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Summoner spells

FlashFlashTeleports you a short distance toward your cursor.MarkMarkThrow a snowball in a straight line at your enemies. If it hits an enemy, they become marked, granting True Sight, and your champion can quickly travel to the marked target as a follow up.

Skill order

QRuptureQRuptureRuptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.WFeral ScreamWFeral ScreamCho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.EVorpal SpikesEVorpal SpikesCho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.

Start

Guardian's OrbGuardian's Orb50 Ability Power150 Health950 goldUnique – Recovery: Gain 10 bonus mana regeneration. Manaless champions gain 15 bonus health regeneration instead.League WikiBootsBoots25 Move Speed300 goldRefillable PotionRefillable Potion150 goldActive (2 charges) Restores 100 Health over 12 seconds. Refills upon visiting the shop.

Boots

Sorcerer's ShoesSorcerer's Shoes12 Magic Penetration45 Move Speed1100 gold

Core

Blackfire TorchBlackfire Torch80 Ability Power600 Mana20 Ability Haste2800 goldUnique – Baleful Blaze: Dealing ability damage burns enemies, causing them to take 10 (+ 1% AP) magic damage every 0.5 seconds over 3 seconds, for a total of 60 (+ 6% AP). Against monsters, the burn deals 10 bonus magic damage per tick, dealing a total of 20 (+ 1% AP) magic damage per tick for up to 120 (+ 6% AP). Unique – Blackfire: For each champion, epic monster, and large monster afflicted with Baleful Blaze's burn, increase your ability power by 4%.League WikiLiandry's TormentLiandry's Torment60 Ability Power300 Health3000 goldUnique – Torment: Dealing ability damage burns enemies, causing them to take「 1% of the target's maximum health magic damage every 0.5 seconds over 3 seconds, capped at 20 per tick against monsters. 」「 6% of the target's maximum health total magic damage over 3 seconds, capped at 120 against monsters. 」 Unique – Suffering: For each second in combat with enemy champions, deal 2% increased damage, stacking up to 3 times for a total of 6%.League WikiRiftmakerRiftmaker70 Ability Power350 Health15 Ability Haste3100 goldUnique – Void Corruption: For each second in combat with champions, deal 2% increased damage, stacking up to 4 times for a total of 8% increased damage. At maximum stacks, gain ( 10% / 6%) omnivamp. Unique – Void Infusion: Gain ability power equal to 2% bonus health.League WikiRabadon's DeathcapRabadon's Deathcap130 Ability Power3500 goldUnique – Magical Opus: Increase your ability power by 30%.League WikiVoid StaffVoid Staff95 Ability Power40% Magic Penetration3000 gold

Options

Zhonya's HourglassZhonya's Hourglass105 Ability Power50 Armor3250 goldUnique – Time Stop: Put yourself in stasis for 2.5 seconds, rendering you untargetable and invulnerable for the duration but also unable to move, declare basic attacks, cast abilities, use summoner spells, or activate items.League WikiShadowflameShadowflame110 Ability Power15 Magic Penetration3200 goldUnique – Cinderbloom: Your magic and true damage will critically strike for 120% damage against enemies below 40% maximum health.League WikiCosmic DriveCosmic Drive70 Ability Power350 Health25 Ability Haste4% Move Speed3000 goldUnique – Spelldance: Dealing magic or true damage to an enemy champion grants you 20 bonus movement speed for 4 seconds.League WikiJeweled GauntletAtma's ReckoningAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance.Build withJeweled GauntletLeague Wiki

Augments

ADAPtADAPt — PrioritySilverConvert all of your bonus attack damage into ability power at a rate of 1 ability power per 0.6 bonus attack damage. Additionally, increase your ability power by 15%.ErosionErosion — PrioritySilverEach instance of damage dealt to an enemy reduces their armor and magic resistance by 1.5% for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.Stackosaurus RexStackosaurus Rex — PrioritySilverIncrease the number of permanent stacks you gain from abilities by 100%.Witchful ThinkingWitchful ThinkingSilverGrants 20 – 80 (based on level) ability power.Slap AroundSlap AroundSilverImmobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power (Adaptive), stacking infinitely (5 second cooldown per cast instance). Lose 50% of stacks on death.
Bread and CheeseBread and Cheese — PriorityGoldYour champion's third basic ability (E) gains 100 ability haste.Skilled SniperSkilled Sniper — PriorityGoldHitting an enemy champion with a basic ability while located at least 600 units away from them at the time of the hit reduces its current cooldown by 80% of its total cooldown, modified to 65% for damage over time abilities.Magic MissileMagic MissileGoldDealing damage to an enemy champion with an ability fires 3 missiles at them that each deal true damage equal to 0.33% of the target's maximum health, increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.Phenomenal EvilPhenomenal EvilGoldGain Veigar's Phenomenal Evil Power. PHENOMENAL EVIL POWER: Generate a permanent stack of Phenomenal Evil each time you damage an enemy champion with ability damage. This effect cannot trigger more than once every second globally and once every 3 seconds from the same cast instance. For each stack, gain 1 ability power. If this is not your first augment, start with 40 Phenomenal Evil stacks, granting you 40 ability power.Bread And ButterBread And ButterGoldYour champion's first basic ability (Q) gains 100 ability haste.
EurekaEurekaPrismaticGain ability haste equal to 30% AP.Atma's ReckoningJeweled GauntletJeweled Gauntlet — PriorityPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).Build withAtma's ReckoningInfinite RecursionInfinite Recursion — PriorityPrismaticGain 60 ability haste, increased by 3 each time you score a champion takedown.ArchmageArchmagePrismaticWhenever you cast an ability, refund the cooldown of another, randomly selected ability by 30% of the casted ability's cooldown.Spell SplitSpell SplitPrismaticUpgrades one of your champion's abilities that has a missile, empowering the ability's missile to split in two over 0.25 seconds upon hitting an enemy, at maximum range, or when recast. Each of the split missiles fire perpendicularly in opposite directions and apply the same effects to enemies they hit. Subsequent missile hits from the same cast against the same enemy deal 30% damage. Recast can be used after 0.15 seconds of the initial cast.
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Notes

Build Atma'sAtma's Reckoning700 Health20% Critical Strike Chance10 Ability Haste2900 goldUnique – Big Hands: Gain  0% – 30% (based on bonus health) critical strike chance. if you get Jeweled GauntletJeweled GauntletPrismaticYour abilities can now critically strike for (145% + bonus critical damage) damage. Additionally, gain 25% (+ 4.5% per 100 AP) critical strike chance. If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal)..

LemonNation
LemonNation

updated build a bit / improved augments

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