
Seraphine
Build overview
Utility CC Support Seraphine
Start
Boots
Core
Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste.
Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League Wiki
Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power400 Health2600 goldUnique – Rimefrost: Dealing ability damage slows affected units by 30% for 1 second.League Wiki
Staff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League Wiki
Moonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.League WikiAlternative build path
Imperial MandateImperial Mandate60 Ability Power15 Ability Haste150% Base Mana Regen2400 goldUnique – Control: Abilities with immobilizing effects have their cooldown reduced equivalent to 20 ability haste.
Unique – Command: Immobilizing an enemy champion marks them as Vulnerable for 4 seconds, increasing the damage they take from all sources by 7%. Subsequent immobilizes against a target extend the duration of the effect.League Wiki
Rylai's Crystal ScepterRylai's Crystal Scepter65 Ability Power400 Health2600 goldUnique – Rimefrost: Dealing ability damage slows affected units by 30% for 1 second.League Wiki
Diadem of SongsDiadem of Songs200 Health8% Heal and Shield Power1000 Mana100% Base Mana Regen2250 goldHarmony
Gain % Heal and Shield Power.
Consonance
While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.
Echoes of HeliaEchoes of Helia35 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Soul Siphon: Gain 30% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 – 250 (based on level). Healing or shielding an allied champion (excluding yourself) consumes all charges to heal them equal to the consumed amount.League Wiki
Staff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League WikiOptions
Creator notes
is Seraphine's best item as it provides everything she wants: a lot of Haste, Ability Power, and Mana Regen. You can choose to skip if your teammates have a lot of set up CC/slows ( Brand, Miss Fortune, Ashe, Morgana, Lux, etc.). Don't buy (or just sell them for 6th item) if you roll a movespeed augment/prismatic anvil. You really want to be able to cycle Seraphine's double spells so try to prioritize augments/anvils that offer some form of Haste (big prio) > Ability Power > Movement Speed > Heal & Shield Power > Survivability. The alternative build is better for when you roll as it can help compensate for Seraphine's long W cooldown. You want to abuse her passive empowered autos to get charges alongside Helia's synergy with to use the charges without having to use her W. You should basically never build without also building . The downside for the alternative build is that Diadem offers 0 Haste and 0 AP so cycling for double casted spells will take a bit longer and you will deal less damage.
Last updated
Flash
Heal


Homeguard
Slap Around
First-Aid Kit
Ice Cold
Leg Day
Wee Woo Wee Woo
Recursion
Skilled Sniper
From Downtown
Shrink Engine
Infinite Recursion
Empyrean Promise
Eureka
Spirit Bomb
Windspeaker's Blessing
Cruelty






Boots
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