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User-made build

Created by Eleana.

Bard
Bard · Support

Bard

Build overview

Attack speed based healmaxxing Bard

Summoner spells

FlashFlashTeleports you a short distance toward your cursor.HealHealRestores Health and grants Move Speed to you and target allied champion.

Skill order

WCaretaker's ShrineWCaretaker's ShrineReveals a Health shrine which powers up over a short time, disappearing after healing and speeding up the first ally that touches it.QCosmic BindingQCosmic BindingBard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.EMagical JourneyEMagical JourneyBard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.

Augments

First-Aid KitFirst-Aid KitGrants 20% heal and shield power.TyphoonTyphoonBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.DeftDeftGrants 60% bonus attack speed.ZealotZealotGain 35% (+ 5% per 100 AP) bonus attack speed and 25% (+ 5% per 100 AP) critical strike chance.Sonic BoomSonic BoomGranting a buff, heal, or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).Support MainSupport MainQUEST: Heal allied champions for the required number of Health. REWARD: Any healing you provide now also Heals Over Time after the initial heal.
Mercy's StrikeMercy's StrikeUpgrades one of your champion's abilities, empowering the ability's cast to enhance your next basic attack. The enhanced attack has 300 bonus range, gains 75% bonus attack speed, and deals bonus magic damage equal to 3% (+ 2% per 10% heal and shield power) of the target's maximum health. If the target is a turret, the damage is modified to 2.5% of the target's maximum health bonus magic damage.Wee Woo Wee WooWee Woo Wee WooGain 0% – 50% (based on target ally's missing health) bonus movement speed while facing toward nearby allied champions, lingering for 2 seconds after no longer facing them. Your heals and shields are also increased by 0% – 50% (based on target's missing health).All For YouAll For YouYour heals and shields on allied champions are increased in effectiveness by 30%.Get Excited!Get Excited!Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.Double TapDouble TapBasic attacks that critically strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.
Upgrade Sword of Blossoming DawnUpgrade Sword of Blossoming DawnUpgrades Sword of Blossoming Dawn, empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed.Spirit BombSpirit BombYour healing and shielding on yourself or allies builds up a Spirit Bomb on top of you. Once you have healed and shielded a combined total of 200 – 2000 (based on level), you toss the Spirit Bomb onto the most wounded allied champion over 1.1 seconds. Upon impact, the Spirit Bomb explodes in a 475 radius to heal allied champions within the area for 5% – 15% (based on level) (+ 3% per 100 AP) of their missing health and grants them a shield for 2 seconds that absorbs damage equal to 10% – 25% (based on level) (+ 2% per 100 AP) of their current health. Healing and shielding from this effect do not count toward the Spirit Bomb's trigger condition.Windspeaker's BlessingWindspeaker's BlessingYour or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.Dual WieldDual WieldYour basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.Empyrean PromiseEmpyrean PromiseReplace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power. ACTIVE - VIGILANCE: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).Circle of DeathCircle of DeathHealing and health regeneration you do causes you to deal 70% of that value in magic damage to the nearest enemy champion within 1000 units.

Start

Forbidden IdolForbidden Idol50% Base Mana Regen8% Heal and Shield Power600 goldKindlegemKindlegem200 Health10 Ability Haste800 gold

Boots

Berserker's GreavesBerserker's Greaves30% Attack Speed45 Move Speed1100 gold

Core (when you primarily hit minions)

Sword of Blossoming DawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability Haste2350 goldUnique – Effervescence: Gain 1.2% bonus attack speed per 1%  heal and shield power. Unique – Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 – 45 (based on level) (+ 10% bonus AD) (+ 7% AP).League WikiRunaan's HurricaneRunaan's Hurricane40% Attack Speed25% Critical Strike Chance5% Move Speed2650 goldUnique – Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 65% AD physical damage. Bolts apply on-hit effects and are affected by critical strike modifiers.League WikiDawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League WikiMoonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.League Wiki

Core (when you are hitting champions a lot)

Sword of Blossoming DawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability Haste2350 goldUnique – Effervescence: Gain 1.2% bonus attack speed per 1%  heal and shield power. Unique – Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 – 45 (based on level) (+ 10% bonus AD) (+ 7% AP).League WikiRunaan's HurricaneRunaan's Hurricane40% Attack Speed25% Critical Strike Chance5% Move Speed2650 goldUnique – Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 65% AD physical damage. Bolts apply on-hit effects and are affected by critical strike modifiers.League WikiEchoes of HeliaEchoes of Helia35 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Soul Siphon: Gain 30% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 – 250 (based on level). Healing or shielding an allied champion (excluding yourself) consumes all charges to heal them equal to the consumed amount.League WikiDawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League WikiMoonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.League Wiki

Options

Ardent CenserArdent Censer45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move Speed2200 goldUnique – Sanctify: Healing or shielding allied champions (excluding yourself) enhances you and them for 6 seconds, granting 25% bonus attack speed and 20 bonus magic damage on-hit on basic attacks.League WikiStaff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League WikiRedemptionRedemption30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield Power2300 goldUnique – Intervention: Call upon a 550-radius beam of light to strike upon the target location after 2.5 seconds, granting sight of the area for the duration. Allies within the area are healed for 150 – 350 (based on target's level), while enemy champions within take 10% of target's maximum health as true damage. Can be used while dead.League WikiMikael's BlessingMikael's Blessing250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability Haste2300 goldUnique – Purify: Remove all crowd control debuffs (except Airborne, Blind, Disarm, Nearsight, and Suppression) from yourself or the target allied champion and heal the target for 100 – 250 (based on target's level).League WikiMorellonomiconMorellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League Wiki

Creator notes

In most games, you won't need your E early so you can start 2 points in W. Try to avoid sitting on max W charges when possible by keep up to 3 shrines on the floor and manually using his W on allies/self for the heal/movespeed. Collect nearby chimes when low on mana and your team doesn't need you. Don't buy bootsBoots25 Move Speed300 gold (for sell for 6th item) if you roll a movespeed augment/prismatic anvil. The healing in this build scales very hard with each item purchased, but before you get Runaan'sRunaan's Hurricane40% Attack Speed25% Critical Strike Chance5% Move Speed2650 goldUnique – Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 65% AD physical damage. Bolts apply on-hit effects and are affected by critical strike modifiers. you are pretty weak. Prioritize anvils that give Attack Speed > Heal & Shield Power > Movespeed > AP > Survivability. Bard applies grievous wounds decently with his passive, especially if you roll attack range augments. Build it if your teammates can't or won't.

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