Created by Eleana.

Soraka
Build overview
Healmaxxing with Interactive gameplay
Summoner spells
FlashFlashTeleports you a short distance toward your cursor.
HealHealRestores Health and grants Move Speed to you and target allied champion.Skill order
WAstral InfusionW — Astral InfusionSoraka sacrifices a portion of her own health to heal another friendly champion.→
QStarcallQ — StarcallA star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health.→
EEquinoxE — EquinoxCreates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.Augments
First-Aid Kit
First-Aid KitGrants 20% heal and shield power.
Sonic Boom
Sonic BoomGranting a buff, heal, or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).
Ocean Soul
Ocean SoulGrants the Ocean Dragon Soul, which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it.
Support Main
Support MainQUEST: Heal allied champions for the required number of Health. REWARD: Any healing you provide now also Heals Over Time after the initial heal.
Rejuvenation
RejuvenationUpgrades one of your champion's abilities, empowering the ability's cast to heal you for 30 – 100 (based on level) (+ 25% bonus AD) (+ 15% AP) (+ 5% bonus health). This is increased by up to 50% based on how long the ability's cooldown is, for a maximum heal of 45 – 150 (based on level) (+ 37.5% bonus AD) (+ 22.5% AP) (+ 7.5% bonus health).
Wee Woo Wee Woo
Wee Woo Wee WooGain 0% – 50% (based on target ally's missing health) bonus movement speed while facing toward nearby allied champions, lingering for 2 seconds after no longer facing them. Your heals and shields are also increased by 0% – 50% (based on target's missing health).
Sonata
SonataAlternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first (10 second cooldown). ARIA OF PERSEVERANCE: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds. SONG OF CELERITY: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds.
Critical Healing
Critical HealingYour heals and shields now have a chance equal to your critical strike chance to increase in effectiveness by 40% (5 second cooldown per cast instance). Additionally, gain 25% critical strike chance.
All For You
All For YouYour heals and shields on allied champions are increased in effectiveness by 30%.
Spirit Bomb
Spirit BombYour healing and shielding on yourself or allies builds up a Spirit Bomb on top of you. Once you have healed and shielded a combined total of 200 – 2000 (based on level), you toss the Spirit Bomb onto the most wounded allied champion over 1.1 seconds. Upon impact, the Spirit Bomb explodes in a 475 radius to heal allied champions within the area for 5% – 15% (based on level) (+ 3% per 100 AP) of their missing health and grants them a shield for 2 seconds that absorbs damage equal to 10% – 25% (based on level) (+ 2% per 100 AP) of their current health. Healing and shielding from this effect do not count toward the Spirit Bomb's trigger condition.
Windspeaker's Blessing
Windspeaker's BlessingYour or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.
Empyrean Promise
Empyrean PromiseReplace a summoner spell with Empyrean Promise's Vigilance active. Additionally, gain 15% heal and shield power. ACTIVE - VIGILANCE: After a 0.25-second delay, dash to the current location of the target allied champion and gain a 100 – 250 (based on level) (+ 100% AP) (+ 10% bonus health) shield for 3 seconds. Upon arrival, grant the ally the same shield (20 second cooldown; 2000 range).
Protein Shake
Protein ShakeGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.Start
Bandleglass MirrorBandleglass Mirror20 Ability Power100% Base Mana Regen10 Ability Haste900 gold
Faerie CharmFaerie Charm50% Base Mana Regen200 gold
Faerie CharmFaerie Charm50% Base Mana Regen200 goldBoots
Ionian Boots of LucidityIonian Boots of Lucidity10 Ability Haste45 Move Speed900 goldIonian Insight
Gain 10 Summoner Spell Haste.Core
Moonstone RenewerMoonstone Renewer25 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Starlit Grace: Healing or shielding an allied champion chains the effect to the other nearest and most wounded allied champion within 800 units of them (excluding yourself), granting them 30% of the heal or 35% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.League Wiki→
DawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League WikiOptions
Staff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League Wiki
Ardent CenserArdent Censer45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move Speed2200 goldUnique – Sanctify: Healing or shielding allied champions (excluding yourself) enhances you and them for 6 seconds, granting 25% bonus attack speed and 20 bonus magic damage on-hit on basic attacks.League Wiki
RedemptionRedemption30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield Power2300 goldUnique – Intervention: Call upon a 550-radius beam of light to strike upon the target location after 2.5 seconds, granting sight of the area for the duration. Allies within the area are healed for 150 – 350 (based on target's level), while enemy champions within take 10% of target's maximum health as true damage. Can be used while dead.League Wiki
Mikael's BlessingMikael's Blessing250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability Haste2300 goldUnique – Purify: Remove all crowd control debuffs (except Airborne, Blind, Disarm, Nearsight, and Suppression) from yourself or the target allied champion and heal the target for 100 – 250 (based on target's level).League Wiki
Rite of RuinRite of Ruin55 Ability Power10 Ability Haste25% Critical Strike Chance4% Move Speed3000 goldUnique – Wrath and Ruin: Casting an ability grants 2.5% critical strike chance for 6 seconds, stacking up to 8 times for a maximum of 20%.
Unique – Salvage the Wreckage: Casting an ability has a 0% – 100% (based on critical strike chance) chance to grant you or your ally a shield for 3 seconds that absorbs 70 – 210 (based on level) (+ 25% bonus AD) (+ 15% AP) damage.League Wiki
Locket of the Iron SolariLocket of the Iron Solari200 Health30 Armor30 Magic Resist10 Ability Haste2200 goldUnique – Devotion: Grants you and allied champions within 850 units a shield for 290 – 360 (based on target's level) that decays over 2.5 seconds.League Wiki
Knight's VowKnight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether.
Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions.League WikiCreator notes
After completing your core build, build Mikael's
Mikael's Crucible40 Magic Resist7 Health Regen per 5 seconds18 Mana Regen per 5 seconds2500 goldMana Font: Increases Mana Regen by 1% for every 1% of missing Mana.Active 180s
Removes all Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes on an allied champion and Heals that champion for 150 (+10 of maximum Health). for telegraphed CC and/or Locket for telegraphed AoE burst (Karthus R, Diana R, etc.) only if you need it. Stack forbidden idols and then upgrade them into whatever your needs, otherwise you can prioritize Heal & Shield Power > AP > Haste > Survivability. Don't buy boots
Boots25 Move Speed300 gold (sell it for your 6th item) if you roll a movespeed augment/prismatic anvil.
Fish for Qs on melees and CC'd champions. Save your silence for interrupting channels (Kat R, Malz R, etc.), following up on ally CC, or place it under a snowballed ally to silence/root whoever tries to engage (cast it right when they take the snowball, not before)--but if you get Skilled Sniper
Skilled SniperGoldHitting an enemy champion with a basic ability while located at least 600 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities., you can poke with her E. There's no need for a Warmog's
Warmog's Armor1000 Health100% Base Health Regen3100 goldUnique – Warmog's Heart: Regenerate「 1.5% maximum health every 0.5 seconds 」「 15% maximum health every 5 seconds 」if damage has not been taken in the last 8 seconds (3 seconds for damage from non-champions).
Unique – Warmog's Vitality: Gain bonus health equal to 12% bonus health from items. since she has a lot of options for regaining HP through her Q/R, Spirit Bomb
Spirit BombPrismaticYour healing and shielding on yourself or allies builds up a Spirit Bomb on top of you. Once you have healed and shielded a combined total of 200 – 2000 (based on level), you toss the Spirit Bomb onto the most wounded allied champion over 1.1 seconds. Upon impact, the Spirit Bomb explodes in a 475 radius to heal allied champions within the area for 5% – 15% (based on level) (+ 3% per 100 AP) of their missing health and grants them a shield for 2 seconds that absorbs damage equal to 10% – 25% (based on level) (+ 2% per 100 AP) of their current health. Healing and shielding from this effect do not count toward the Spirit Bomb's trigger condition., Sonata
SonataGoldAlternate between automatically casting a modified version of Sona's Aria of Perseverance and modified Song of Celerity, with the former being cast first (10 second cooldown). ARIA OF PERSEVERANCE: Heal yourself for 60 (+ 60% AP) and send out a tone to the most wounded allied champion within 1000 units that heals them for the same amount. Additionally, generate an aura that grants you and tagged allied champions a 80 (+ 40% AP) shield for 1.5 seconds. SONG OF CELERITY: Gain 30% bonus movement speed for 7 seconds. If you take damage during this time, the duration ends prematurely once or if 3 seconds have elapsed. Additionally, generate an aura that grants tagged allied champions 20% bonus movement speed for 3 seconds., Rejuvenation
RejuvenationGoldUpgrades one of your champion's abilities, empowering the ability's cast to heal you for 30 – 100 (based on level) (+ 25% bonus AD) (+ 15% AP) (+ 5% bonus health). This is increased by up to 50% based on how long the ability's cooldown is, for a maximum heal of 45 – 150 (based on level) (+ 37.5% bonus AD) (+ 22.5% AP) (+ 7.5% bonus health)., Knight's Vow
Knight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether.
Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions., Redemption
Redemption30 Ability Power15 Ability Haste100% Base Mana Regen10% Heal and Shield Power2300 goldUnique – Intervention: Call upon a 550-radius beam of light to strike upon the target location after 2.5 seconds, granting sight of the area for the duration. Allies within the area are healed for 150 – 350 (based on target's level), while enemy champions within take 10% of target's maximum health as true damage. Can be used while dead., Ocean Soul
Ocean SoulSilverGrants the Ocean Dragon Soul, which has a modified base heal value of 100, or a different Dragon Soul if you aleady have it., etc.
Even if you roll Protein Shake
Protein ShakePrismaticGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power., you should still follow the core build for the AP/Mana Regen. After that you can opt for items like Kaenic Rookern
Kaenic Rookern400 Health80 Magic Resist100% Base Health Regen2900 goldUnique – Magebane: After not taking magic damage for 15 seconds, gain a shield that absorbs magic damage equal to 15% of maximum health until destroyed., Jak'sho, Frozen Heart
Frozen Heart75 Armor400 Mana20 Ability Haste2500 goldUnique – Winter's Caress: Cripples the attack speed of enemy champions within 700 units by 20%., etc. or even just support tank items like Locket or Knight's Vow
Knight's Vow200 Health40 Armor10 Ability Haste100% Base Health Regen2300 goldUnique – Pledge: Designate the target allied champion as being Worthy, forming a tether between you and them. Champions can only be designated as Worthy by one Knight's Vow at a time. You cannot be designated as Worthy by an ally's Knight's Vow once you've formed a tether.
Unique – Sacrifice: While your Worthy ally is tethered to you and you are above 30% of your maximum health, redirect 14% of the pre-mitigation physical and magic damage they take to you as the respective damage type. Additionally, you heal for 12% of the post-mitigation damage dealt by your Worthy ally to champions. early in the build. Pick up another forbidden idol
Forbidden Idol50% Base Mana Regen8% Heal and Shield Power600 gold item if you find yourself running out of mana too much.
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