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Created by General_Mudkip.

Morgana
Morgana · Frontline

Morgana

Build overview

If the enemy team is primarily AD, this IBG build will make their lives miserable. If you land an IBG proc on someone, it makes landing your q super easy. Slow, unavoidable, tanky, This is control mage tank turned up to the max.

Summoner spells

FlashFlashTeleports you a short distance toward your cursor.MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.

Skill order

QDark BindingQDark BindingMorgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage.WTormented ShadowWTormented ShadowMorgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.EBlack ShieldEBlack ShieldMorgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.

Augments

ADAPtADAPtConvert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.ErosionErosionEach instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.FireFoxFireFoxAutomatically cast a modified version of Ahri's Fox-Fire, gaining 25% bonus movement speed that decays over 2 seconds and conjuring 3 flames that orbit you clockwise for up to 2.5 seconds at a radius of 150 units. The flames will fly toward the nearest visible enemies within 550 units, dealing 35 – 160 (based on level) (+ 25% bonus AD (+ 25% AP) adaptive damage, reduced to「 10.5 – 48 (based on level) (+ 7.5% bonus AD (+ 7.5% AP) 」for enemies hit by subsequent flames from the same cast (7 second cooldown).Leg DayLeg DayGain 50 bonus movement speed and 40% slow resist.Escape PlanEscape PlanUpon dropping below 35% of your maximum health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 second cooldown). These effects all decay over 5.5 seconds.Mind to MatterMind to MatterGrants bonus health equal to 50% maximum mana.Mountain SoulMountain SoulGrants the Mountain Dragon Soul, or a different Dragon Soul if you aleady have it.Upgrade Zhonya'sUpgrade Zhonya'sUpgrades Seeker's Armguard, Wooglet's Witchcap, and Zhonya's Hourglass, empowering Stasis to allow you to move during its active effect, during which time you also gain 50% bonus movement speed. Additionally, the cooldown of Zhonya's Hourglass' Stasis is reduced to 45 seconds.Witchful ThinkingWitchful ThinkingGrants 20 – 80 (based on level) ability power.
Bread And ButterBread And ButterYour champion's first basic ability (Q) gains 100 ability haste.Celestial BodyCelestial BodyGain 1500 bonus health, but reduce your damage output by 10%.Divine InterventionDivine InterventionAutomatically cast Taric's Cosmic Radiance, calling down a protective star upon you that descends over 2.5 seconds. Afterwards, you and all allied champions within 400 units become invulnerable for 2.5 seconds (35 second cooldown).DonationDonationGain 1750 upon acquiring this augment.Ethereal WeaponEthereal WeaponYour abilities apply on-hit effects (1 second cooldown per target).From Beginning To EndFrom Beginning To EndGain the Dark Harvest and First Strike keystone runes.FlashyFlashyYour Flash now has 3 charges with a 2-second cooldown between casts (120 seconds recharge time for all 3 charges). If Flash is not equipped, you will be prompted to replace one of your summoner spells with Flash.ImpassableImpassableGain the Aftershock and Glacial Augment keystone runes.Phenomenal EvilPhenomenal EvilGain Veigar's Phenomenal Evil Power. PHENOMENAL EVIL POWER: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.PinballPinballYour Mark is empowered to instead throw a pinball, which deals 100 – 500 (based on level) bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by 25%, deals 20% increased damage, and reduces Mark's remaining cooldown by 30%. The pinball can ricochet up to 4 times, for a maximum radius increase of 100% and a damage increase of 80%. Additionally, your Mark's cooldown is reduced equivalent to 50 ability haste. If Mark is not equipped, you will be prompted to replace one of your summoner spells with Mark.PorcupinePorcupineYou build up a burst of needles from within you when taking damage from enemy champions, storing up to 400 – 3900 (based on level) pre-mitigation damage taken. After reaching the maximum damage stored, you consume the stored damage to burst the needles outward in a 400 radius, dealing 75 – 200 (based on level) (+ 125% bonus armor) (+ 125% bonus magic resistance) physical damage to enemies hit and slowing them by 30% for 2 seconds.Pressure CookerPressure CookerSurrounds you in flames, causing you to apply a Burn every second to enemy champions within 300 units for 3 seconds that deals magic damage equal to「 0.5% of your maximum health per second. 」This Burn stacks infinitely and refreshes with each application. Additionally, you are assigned with quests that require you to deal a certain amount of damage with the Burn effect against enemy champions. There are three quest tiers, and each completed tier grants you a reward that improves Pressure Cooker's effect. Quest info Tier Quest Reward 1 Deal a total of 1500 damage with the Burn. Increase the Burn's range to 500 units. 2 Deal an additional total of 12,000 damage with the Burn (13,500 damage total). Double the rate at which the Burn is inflicted, applying two stacks of the effect to targets every second. 3 Deal an additional total of 15,000 damage with the Burn (28,500 damage total). Increase the Burn's range to 600 units.Q - Pursuit of HasteQ - Pursuit of HasteAssigns quests that require you to hit enemy champions with Q a number of times (counts up to 1 hit per champion per cast instance). Complete two tiers to gain 80 then 160 total ability haste for Q.RecursionRecursionGrants 60 ability haste.Shrink EngineShrink EngineScoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed, and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).SonataSonataAlternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first (10 second cooldown). ARIA OF PERSEVERANCE: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds. SONG OF CELERITY: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.Soul EaterSoul EaterImmobilizing or grounding an enemy champion grants you 20 bonus health, stacking infinitely (5 second cooldown per cast instance). If this is your second augment, also gain 300 bonus health.Stats on Stats!Stats on Stats!Gain 3 Stat Anvils, with a higher chance of obtaining Gold- and Prismatic-tier anvils.Steel Your HeartSteel Your HeartQUEST: Possess Heartsteel with 300+ stacks. REWARD: Multiply your Heartsteel stacks by 3.With HasteWith HasteGrants bonus movement speed equal to 70% ability haste.
ArchmageArchmageWhenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the casted ability's cooldown.Biggest Snowball EverBiggest Snowball EverUpgrades your Mark into a massive snowball, empowering it with an increased size radius and the ability to pass through non-champions. The snowball additionally explodes upon impact of the target hit to deal 200 – 350 (based on level) (+ 100% bonus AD) (+ 60% AP) magic damage to all nearby enemies, knock them up for 0.75 seconds, and slow them by 20% for 2 seconds. Additionally, your Mark's cooldown is reduced equivalent to 100 ability haste. If Mark is not equipped, you will be prompted to replace one of your summoner spells with Mark. Non-champions hit by the snowball are stunned for 1.25 seconds.Courage of the ColossusCourage of the ColossusImmobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.CrueltyCrueltyImmobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within a 300 radius (6 second cooldown per cast instance). For displacement effects, the comet will be summoned at the displacement's end location.DropkickDropkickYour basic attacks and abilities execute enemy champions below 4% (+ 5.5% per 100 base AD) (+ 1% per 1000 bonus health) of their maximum health, which causes their corpse to be sent flying away in a line. Upon collision with an enemy champion or terrain, the target's corpse explodes to deal 150 – 500 (based on level) (+ 100% bonus armor) (+ 100% bonus magic resistance) magic damage to nearby enemies. Successful executions heal you for 100 – 300 (based on level) (+ 25% bonus health). The execution may also be triggered by the explosion and ignores shields.EurekaEurekaGain ability haste equal to 30% AP.GoldrendGoldrendDamaging basic attacks or abilities against enemy champions deal 50 – 150 (based on level) (+ 40% bonus AD) (+ 20% AP) bonus magic damage, and grant you 30 and 25% bonus movement speed for 1.5 seconds (30 second cooldown per champion).GoliathGoliathGrants 35% bonus health, 15% adaptive force, and 50% increased size.High RollerHigh RollerNearby enemies that die have a 7% chance to drop a Stat Anvil at the location of their death. You can pick up dropped anvils by moving over them. The obtained Stat Anvils will be consumed once the shop is enabled again (after your death).Icathia's FallIcathia's FallImmediately: Gain a Bami's Cinder. Requirement: Possess Sunfire Aegis and Hollow Radiance. Reward: Combine Sunfire Aegis and Hollow Radiance into Void Immolation.Infernal ConduitInfernal ConduitYour ability hits against champions apply a Burn for 3 seconds that deals「 2 – 20 (based on level) (+ 4.6% bonus AD) (+ 2% AP) bonus magic damage per second 」(1 second cooldown per cast instance). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0.08 seconds for each tick of damage they deal to a target.Infinite RecursionInfinite RecursionGain 60 ability haste, increased by 3 each time you score a champion takedown.Mad ScientistMad ScientistUpon acquiring this augment and each time you respawn, gain either 30% adaptive force, 20% bonus health, and 40% increased size or 70 ability haste, 40% bonus movement speed, and 40% reduced size.Prom QueenProm QueenAutomatically cast a modified version of Rakan's The Quickness, empowering you to break into a captivating sprint for 6 seconds. While empowered, you gain ghosting and 50% bonus movement speed, and enemies you collide with are knocked down and become charmed for 1.5 seconds (35 second cooldown). A sparkly tiara will descend upon you 2.5 seconds before the effect activates.Stats on Stats on Stats!Stats on Stats on Stats!Gain 4 Stat Anvils, with a higher chance of obtaining Gold- and Prismatic-tier anvils. Additionally, on the next round of augment selection, you gain an additional reroll per augment slot.Wooglet's WitchcapWooglet's WitchcapImmediately gain a Needlessly Large Rod. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Gain Wooglet's Witchcap.Stuck In Here With MeStuck In Here With MeCasting your ultimate ability grants you an aura for 2 seconds, growing in size over the duration to up to 500 units. After the duration, you taunt all enemies within the aura for 2 seconds and gain 50% damage reduction for the same duration (30 second cooldown). Additionally, gain 30 ultimate haste. Aura is activated once the ultimate's effect starts or has elapsed.Titan's ResolveTitan's ResolveYou generate a stack of Juggernauting for each instance of damage you deal or take (excluding damage over time), lasting for 6 seconds and refreshing on subsequent damage dealt or taken. For every 10 stacks of Juggernauting, you gain 15 – 45 (based on level) bonus Attack Damage or 25 – 75 (based on level) Ability Power (Adaptive), 5 – 10 (based on level) bonus armor and bonus magic resistance, 10% increased size, and 8% tenacity. Stacks expire one by one when the duration ends, with the decay rate being faster the more stacks you have.

Start

Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.League WikiRuby CrystalRuby Crystal150 Health400 gold

Boots

Plated SteelcapsPlated Steelcaps25 Armor45 Move Speed1200 goldUnique – Plating: Reduces all incoming basic damage by 10% (excluding from turret attacks).League WikiMercury's TreadsMercury's Treads20 Magic Resist45 Move Speed30% Tenacity1250 gold

Core

Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.League WikiIceborn GauntletIceborn Gauntlet300 Health50 Armor15 Ability Haste2900 goldUnique – Spellblade: After using an ability, your next basic attack within 10 seconds deals 150% base AD bonus physical damage on-hit and creates a 300 radius frost field for 2 seconds. Enemies within the field are slowed by ( 25% / 12.5%) (1.5 second cooldown, starts after using the empowered attack).League WikiHeartsteelHeartsteel900 Health100% Base Health Regen3000 goldUnique – Colossal Consumption: While within 700 units of an enemy champion, generate a stack on them each second, stacking up to 3 times. Your next basic attack against a target with 3 stacks is empowered to consume them all to deal 70 (+ 6% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 10% of that amount 」「 7 (+ 0.6% maximum health) 」 (30 second cooldown per target). Unique – Goliath: Gain 0% – 30% (based on maximum health) increased size.League WikiLiandry's TormentLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」 Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.League WikiZhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League Wiki

Options

Zeke's ConvergenceZeke's Convergence300 Health25 Armor25 Magic Resist10 Ability Haste2200 goldUnique – Cryocombustion: Gain 15 ultimate haste. Unique – Frostfire Tempest: Upon casting your ultimate ability, and once an enemy champion is within Frostfire Tempest's radius or after 5 seconds otherwise, you summon a storm of flame and ice around you for 5 seconds. The storm deals「 7.5 magic damage every 0.25 seconds 」「 150 total magic damage over the duration 」to enemy champions within a 350 radius and slows them by 30% (45 second cooldown, starts on ultimate cast).League WikiJak'Sho, The ProteanJak'Sho, The Protean350 Health45 Armor45 Magic Resist3200 goldUnique – Voidborn Resilience: Gain a stack for each second in combat with enemy champions, stacking up to 5 times. At maximum stacks, increase your bonus armor and bonus magic resistance by 30% until the end of combat.League WikiMorellonomiconMorellonomicon75 Ability Power350 Health15 Ability Haste2850 goldUnique – Grievous Wounds: Dealing magic damage to enemy champions inflicts them with Grievous Wounds for 3 seconds.League WikiRanduin's OmenRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%.League WikiRiftmakerRiftmaker70 Ability Power350 Health15 Ability Haste3100 goldUnique – Void Corruption: For each second in combat with champions, deal 2% increased damage, stacking up to 4 times for a total of 8% increased damage. At maximum stacks, gain ( 10% / 6%) omnivamp. Unique – Void Infusion: Gain ability power equal to 2% bonus health.League WikiThornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds.League WikiBloodletter's CurseBloodletter's Curse65 Ability Power400 Health15 Ability Haste2900 goldUnique – Vile Decay: Dealing magic damage to an enemy champion with a champion ability applies a stack of Vile Decay to them for 6 seconds, stacking up to 4 times and up to once per basic attack or ability per cast instance every 0.3 seconds. Each stack inflicts 7.5% magic resistance reduction, up to 30% at 4 stacks.League WikiBandlepipesBandlepipes200 Health15 Ability Haste20 Armor20 Magic Resist2300 goldUnique – Fanfare: Slowing or immobilizing an enemy champion empowers you with Fanfare for ( 8 / 4) seconds, granting you 20 bonus movement speed. While empowered, you and nearby allied champions also gain ( 30 / 20)% bonus attack speed.League Wiki

Creator notes

This is a armor heavy tank build! You will end up getting a hilarious amount of kills if your enemies do not look at your items and treat you like a squishy mage. You will do a controlled, consistent, but not very high amount of damage. Your real value is in the control you give your team. Thus, you want to maximize cc, not damage. q/ ult cooldown is key but still max w before e. Getting off a good ult is very easy. Your IBG gives you sticky-ness and control that would normally come with a rylaisRylai's Crystal Scepter65 Ability Power400 Health2600 goldUnique – Rimefrost: Dealing ability damage slows affected units by 30% for 1 second.. You want your enemies to be slow, not neccesarily you to be fast. Focus on Tank/CDR over dmg. Play slow, controlled, calm, and you will be surprised at how effective this is. If you have a hyper-carry on your team try bandlepipesBandlepipes200 Health15 Ability Haste20 Armor20 Magic Resist2300 goldUnique – Fanfare: Slowing or immobilizing an enemy champion empowers you with Fanfare for ( 8 / 4) seconds, granting you 20 bonus movement speed. While empowered, you and nearby allied champions also gain ( 30 / 20)% bonus attack speed. lategame. snowball super good for engaging with ult. if you get Mind to MatterMind to MatterSilverGrants bonus health equal to 50% maximum mana. you can go a mana-tank variant. It's okay I guess. If you try to go health-only mage with no resistances you WILL get blown up instantly late-game even if you have 8k hp. DO NOT PLAY INTO HEAVY AP. Grabbing exclusive armor items like randuinsRanduin's Omen350 Health75 Armor2700 goldUnique – Humility: Unleash a shockwave around you that slows nearby enemies by 70% for 2 seconds. Unique – Resilience: Reduces incoming damage from critical strikes by 30%./thornmailThornmail150 Health75 Armor2450 goldUnique – Thorns: When struck by a basic attack on-hit, deal 20 (+ 10% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with Grievous Wounds for 3 seconds. feels amazing if the team is all ad instead of mostly ad. Have fun!

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