5 / +0.75 / +1 per level).
Increases damage dealt to turrets by 5%.
Ranks 1–3: increases damage dealt by 0.67% / 1.33% / 2%.
Physical damage ignores 8% of the target's Armor.
Requires Deadliness at max rank.Magic damage ignores 8% of the target's Magic Resist.
Requires Blast at max rank.Ranks 1–2: +2.5% / +5% Critical Strike Damage; doubled to +5% / +10% for melee champions.
Ranks 1–2: +1.5 / +3 Attack Damage.
Ranks 1–3: +2 / +4 / +6 Ability Power.
Basic attacks deal bonus magic damage on hit equal to 5% of Ability Power.
Landing a critical hit grants 10% Attack Speed for 2 seconds.
Requires Lethality at max rank.Ranks 1–3: +2 / +3.5 / +5 Armor Penetration.
Ranks 1–4: increases Ability Power by 1.25% / 2.5% / 3.75% / 5%.
Increases damage dealt by 5% against targets below 50% Health.
Defense
9Cleanse: disable reduction lasts +1 second. Heal: passively grants +5 Health per level. Smite: grants 10 bonus gold on use. Barrier: shield amount increased by 20.
Ranks 1–3: grants up to +2 / +4 / +6 Health Regen per 5 seconds based on missing Health.
Ranks 1–4: +27 / +54 / +81 / +108 Health at level 18 (+1.5 / +3 / +4.5 / +6 per level).
Ranks 1–2: reduces damage taken from monsters by 1 / 2.
Ranks 1–3: +2 / +4 / +6 Armor.
Ranks 1–3: +2 / +4 / +6 Magic Resist.
Deals 6 true damage to any minion or monster that attacks you.
Requires Tough Skin at max rank.Ranks 1–2: reduces damage taken from champions by 1 / 2.
Ranks 1–2: reduces the effectiveness of slows by 7.5% / 15%.
+30 Health.
Requires Durability at max rank.Reduces damage taken from turrets by 5%.
Reduces damage taken from champion basic attacks by 3.
Requires Unyielding at max rank.Ranks 1–3: reduces crowd-control duration by 5% / 10% / 15%, multiplicatively with Tenacity.
Ranks 1–3: increases maximum Health by 1.5% / 2.75% / 4%.
Grants 1 Armor and 1 Magic Resist for each nearby enemy champion.
Ranks 1–3: increases bonus Armor and Magic Resist by 2% / 3.5% / 5%.
Reduces time spent dead by 10%.
Reduces damage taken from critical strikes by 10%.
Reduces all damage taken by 3%.
Utility
21Revive: grants 200 + 20 per level bonus Health for 2 minutes. Teleport: cast time reduced by 0.5 seconds. Flash: cooldown reduced by 15 seconds. Clarity: Mana restored increased by 25%. Clairvoyance: grants lingering vision of revealed enemy champions.
Ranks 1–3: +0.66% / +1.33% / +2% Movement Speed while out of combat.
Ranks 1–3: +1 / +2 / +3 Mana Regen per 5 seconds.
Reduces Recall's cast time by 1 second and Enhanced Recall's by 0.5 seconds.
Wards gain 25% increased vision range for the first 5 seconds after placement.
Ranks 1–3: reduces Summoner Spell cooldowns by 4% / 7% / 10%.
Ranks 1–3: +72 / +126 / +180 Mana at level 18 (+4 / +7 / +10 per level).
Ranks 1–2: reduces activated-item cooldowns by 7.5% / 15%.
Ranks 1–4: +0.5 / +1 / +1.5 / +2 gold per 10 seconds.
Increases shrine, relic, quest, and neutral-monster buff duration by 20%.
Ranks 1–3: +1% / +2% / +3% Life Steal and Spell Vamp.
Starts with a regenerative biscuit that restores 80 Health and 50 Mana over 10 seconds.
Ranks 1–2: +25 / +50 starting gold.
Requires Greed at max rank.Ranks 1–4: increases Experience earned by 1.25% / 2.5% / 3.75% / 5%.
Ranks 1–3: up to +1 / +2 / +3 Health Regen per 5 seconds for each 400 maximum Mana.
Summoner's Rift: starts with a 60-second Explorer's Ward. Other maps: +25 starting gold.
Requires Biscuiteer at max rank.Basic attacks against champions grant 5 gold for melee champions or 3 gold for ranged champions (5-second cooldown).
Ranks 1–3: +2% / +4% / +6% Cooldown Reduction.
+3% Movement Speed.
Hover or focus any mastery to see its exact stats.
Last updated

Boots of Speed
2× Health Potion
Mana Potion
Sight Ward
Philosopher's Stone
Heart of Gold
Kage's Lucky Pick
Oracle's Elixir
Mejai's Soulstealer
Shurelya's Reverie
Runic Bulwark
Will of the Ancients
Ionian Boots of Lucidity
Mikael's Crucible
Twin Shadows
Ardent Censer
Stark's Fervor
Why are gold per sec runes your pick over stat runes like movement speed quints/ health etc.