← User builds
User-made build

Created by Eleana.

Nami
Nami · Support

Nami

Build overview

Big Nami healing

Summoner spells

FlashFlashTeleports you a short distance toward your cursor.HealHealRestores Health and grants Move Speed to you and target allied champion.

Skill order

WEbb and FlowWEbb and FlowUnleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.ETidecaller's BlessingETidecaller's BlessingEmpowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.QAqua PrisonQAqua PrisonSends a bubble to a target area, dealing damage and stunning all enemies on impact.

Augments

Witchful ThinkingWitchful ThinkingGrants 20 – 80 (based on level) ability power.Slap AroundSlap AroundImmobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.ADAPtADAPtConvert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.First-Aid KitFirst-Aid KitGrants 20% heal and shield power.Support MainSupport MainQUEST: Heal allied champions for the required number of Health. REWARD: Any healing you provide now also Heals Over Time after the initial heal.
Shrink EngineShrink EngineScoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed, and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).Wee Woo Wee WooWee Woo Wee WooGain 0% – 50% (based on target ally's missing health) bonus movement speed while facing toward nearby allied champions, lingering for 2 seconds after no longer facing them. Your heals and shields are also increased by 0% – 50% (based on target's missing health).All For YouAll For YouYour heals and shields on allied champions are increased in effectiveness by 30%.Critical HealingCritical HealingYour heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.Phenomenal EvilPhenomenal EvilGain Veigar's Phenomenal Evil Power. PHENOMENAL EVIL POWER: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.SonataSonataAlternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first (10 second cooldown). ARIA OF PERSEVERANCE: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds. SONG OF CELERITY: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.
Infinite RecursionInfinite RecursionGain 60 ability haste, increased by 3 each time you score a champion takedown.EurekaEurekaGain ability haste equal to 30% AP.Empyrean PromiseEmpyrean PromiseReplace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power. ACTIVE - VIGILANCE: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).Wooglet's WitchcapWooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap.

Start

Bandleglass MirrorBandleglass Mirror20 Ability Power100% Base Mana Regen10 Ability Haste900 goldFaerie CharmFaerie Charm50% Base Mana Regen200 goldFaerie CharmFaerie Charm50% Base Mana Regen200 gold

Boots

Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move Speed900 goldIonian Insight Gain 10 Summoner Spell Haste.

Core

Echoes of HeliaEchoes of Helia35 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Soul Siphon: Gain 30% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 – 250 (based on level). Healing or shielding an allied champion (excluding yourself) consumes all charges to heal them equal to the consumed amount.League WikiStaff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League WikiRabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League WikiDawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League Wiki

Alternative build path

Moonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.League WikiDawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League WikiRabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League WikiStaff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League Wiki

Spirit Bomb Build

Echoes of HeliaEchoes of Helia35 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Soul Siphon: Gain 30% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 – 250 (based on level). Healing or shielding an allied champion (excluding yourself) consumes all charges to heal them equal to the consumed amount.League WikiDiadem of SongsDiadem of Songs200 Health8% Heal and Shield Power1000 Mana100% Base Mana Regen2250 goldHarmony Gain % Heal and Shield Power. Consonance While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.DawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League WikiStaff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League Wiki

Options

Ardent CenserArdent Censer45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move Speed2200 goldUnique – Sanctify: Healing or shielding allied champions (excluding yourself) enhances you and them for 6 seconds, granting 25% bonus attack speed and 20 bonus magic damage on-hit on basic attacks.League WikiRedemptionRedemption30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield Power2300 goldUnique – Intervention: Call upon a 550-radius beam of light to strike upon the target location after 2.5 seconds, granting sight of the area for the duration. Allies within the area are healed for 150 – 350 (based on target's level), while enemy champions within take 10% of target's maximum health as true damage. Can be used while dead.League WikiMikael's BlessingMikael's Blessing250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability Haste2300 goldUnique – Purify: Remove all crowd control debuffs (except Airborne, Blind, Disarm, Nearsight, and Suppression) from yourself or the target allied champion and heal the target for 100 – 250 (based on target's level).League WikiMorellonomiconMorellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League Wiki

Creator notes

Keep in mind that the core build requires you to be able to consistently damage the enemy team with Ebb and Flow and Tidecaller's Blessing in order to optimize Echoes of HeliaEchoes of Helia35 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Soul Siphon: Gain 30% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 – 250 (based on level). Healing or shielding an allied champion (excluding yourself) consumes all charges to heal them equal to the consumed amount. healing. If you can't reliably use Echoes, just take the alternative build with Moonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.. While Staff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.'s passive is inactive, disregarding any bonus healing from Augments/Helia/ally's Spirit VisageSpirit Visage400 Health50 Magic Resist10 Ability Haste100% Base Health Regen2700 goldUnique – Boundless Vitality: Increases all healing and shielding received as well as  health regeneration by 25%./ally's HSP, and disregarding any Grievous Wounds debuffs, if you are able to land 2 heal bounces, this is what you can expect: After core build - 364 AP, 33% Heal & Shield Power W1 - 199.9 heal W3 - 362.2 heal total - 562.1 heal 25% HSP anvil - 364 AP, 58% Heal & Shield Power W1 - 237.5 heal W3 - 430.2 heal total - 667.7 heal 50 AP anvil (+15 AP from DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.) - 429 AP, 33% Heal & Shield Power W1 - 222.4 heal W3 - 482.3 heal total - 704.7 heal As shown above, Nami's W scales extremely well with Ability Power so you should prioritize anything that gives you AP > Heal & Shield Power > Haste > Survivability. Once you have at least 134 AP, each subsequent bounce of Nami's W will be more effective than the last so keep that in mind to maximize heal/damage bounces. While Spirit BombSpirit BombPrismaticYour healing and shielding on yourself or allies builds up a Spirit Bomb on top of you. Once you have healed and shielded a combined total of 200 – 2000 (based on level), you toss the Spirit Bomb onto the most wounded allied champion over 1.1 seconds. Upon impact, the Spirit Bomb explodes in a 475 radius to heal allied champions within the area for 5% – 15% (based on level) (+ 3% per 100 AP) of their missing health and grants them a shield for 2 seconds that absorbs damage equal to 10% – 25% (based on level) (+ 2% per 100 AP) of their current health. Healing and shielding from this effect do not count toward the Spirit Bomb's trigger condition. and Windspeaker's BlessingWindspeaker's BlessingPrismaticYour or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds. are very good support prismatics, Nami doesn't naturally use them efficiently (1-2 target heal on a relatively long cooldown), but you can make them work in conjunction with other augments like SonataSonataGoldAlternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first (10 second cooldown). ARIA OF PERSEVERANCE: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds. SONG OF CELERITY: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds., Empyrean PromiseEmpyrean PromisePrismaticReplace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power. ACTIVE - VIGILANCE: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range)., etc. If you roll any augment/prismatic anvil with movement speed, don't buy bootsBoots25 Move Speed300 gold or sell them for your 6th item. Nami's E can apply grievous wounds very well, so if very good if you build it (when necessary) if your teammates can't or won't.

No comments yet. Start the discussion.

Last updated