
Nami
Build overview
Big Nami healing
Start
Boots
Core
Echoes of HeliaEchoes of Helia35 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Soul Siphon: Gain 30% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 – 250 (based on level). Healing or shielding an allied champion (excluding yourself) consumes all charges to heal them equal to the consumed amount.League Wiki
Staff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League Wiki
Rabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League Wiki
DawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League WikiAlternative build path
Moonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.League Wiki
DawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League Wiki
Rabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League Wiki
Staff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League WikiSpirit Bomb Build
Echoes of HeliaEchoes of Helia35 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Soul Siphon: Gain 30% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 – 250 (based on level). Healing or shielding an allied champion (excluding yourself) consumes all charges to heal them equal to the consumed amount.League Wiki
Diadem of SongsDiadem of Songs200 Health8% Heal and Shield Power1000 Mana100% Base Mana Regen2250 goldHarmony
Gain % Heal and Shield Power.
Consonance
While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.
DawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League Wiki
Staff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League WikiOptions
Creator notes
Keep in mind that the core build requires you to be able to consistently damage the enemy team with Ebb and Flow and Tidecaller's Blessing in order to optimize healing. If you can't reliably use Echoes, just take the alternative build with . While 's passive is inactive, disregarding any bonus healing from Augments/Helia/ally's /ally's HSP, and disregarding any Grievous Wounds debuffs, if you are able to land 2 heal bounces, this is what you can expect: After core build - 364 AP, 33% Heal & Shield Power W1 - 199.9 heal W3 - 362.2 heal total - 562.1 heal 25% HSP anvil - 364 AP, 58% Heal & Shield Power W1 - 237.5 heal W3 - 430.2 heal total - 667.7 heal 50 AP anvil (+15 AP from ) - 429 AP, 33% Heal & Shield Power W1 - 222.4 heal W3 - 482.3 heal total - 704.7 heal As shown above, Nami's W scales extremely well with Ability Power so you should prioritize anything that gives you AP > Heal & Shield Power > Haste > Survivability. Once you have at least 134 AP, each subsequent bounce of Nami's W will be more effective than the last so keep that in mind to maximize heal/damage bounces. While and are very good support prismatics, Nami doesn't naturally use them efficiently (1-2 target heal on a relatively long cooldown), but you can make them work in conjunction with other augments like , , etc. If you roll any augment/prismatic anvil with movement speed, don't buy or sell them for your 6th item. Nami's E can apply grievous wounds very well, so if very good if you build it (when necessary) if your teammates can't or won't.
Last updated
Flash
Heal


Witchful Thinking
Slap Around
ADAPt
First-Aid Kit
Support Main
Shrink Engine
Wee Woo Wee Woo
All For You
Critical Healing
Phenomenal Evil
Sonata
Infinite Recursion
Eureka
Empyrean Promise
Wooglet's Witchcap






Spirit Visage
Spirit Bomb
Windspeaker's Blessing
Boots
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