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User-made build

Created by Eleana.

Sona
Sona · Support

Auto/Poke Sona Healing

Build overview

Heal/shield maxxing Sona

Summoner spells

FlashFlashTeleports you a short distance toward your cursor.HealHealRestores Health and grants Move Speed to you and target allied champion.

Skill order

QHymn of ValorQHymn of ValorSona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.WAria of PerseveranceWAria of PerseveranceSona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.ESong of CelerityESong of CeleritySona plays the Song of Celerity, granting nearby allies bonus Move Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Move Speed.

Augments

First-Aid KitFirst-Aid KitGrants 20% heal and shield power.TyphoonTyphoonBasic attacks launch a missile at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.Sonic BoomSonic BoomGranting a buff, heal, or shield to your ally deals 30 – 150 (based on level) true damage to enemies within 450 units of them and slows targets by 30% for 2 seconds (2 second cooldown).Witchful ThinkingWitchful ThinkingGrants 20 – 80 (based on level) ability power.
Mercy's StrikeMercy's StrikeUpgrades one of your champion's abilities, empowering the ability's cast to enhance your next basic attack. The enhanced attack has 300 bonus range, gains 75% bonus attack speed, and deals bonus magic damage equal to 3% (+ 2% per 10% heal and shield power) of the target's maximum health. If the target is a turret, the damage is modified to 2.5% of the target's maximum health bonus magic damage.Wee Woo Wee WooWee Woo Wee WooGain 0% – 50% (based on target ally's missing health) bonus movement speed while facing toward nearby allied champions, lingering for 2 seconds after no longer facing them. Your heals and shields are also increased by 0% – 50% (based on target's missing health).All For YouAll For YouYour heals and shields on allied champions are increased in effectiveness by 30%.Shrink EngineShrink EngineScoring a champion takedown generates a stack, stacking infinitely. For each stack, gain 8 ability haste and 1% bonus movement speed, and reduce your size by 4%. Lose 65% of stacks on death. Size reduction is capped at 80% (20 stacks).
Spirit BombSpirit BombYour healing and shielding on yourself or allies builds up a Spirit Bomb on top of you. Once you have healed and shielded a combined total of 200 – 2000 (based on level), you toss the Spirit Bomb onto the most wounded allied champion over 1.1 seconds. Upon impact, the Spirit Bomb explodes in a 475 radius to heal allied champions within the area for 5% – 15% (based on level) (+ 3% per 100 AP) of their missing health and grants them a shield for 2 seconds that absorbs damage equal to 10% – 25% (based on level) (+ 2% per 100 AP) of their current health. Healing and shielding from this effect do not count toward the Spirit Bomb's trigger condition.Windspeaker's BlessingWindspeaker's BlessingYour or allies' heals and shields on yourself, or your heals and shields on allies, grant the target 30 – 60 (based on level) bonus armor and bonus magic resistance for 3 seconds.Protein ShakeProtein ShakeGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.Dual WieldDual WieldYour basic attacks launch a bolt at the target that fires after a 0.225-second delay on-attack, deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 20%.Empowered By The FaithfulEmpowered By The FaithfulGranting a heal or shield to an allied champion blesses them for 8 seconds. Whenever a blessed ally damages an enemy champion, you generate a stack of Devotion, stacking up to 50 times. Upon reaching maximum stacks, you unleash a shockwave that deals 50 – 300 (based on level) (+ 750% heal and shield power) magic damage to nearby enemies. Enemy champions damaged below a percentage of their maximum health equal to 25% of your heal and shield power are executed.

Start

Forbidden IdolForbidden Idol50% Base Mana Regen8% Heal and Shield Power600 goldRuby CrystalRuby Crystal150 Health400 goldFaerie CharmFaerie Charm50% Base Mana Regen200 goldFaerie CharmFaerie Charm50% Base Mana Regen200 gold

Boots

Boots of SwiftnessBoots of Swiftness55 Move Speed1000 goldFleetfooted Reduce the effectiveness of Slows by 25%.

Core

Sword of Blossoming DawnSword of Blossoming Dawn45 Ability Power200 Health12% Heal and Shield Power15 Ability Haste2350 goldUnique – Effervescence: Gain 1.2% bonus attack speed per 1%  heal and shield power. Unique – Peppermint: Basic attacks on-hit cause the most wounded and nearest allied champion to be healed for 15 – 45 (based on level) (+ 10% bonus AD) (+ 7% AP).League WikiEchoes of HeliaEchoes of Helia35 Ability Power200 Health20 Ability Haste125% Base Mana Regen2200 goldUnique – Soul Siphon: Gain 30% of pre-mitigation damage dealt to champions as Soul Charges, up to 80 – 250 (based on level). Healing or shielding an allied champion (excluding yourself) consumes all charges to heal them equal to the consumed amount.League WikiDiadem of SongsDiadem of Songs200 Health8% Heal and Shield Power1000 Mana100% Base Mana Regen2250 goldHarmony Gain % Heal and Shield Power. Consonance While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion.DawncoreDawncore45 Ability Power16% Heal and Shield Power100% Base Mana Regen2500 goldUnique – First Light: Gain 2% heal and shield power and 10 ability power for every additional 100% base mana regeneration.League Wiki

Options

Staff of Flowing WaterStaff of Flowing Water35 Ability Power10% Heal and Shield Power125% Base Mana Regen10 Ability Haste2250 goldUnique – Rapids: Healing or shielding allied champions (excluding yourself) grants you and them 40 ability power and 15 ability haste for 6 seconds.League WikiArdent CenserArdent Censer45 Ability Power10% Heal and Shield Power125% Base Mana Regen4% Move Speed2200 goldUnique – Sanctify: Healing or shielding allied champions (excluding yourself) enhances you and them for 6 seconds, granting 25% bonus attack speed and 20 bonus magic damage on-hit on basic attacks.League WikiMikael's BlessingMikael's Blessing250 Health100% Base Mana Regen12% Heal and Shield Power15 Ability Haste2300 goldUnique – Purify: Remove all crowd control debuffs (except Airborne, Blind, Disarm, Nearsight, and Suppression) from yourself or the target allied champion and heal the target for 100 – 250 (based on target's level).League Wiki

Creator notes

Build Mikael'sMikael's Crucible40 Magic Resist7 Health Regen per 5 seconds18 Mana Regen per 5 seconds2500 goldMana Font: Increases Mana Regen by 1% for every 1% of missing Mana.Active 180s Removes all Stuns, Slows, Taunts, Fears, Silences, Blinds, and Immobilizes on an allied champion and Heals that champion for 150 (+10 of maximum Health). when necessary, otherwise after completing the core build stack forbidden idols. Upgrade each idol into any item that your team needs, prioritizing SoFW/Ardent. Don't buy bootsBoots25 Move Speed300 gold (or just sell them for 6th item) if you roll a movespeed augment/prismatic anvil. This build revolves mostly around rolling Mercy's StrikeMercy's StrikeGoldUpgrades one of your champion's abilities, empowering the ability's cast to enhance your next basic attack. The enhanced attack has 300 bonus range, gains 75% bonus attack speed, and deals bonus magic damage equal to 3% (+ 2% per 10% heal and shield power) of the target's maximum health. If the target is a turret, the damage is modified to 2.5% of the target's maximum health bonus magic damage. on Sona's W. After getting it, at 1 passive stack you want to cast W to activate Mercy's StrikeMercy's StrikeGoldUpgrades one of your champion's abilities, empowering the ability's cast to enhance your next basic attack. The enhanced attack has 300 bonus range, gains 75% bonus attack speed, and deals bonus magic damage equal to 3% (+ 2% per 10% heal and shield power) of the target's maximum health. If the target is a turret, the damage is modified to 2.5% of the target's maximum health bonus magic damage.. Then you want to cast Q/E (Q for damage, E to catch someone) and auto an enemy champion. Ideally, you would prio autos on any target with low MR since Mercy's StrikeMercy's StrikeGoldUpgrades one of your champion's abilities, empowering the ability's cast to enhance your next basic attack. The enhanced attack has 300 bonus range, gains 75% bonus attack speed, and deals bonus magic damage equal to 3% (+ 2% per 10% heal and shield power) of the target's maximum health. If the target is a turret, the damage is modified to 2.5% of the target's maximum health bonus magic damage. is magic damage. Prioritize anvils that offer Heal & Shield Power > Magic Pen > Haste > AP > Movespeed > Survivability.

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