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Created by Eleana.

Kayle
Kayle · Support

Kayle

Build overview

Attack speed based healer Kayle

Summoner spells

FlashFlashTeleports you a short distance toward your cursor.HealHealRestores Health and grants Move Speed to you and target allied champion.

Skill order

WCelestial BlessingWCelestial BlessingBlessed by the divine, Kayle heals and grants Move Speed to herself and the nearest ally.QRadiant BlastQRadiant BlastKayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit.EStarfire SpellbladeEStarfire SpellbladePassive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks.Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health.

Augments

TyphoonTyphoonBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.First-Aid KitFirst-Aid KitGrants 20% heal and shield power.Support MainSupport MainQUEST: Heal allied champions for the required number of Health. REWARD: Any healing you provide now also Heals Over Time after the initial heal.Sonic BoomSonic BoomGranting a buff, heal, or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).
All For YouAll For YouYour heals and shields on allied champions are increased in effectiveness by 30%.Wee Woo Wee WooWee Woo Wee WooGain 0% – 50% (based on target ally's missing health) bonus movement speed while facing toward nearby allied champions, lingering for 2 seconds after no longer facing them. Your heals and shields are also increased by 0% – 50% (based on target's missing health).Get Excited!Get Excited!Scoring a champion takedown grants you 100% bonus movement speed and 15% total attack speed for 4 seconds.Shrink EngineShrink EngineScoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed, and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).RecursionRecursionGrants 60 ability haste.
Upgrade Sword of Blossoming DawnUpgrade Sword of Blossoming DawnUpgrades Sword of Blossoming Dawn, empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed.Windspeaker's BlessingWindspeaker's BlessingYour or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.Dual WieldDual WieldYour basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.Tap DancerTap DancerBasic attacks on-hit against enemy champions and minions grant 10 bonus movement speed, lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed.Infinite RecursionInfinite RecursionGain 60 ability haste, increased by 3 each time you score a champion takedown.Mystic PunchMystic PunchBasic attacks on-hit reduce the remaining cooldowns of your abilities by 1.25 seconds.Spirit BombSpirit BombYour healing and shielding on yourself or allies builds up a Spirit Bomb on top of you. Once you have healed and shielded a combined total of 200 – 2000 (based on level), you toss the Spirit Bomb onto the most wounded allied champion over 1.1 seconds. Upon impact, the Spirit Bomb explodes in a 475 radius to heal allied champions within the area for 5% – 15% (based on level) (+ 3% per 100 AP) of their missing health and grants them a shield for 2 seconds that absorbs damage equal to 10% – 25% (based on level) (+ 2% per 100 AP) of their current health. Healing and shielding from this effect do not count toward the Spirit Bomb's trigger condition.

Start

Forbidden IdolForbidden Idol50% Base Mana Regen8% Heal and Shield Power600 goldKindlegemKindlegem200 Health10 Ability Haste800 gold

Boots

Berserker's GreavesBerserker's Greaves30% Attack Speed45 Move Speed1100 gold

Core

Sword of Blossoming DawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability Haste2350 goldUnique – Effervescence: Gain 1.2% bonus attack speed per 1%  heal and shield power. Unique – Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 – 45 (based on level) (+ 10% bonus AD) (+ 7% AP).League WikiRunaan's HurricaneRunaan's Hurricane40% Attack Speed25% Critical Strike Chance5% Move Speed2650 goldUnique – Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 65% AD physical damage. Bolts apply on-hit effects and are affected by critical strike modifiers.League WikiMoonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.League WikiDawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League Wiki

Options

Ardent CenserArdent Censer45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move Speed2200 goldUnique – Sanctify: Healing or shielding allied champions (excluding yourself) enhances you and them for 6 seconds, granting 25% bonus attack speed and 20 bonus magic damage on-hit on basic attacks.League WikiStaff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League WikiMikael's BlessingMikael's Blessing250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability Haste2300 goldUnique – Purify: Remove all crowd control debuffs (except Airborne, Blind, Disarm, Nearsight, and Suppression) from yourself or the target allied champion and heal the target for 100 – 250 (based on target's level).League WikiRedemptionRedemption30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield Power2300 goldUnique – Intervention: Call upon a 550-radius beam of light to strike upon the target location after 2.5 seconds, granting sight of the area for the duration. Allies within the area are healed for 150 – 350 (based on target's level), while enemy champions within take 10% of target's maximum health as true damage. Can be used while dead.League Wiki

Creator notes

Until you reach your power spikes, support Kayle is very much just a minion that sometimes heals/speeds up an ally. The first power spike is level 6, where Kayle gets ranged autos and her ultimate. The second power spike is when you get Sword of Blossoming DawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability Haste2350 goldUnique – Effervescence: Gain 1.2% bonus attack speed per 1%  heal and shield power. Unique – Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 – 45 (based on level) (+ 10% bonus AD) (+ 7% AP). and Runaan'sRunaan's Hurricane40% Attack Speed25% Critical Strike Chance5% Move Speed2650 goldUnique – Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 65% AD physical damage. Bolts apply on-hit effects and are affected by critical strike modifiers.. The third power spike is level 16, where Kayle gets 100 attack range and when you are likely to be full build. You should prioritize anvils and augments that give Attack Speed > Haste > Attack Range > Heal & Shield Power > AP > Survivability. Don't build bootsBoots25 Move Speed300 gold (or sell for 6th item) if you roll a movespeed augment/prismatic anvil. If skipping bootsBoots25 Move Speed300 gold, I would highly recommend building an Ardent in its place.

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